solidity-development

solidity-development

Master Solidity smart contract development with patterns, testing, and best practices

1étoiles
0forks
Mis à jour 1/5/2026
SKILL.md
readonlyread-only
name
solidity-development
description

Master Solidity smart contract development with patterns, testing, and best practices

version
"2.0.0"

Solidity Development Skill

Master Solidity smart contract development with design patterns, testing strategies, and production best practices.

Quick Start

# Invoke this skill for Solidity development
Skill("solidity-development", topic="patterns", solidity_version="0.8.24")

Topics Covered

1. Language Features (0.8.x)

Modern Solidity essentials:

  • Data Types: Value, reference, mappings
  • Functions: Visibility, modifiers, overloading
  • Inheritance: Diamond problem, C3 linearization
  • Custom Errors: Gas-efficient error handling

2. Design Patterns

Battle-tested patterns:

  • CEI: Checks-Effects-Interactions
  • Factory: Contract deployment patterns
  • Proxy: Upgradeable contracts
  • Access Control: RBAC, Ownable

3. Testing

Comprehensive test strategies:

  • Unit Tests: Foundry, Hardhat
  • Fuzz Testing: Property-based testing
  • Invariant Testing: System-wide properties
  • Fork Testing: Mainnet simulation

4. Upgradability

Safe upgrade patterns:

  • UUPS: Self-upgrading proxy
  • Transparent: Admin separation
  • Beacon: Shared implementation
  • Diamond: Multi-facet

Code Examples

CEI Pattern

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

contract SecureVault {
    mapping(address => uint256) public balances;

    error InsufficientBalance();
    error TransferFailed();

    function withdraw(uint256 amount) external {
        // 1. CHECKS
        if (balances[msg.sender] < amount) revert InsufficientBalance();

        // 2. EFFECTS
        balances[msg.sender] -= amount;

        // 3. INTERACTIONS
        (bool ok,) = msg.sender.call{value: amount}("");
        if (!ok) revert TransferFailed();
    }
}

Factory Pattern

contract TokenFactory {
    event TokenCreated(address indexed token, address indexed owner);

    function createToken(
        string memory name,
        string memory symbol
    ) external returns (address) {
        Token token = new Token(name, symbol, msg.sender);
        emit TokenCreated(address(token), msg.sender);
        return address(token);
    }
}

Foundry Test

// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;

import "forge-std/Test.sol";

contract VaultTest is Test {
    Vault vault;
    address alice = makeAddr("alice");

    function setUp() public {
        vault = new Vault();
        vm.deal(alice, 10 ether);
    }

    function test_Deposit() public {
        vm.prank(alice);
        vault.deposit{value: 1 ether}();

        assertEq(vault.balances(alice), 1 ether);
    }

    function testFuzz_Withdraw(uint256 amount) public {
        amount = bound(amount, 0.01 ether, 10 ether);

        vm.startPrank(alice);
        vault.deposit{value: amount}();
        vault.withdraw(amount);
        vm.stopPrank();

        assertEq(vault.balances(alice), 0);
    }

    function test_RevertWhen_InsufficientBalance() public {
        vm.prank(alice);
        vm.expectRevert(Vault.InsufficientBalance.selector);
        vault.withdraw(1 ether);
    }
}

Pattern Reference

Pattern Use Case Complexity
CEI All state changes Low
Factory Multiple instances Low
Clone (1167) Gas-efficient copies Medium
UUPS Upgradeable Medium
Diamond Unlimited size High

Common Pitfalls

Pitfall Issue Solution
Stack too deep >16 variables Use structs or helpers
Contract too large >24KB Split into libraries
Reentrancy State after call Use CEI pattern
Missing access Anyone can call Add modifiers

Troubleshooting

"Stack too deep"

// Solution 1: Use struct
struct Params { uint256 a; uint256 b; uint256 c; }

// Solution 2: Block scoping
{ uint256 temp = x + y; }

// Solution 3: Internal function
function _helper(uint256 a) internal { }

"Contract size exceeds limit"

# Check contract sizes
forge build --sizes

Solutions: Split into libraries, use Diamond pattern.

Security Checklist

  • [ ] CEI pattern on all withdrawals
  • [ ] Access control on admin functions
  • [ ] Input validation (zero address, bounds)
  • [ ] Reentrancy guards on external calls
  • [ ] Event emission for state changes
  • [ ] Custom errors for gas efficiency

CLI Commands

# Development workflow
forge init                    # New project
forge build                   # Compile
forge test -vvv               # Run tests
forge coverage                # Coverage report
forge fmt                     # Format code
forge snapshot                # Gas snapshot

Cross-References

  • Bonded Agent: 03-solidity-expert
  • Related Skills: ethereum-development, smart-contract-security

Version History

Version Date Changes
2.0.0 2025-01 Production-grade with Foundry, patterns
1.0.0 2024-12 Initial release

You Might Also Like

Related Skills

coding-agent

coding-agent

179Kdev-codegen

Run Codex CLI, Claude Code, OpenCode, or Pi Coding Agent via background process for programmatic control.

openclaw avataropenclaw
Obtenir
add-uint-support

add-uint-support

97Kdev-codegen

Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support for uint16, uint32, uint64 types to operators, kernels, or when user mentions enabling unsigned types, barebones unsigned types, or uint support.

pytorch avatarpytorch
Obtenir
at-dispatch-v2

at-dispatch-v2

97Kdev-codegen

Convert PyTorch AT_DISPATCH macros to AT_DISPATCH_V2 format in ATen C++ code. Use when porting AT_DISPATCH_ALL_TYPES_AND*, AT_DISPATCH_FLOATING_TYPES*, or other dispatch macros to the new v2 API. For ATen kernel files, CUDA kernels, and native operator implementations.

pytorch avatarpytorch
Obtenir
skill-writer

skill-writer

97Kdev-codegen

Guide users through creating Agent Skills for Claude Code. Use when the user wants to create, write, author, or design a new Skill, or needs help with SKILL.md files, frontmatter, or skill structure.

pytorch avatarpytorch
Obtenir

Implements JavaScript classes in C++ using JavaScriptCore. Use when creating new JS classes with C++ bindings, prototypes, or constructors.

oven-sh avataroven-sh
Obtenir

Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.

oven-sh avataroven-sh
Obtenir