three-js

three-js

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the `r3f-best-practices` skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.

0étoiles
0forks
Mis à jour 1/21/2026
SKILL.md
readonlyread-only
name
three-js
description

|

Three.js Complete Reference (Vanilla)

React Three Fiber users: This reference is for vanilla Three.js. For R3F/Drei patterns,
use the r3f-best-practices skill. However, understanding Three.js concepts here
helps when working with R3F since R3F is a React renderer for Three.js.

Quick Start

import * as THREE from 'three';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });

renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.body.appendChild(renderer.domElement);

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);

camera.position.z = 5;

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Reference Index

Load the appropriate reference file based on task:

Core Foundation

Reference Use When
references/01-fundamentals.md Scene setup, renderer config, Object3D hierarchy, coordinate systems
references/02-geometry.md Creating shapes, BufferGeometry, instancing, points, lines
references/06-cameras.md Camera types, frustum, viewport, projection
references/13-math.md Vector3, Matrix4, Quaternion, Euler, Color, MathUtils

Visual Appearance

Reference Use When
references/03-materials.md PBR materials, shader materials, all material types
references/04-textures.md Texture loading, UV mapping, render targets, environment maps
references/05-lighting.md Light types, shadows, IBL, light probes
references/11-shaders.md Custom GLSL shaders, uniforms, varyings, shader patterns

Motion & Interaction

Reference Use When
references/08-animation.md Keyframe animation, skeletal, morph targets, procedural motion
references/09-interaction.md Raycasting, selection, drag, coordinate conversion
references/10-controls.md OrbitControls, FlyControls, PointerLockControls, etc.

Assets

Reference Use When
references/07-loaders.md GLTF, FBX, textures, HDR, Draco compression, async patterns

Effects

Reference Use When
references/12-postprocessing.md Bloom, DOF, SSAO, custom effects, EffectComposer

Advanced

Reference Use When
references/14-performance.md Optimization, profiling, LOD, culling, batching
references/15-node-materials.md TSL (Three Shading Language), node-based materials
references/16-physics-vr.md Physics engines, WebXR, VR/AR integration
references/17-webgpu.md WebGPU renderer, compute shaders, WGSL
references/18-patterns.md Architecture patterns, asset management, cleanup, state

Common Patterns Quick Reference

Resize Handler

window.addEventListener('resize', () => {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
});

Cleanup/Dispose

function dispose(obj) {
  obj.traverse(child => {
    if (child.geometry) child.geometry.dispose();
    if (child.material) {
      if (Array.isArray(child.material)) {
        child.material.forEach(m => m.dispose());
      } else {
        child.material.dispose();
      }
    }
  });
}

Animation Loop with Clock

const clock = new THREE.Clock();

function animate() {
  const delta = clock.getDelta();
  const elapsed = clock.getElapsedTime();

  // Use delta for frame-rate independent animation
  mixer?.update(delta);

  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}

Import Patterns

// Core
import * as THREE from 'three';

// Addons (controls, loaders, effects)
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';

// Compression support
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';

Version Notes

This reference targets Three.js r150+ with notes for:

  • WebGPU support (r150+)
  • Node materials / TSL
  • Modern ES module imports

For version-specific APIs, check the Three.js migration guide.

You Might Also Like

Related Skills

cache-components

cache-components

137Kdev-frontend

Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents: true` in their next.config.ts/next.config.js. When this config is detected, proactively apply Cache Components patterns and best practices to all React Server Component implementations. **DETECTION**: At the start of a session in a Next.js project, check for `cacheComponents: true` in next.config. If enabled, this skill's patterns should guide all component authoring, data fetching, and caching decisions. **USE CASES**: Implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, debugging cache issues, and reviewing Cache Component implementations.

vercel avatarvercel
Obtenir
component-refactoring

component-refactoring

128Kdev-frontend

Refactor high-complexity React components in Dify frontend. Use when `pnpm analyze-component --json` shows complexity > 50 or lineCount > 300, when the user asks for code splitting, hook extraction, or complexity reduction, or when `pnpm analyze-component` warns to refactor before testing; avoid for simple/well-structured components, third-party wrappers, or when the user explicitly wants testing without refactoring.

langgenius avatarlanggenius
Obtenir
web-artifacts-builder

web-artifacts-builder

47Kdev-frontend

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

anthropics avataranthropics
Obtenir
frontend-design

frontend-design

47Kdev-frontend

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

anthropics avataranthropics
Obtenir
react-modernization

react-modernization

28Kdev-frontend

Upgrade React applications to latest versions, migrate from class components to hooks, and adopt concurrent features. Use when modernizing React codebases, migrating to React Hooks, or upgrading to latest React versions.

wshobson avatarwshobson
Obtenir
tailwind-design-system

tailwind-design-system

28Kdev-frontend

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

wshobson avatarwshobson
Obtenir