
rivetkit-client-javascript
RivetKit JavaScript client guidance. Use for browser, Node.js, or Bun clients that connect to Rivet Actors with rivetkit/client, create clients, call actions, or manage connections.
"RivetKit JavaScript client guidance. Use for browser, Node.js, or Bun clients that connect to Rivet Actors with rivetkit/client, create clients, call actions, or manage connections."
RivetKit JavaScript Client
Use this skill when building JavaScript clients (browser, Node.js, or Bun) that connect to Rivet Actors with rivetkit/client.
First Steps
- Install the client (latest: 2.0.42)
npm install rivetkit@2.0.42 - Create a client with
createClient()and call actor actions.
Getting Started
See the backend quickstart guide for getting started.
Minimal Client
import { createClient } from "rivetkit/client";
import type { registry } from "./registry";
const client = createClient<typeof registry>({
endpoint: "https://my-namespace:pk_...@api.rivet.dev",
});
const counter = client.counter.getOrCreate(["my-counter"]);
const count = await counter.increment(1);
import { actor, setup } from "rivetkit";
export const counter = actor({
state: { count: 0 },
actions: {
increment: (c, x: number) => {
c.state.count += x;
return c.state.count;
},
},
});
export const registry = setup({
use: { counter },
});
Stateless vs Stateful
import { createClient } from "rivetkit/client";
const client = createClient();
const handle = client.counter.getOrCreate(["my-counter"]);
// Stateless: each call is independent
await handle.increment(1);
// Stateful: keep a connection open for realtime events
const conn = handle.connect();
conn.on("count", (value: number) => console.log(value));
await conn.increment(1);
Getting Actors
import { createClient } from "rivetkit/client";
const client = createClient();
const room = client.chatRoom.getOrCreate(["room-42"]);
const existing = client.chatRoom.get(["room-42"]);
const created = await client.game.create(["game-1"], {
input: { mode: "ranked" },
});
const byId = client.chatRoom.getForId("actor-id");
const resolvedId = await room.resolve();
Connection Parameters
import { createClient } from "rivetkit/client";
const client = createClient();
const chat = client.chatRoom.getOrCreate(["general"], {
params: { authToken: "jwt-token-here" },
});
const conn = chat.connect();
Subscribing to Events
import { createClient } from "rivetkit/client";
const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg: string) => console.log(msg));
conn.once("gameOver", () => console.log("done"));
Connection Lifecycle
import { createClient } from "rivetkit/client";
const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.onOpen(() => console.log("connected"));
conn.onClose(() => console.log("disconnected"));
conn.onError((err) => console.error("error:", err));
conn.onStatusChange((status) => console.log("status:", status));
await conn.dispose();
Low-Level HTTP & WebSocket
For actors that implement onRequest or onWebSocket, call them directly:
import { createClient } from "rivetkit/client";
const client = createClient();
const handle = client.chatRoom.getOrCreate(["general"]);
const response = await handle.fetch("history");
const history = await response.json();
const ws = await handle.websocket("stream");
ws.addEventListener("message", (event) => {
console.log("message:", event.data);
});
ws.send("hello");
Calling from Backend
import { Hono } from "hono";
import { createClient } from "rivetkit/client";
const app = new Hono();
const client = createClient();
app.post("/increment/:name", async (c) => {
const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
const newCount = await counterHandle.increment(1);
return c.json({ count: newCount });
});
Error Handling
import { ActorError } from "rivetkit/client";
import { createClient } from "rivetkit/client";
const client = createClient();
try {
await client.user.getOrCreate(["user-123"]).updateUsername("ab");
} catch (error) {
if (error instanceof ActorError) {
console.log(error.code, error.metadata);
}
}
Concepts
Keys
Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:
import { createClient } from "rivetkit/client";
import type { registry } from "./registry";
const client = createClient<typeof registry>();
// Compound key: [org, room]
client.chatRoom.getOrCreate(["org-acme", "general"]);
import { actor, setup } from "rivetkit";
export const chatRoom = actor({
state: { messages: [] as string[] },
actions: {
getRoomInfo: (c) => ({ org: c.key[0], room: c.key[1] }),
},
});
export const registry = setup({
use: { chatRoom },
});
Don't build keys with string interpolation like "org:${userId}" when userId contains user data. Use arrays instead to prevent key injection attacks.
Environment Variables
createClient() automatically reads:
RIVET_ENDPOINT(endpoint)RIVET_NAMESPACERIVET_TOKENRIVET_RUNNER
Defaults to window.location.origin + "/api/rivet" in the browser or http://127.0.0.1:6420 on the server when unset.
Endpoint Format
Endpoints support URL auth syntax:
https://namespace:token@api.rivet.dev
You can also pass the endpoint without auth and provide RIVET_NAMESPACE and RIVET_TOKEN separately. For serverless deployments, use your app's /api/rivet URL. See Endpoints for details.
API Reference
Package: rivetkit
See the RivetKit client overview.
createClient- Create a clientcreateEngineDriver- Engine driverDriverConfig- Driver configurationClient- Client type
Need More Than the Client?
If you need more about Rivet Actors, registries, or server-side RivetKit, add the main skill:
npx skills add rivet-dev/skills
Then use the rivetkit skill for backend guidance.
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