
tresjs
BeliebtUse when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
TresJS
Vue 3 framework for building 3D scenes with Three.js. Declarative components that wrap Three.js objects.
Packages: @tresjs/core (required), @tresjs/cientos (helpers), @tresjs/post-processing (effects)
Installation
# Core (required)
pnpm add three @tresjs/core
# Helpers - controls, loaders, materials, staging
pnpm add @tresjs/cientos
# Post-processing effects
pnpm add @tresjs/post-processing
Quick Reference
| Working on... | Load file |
|---|---|
| TresCanvas, useTres, useLoop | references/core.md |
| Controls, loaders, materials | references/cientos.md |
| Bloom, glitch, DOF effects | references/effects.md |
| Common patterns, recipes | references/cookbook.md |
Loading Files
Load based on your task:
- [ ] references/core.md - TresCanvas setup, composables, events, primitives
- [ ] references/cientos.md - OrbitControls, useGLTF, Environment, materials
- [ ] references/effects.md - EffectComposer, bloom, glitch, DOF
- [ ] references/cookbook.md - Load models, camera setup, animations
DO NOT load all files at once. Load only what's relevant.
Core Concepts
TresCanvas
Root component that creates WebGL renderer and scene:
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas shadows alpha>
<TresPerspectiveCamera :position="[5, 5, 5]" />
<TresMesh>
<TresBoxGeometry />
<TresMeshStandardMaterial color="orange" />
</TresMesh>
<TresAmbientLight :intensity="0.5" />
<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" />
</TresCanvas>
</template>
Component Naming
All Three.js classes available as Vue components with Tres prefix:
THREE.PerspectiveCamera→<TresPerspectiveCamera />THREE.Mesh→<TresMesh />THREE.BoxGeometry→<TresBoxGeometry />THREE.MeshStandardMaterial→<TresMeshStandardMaterial />
Constructor arguments via :args prop:
<TresPerspectiveCamera :args="[75, 1, 0.1, 1000]" />
Reactivity
Props are reactive - changes update the 3D scene:
<script setup>
const color = ref('orange')
const position = ref([0, 0, 0])
</script>
<template>
<TresMesh :position="position">
<TresMeshStandardMaterial :color="color" />
</TresMesh>
</template>
Primitive Component
Inject existing Three.js objects directly:
<script setup>
import { useGLTF } from '@tresjs/cientos'
const { scene } = await useGLTF('/model.glb')
</script>
<template>
<primitive :object="scene" />
</template>
Available Guidance
references/core.md - TresCanvas props, useTres, useLoop, useGraph, events, performance
references/cientos.md - OrbitControls, useGLTF, useTexture, Environment, Sky, materials, shapes
references/effects.md - EffectComposer vs EffectComposerPmndrs, bloom, glitch, DOF, effect stacking
references/cookbook.md - Load 3D model, camera with controls, animation loop, post-processing
You Might Also Like
Related Skills

verify
Use when you want to validate changes before committing, or when you need to check all React contribution requirements.
facebook
test
Use when you need to run tests for React core. Supports source, www, stable, and experimental channels.
facebook
feature-flags
Use when feature flag tests fail, flags need updating, understanding @gate pragmas, debugging channel-specific test failures, or adding new flags to React.
facebook
extract-errors
Use when adding new error messages to React, or seeing "unknown error code" warnings.
facebook