
3b1b-style-animation
Create mathematical animations in 3Blue1Brown style using Manim
Create mathematical animations in 3Blue1Brown style using Manim
When to use
Use this skill when creating mathematical animations, visualizations, or educational videos using Manim (ManimCE).
Quick Reference (Core Patterns)
Colors
BG = "#1c1c1c" # Background (MUST use)
BLUE = "#3b82f6" # Primary, nodes
YELLOW = "#fbbf24" # Highlights, emphasis
GREEN = "#22c55e" # Success, done, positive
RED = "#ef4444" # Error, negative
GRAY = "#9ca3af" # Inactive, labels
Scene Template
from manim import *
class MyScene(Scene):
def construct(self):
self.camera.background_color = "#1c1c1c"
# Your code here
self.wait(2) # End padding
Audio-Synced Scene (StrictSync)
TIMING = {
"01": {"start": 0, "end": 5.5},
"02": {"start": 5.5, "end": 10.0},
}
class SyncedScene(Scene):
def construct(self):
self.camera.background_color = "#1c1c1c"
for seg_id in sorted(TIMING.keys()):
method = getattr(self, f"seg_{seg_id}", None)
if method:
self._run(seg_id, method)
self.wait(2)
def _run(self, seg_id, method):
t = TIMING[seg_id]
target = t["end"] - t["start"]
start = self.renderer.time
method()
elapsed = self.renderer.time - start
if elapsed < target:
self.wait(target - elapsed)
def seg_01(self):
pass # Your animation
Animation Patterns
# Cascading appear
self.play(LaggedStartMap(FadeIn, VGroup(*items), lag_ratio=0.15), run_time=1)
# Highlight
self.play(Flash(mob, color=YELLOW, line_length=0.2), run_time=0.3)
self.play(Indicate(mob, color=YELLOW), run_time=0.5)
# Transform text
self.play(TransformMatchingStrings(old_text, new_text), run_time=0.5)
# Coordinated (not sequential)
self.play(FadeIn(a), Create(b), Write(c), run_time=1) # Good
# self.play(FadeIn(a)); self.play(Create(b)) # Bad
Layout
# Screen zones
title.to_edge(UP, buff=0.5)
content.move_to(ORIGIN)
info.to_edge(DOWN, buff=0.8)
sidebar.to_edge(RIGHT, buff=1.0)
# Spacing constants
NODE_GAP = 1.5 # Minimum between nodes
EDGE_LABEL_OFFSET = 0.22 # Perpendicular to edge
# Edge label placement
mid = line.get_center()
direction = end - start
perp = np.array([-direction[1], direction[0], 0])
perp = perp / np.linalg.norm(perp) * 0.22
label.move_to(mid + perp)
Graph Creation Pattern
self.node_to_circle = {} # Dictionary mapping
for name, pos in positions.items():
circle = Circle(radius=0.3, color=BLUE, fill_opacity=0.5, stroke_width=2)
circle.move_to(pos)
self.node_to_circle[name] = circle
Pedagogy (3b1b Style)
1. HOOK: Pose interesting question
2. INTUITION: Visual understanding (NO formulas yet)
3. STEP-BY-STEP: Concrete example with numbers
4. FORMALIZATION: NOW introduce formula/name
Rules (Detailed Reference)
Setup & Basics
- rules/manim-setup.md - Installation
- rules/scene-basics.md - Scene structure
- rules/color-scheme.md - Full color palette
Animation
- rules/animation-patterns.md - LaggedStartMap, state save/restore
- rules/text-transforms.md - TransformMatchingStrings
- rules/updaters.md - add_updater for dynamic motion
- rules/seamless-transitions.md - Smooth transitions
Layout & Visual
- rules/layout-spacing.md - Spacing, screen zones
- rules/mobject-grouping.md - VGroup organization
- rules/visual-quality.md - Quality checks
- rules/camera-work.md - MovingCameraScene
Content Types
- rules/equations.md - LaTeX, MathTex
- rules/graphs.md - Function plotting
- rules/3d-surfaces.md - ThreeDScene
Audio & Sync
- rules/audio-sync.md - Audio-visual sync
- rules/strict-sync.md - StrictSyncScene
Philosophy
- rules/pedagogy.md - Intuition before formalism
MUST / MUST NOT
MUST
- Use
#1c1c1cbackground - Use
LaggedStartMapfor cascading effects - Group related elements with VGroup + dictionary
- End with
self.wait(2)for padding - Keep NODE_GAP >= 1.5
- Place edge labels perpendicular to edge
MUST NOT
- Use pure black (#000000) background
- Animate elements one-by-one with separate play() calls
- Place nodes too close (< 1.5 units apart)
- Show formulas before building intuition
- End play() without wait()
You Might Also Like
Related Skills

songsee
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
moltbot
slack-gif-creator
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
anthropics
algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
anthropics
brand-guidelines
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
anthropics
theme-factory
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
anthropics
canvas-design
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
anthropics