text-to-lottie

text-to-lottie

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Create, edit, or fix Lottie/Bodymovin JSON animations for the local Skia Skottie player. Use for text-to-Lottie, SVG/logo/type animation, loaders/icons, state feedback, UI microinteractions, lower thirds, diagrams, data/stat/chart animations, product promos, scene/camera motion, visual effects, scene edits, slots/controls, and Skottie debugging.

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Updated 7/6/2026
SKILL.md
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name
text-to-lottie
description

Create, edit, or fix Lottie/Bodymovin JSON animations for the local Skia Skottie player. Use for text-to-Lottie, SVG/logo/type animation, loaders/icons, state feedback, UI microinteractions, lower thirds, diagrams, data/stat/chart animations, product promos, scene/camera motion, visual effects, scene edits, slots/controls, and Skottie debugging.

Text To Lottie

Author production-ready Lottie JSON for the official local Skia Skottie player.
The deliverable is a renderable scene in the player, not isolated JSON.

Operating Model

  • Use the official player project and verify in Skia Skottie. Do not hand-roll a
    custom viewer or switch renderers for verification.
  • Keep the skill portable across Agent Skills clients. Avoid host-specific
    commands, command modes, or orchestration conventions in skill instructions.
  • Prefer fewer questions and stronger defaults. Ask only when a decision changes
    the output materially, such as transparent vs full-frame background, brand
    constraints, target format, or supplied source assets.
  • Prioritize clean, intentional, professional motion over merely satisfying the
    literal prompt.

Reference Loading

This SKILL.md is the thin control plane. Load only one-level references that
match the task. Do not open the whole reference library.

Always read references/player-contract.md before creating, editing, fixing, or
verifying a scene. If a routed reference is unavailable, continue using the
inline rules in this file.

User intent References to read when present
Any new/edit/fix Lottie scene references/player-contract.md
JSON structure, keyframes, slots, shapes, assets references/lottie-spec-map.md
Logo animation references/recipe-logo.md, references/motion-taste.md, references/design-taste.md
Typography, title, quote, text reveal references/recipe-typography.md, references/design-taste.md, references/motion-taste.md
Lower third, name tag, caption bar, overlay references/recipe-lower-thirds.md, references/design-taste.md, references/motion-taste.md
Loader, icon, spinner, badge animation references/recipe-loaders-icons.md, references/motion-taste.md
Success, error, warning, completion, empty state references/recipe-loaders-icons.md, references/design-taste.md, references/motion-taste.md
UI microinteraction references/recipe-ui-microinteractions.md, references/design-taste.md, references/motion-taste.md
Generic "animate this SVG" or SVG-to-Lottie references/recipe-svg-animation.md, references/svg-compatibility.md, references/motion-taste.md
Camera follow, pan, zoom, parallax, scene motion references/recipe-camera-scene-motion.md, references/design-taste.md, references/motion-taste.md
Diagram, technical line animation, callout, flow trace references/recipe-diagram-technical.md, references/design-taste.md, references/motion-taste.md
Data, stats, KPIs, charts, metrics, dashboard figures references/recipe-data-stats.md, references/design-taste.md, references/motion-taste.md
Product launch, feature announcement, social promo references/recipe-product-promo.md, references/design-taste.md, references/motion-taste.md
Long text, multiple ideas, list/features/steps, timeline, before/after, problem/solution, quote+proof, recap/story, product walkthrough, multi-language variations, chapters, multi-beat sequence, episode, jump/hard cuts, transition grammar references/chapterization-transition-grammar.md, references/motion-taste.md
Glow, glass, metal, gradient, fill, bubble/burst effects references/recipe-visual-effects.md, references/design-taste.md, references/motion-taste.md
SVG input inside logo/icon/UI/lower-third work The task recipe plus references/svg-compatibility.md
Starter brief or reusable project direction references/recipe-starter-projects.md, references/design-taste.md, references/motion-taste.md
Any "premium", "clean", "minimal", "modern", "sleek", or "polished" qualifier references/design-taste.md (restraint defaults), plus the routed recipe

For mixed prompts, choose one primary recipe from the main deliverable, then add
secondary references for source format or visual treatment. Examples: SVG logo
with glow uses logo as primary plus SVG compatibility and visual effects;
product launch with pan/zoom uses product promo plus camera scene motion;
technical SVG diagram tracing uses diagram/technical plus SVG compatibility;
kinetic title with glass sweep uses typography plus visual effects.

Workflow

  1. Route the task using the table above. Read only the relevant references that
    exist.
  2. Locate the official player project and resolve the target scene using the
    target precedence below. Before editing, verify the resolved path is
    public/projects/<project>/<scene-N>/lottie.json; re-read that current file
    immediately before overwriting because the UI can write slot edits back to
    source.
  3. Decide the background policy before authoring.
  4. Write or update public/projects/<project>/<scene-N>/lottie.json and, when
    useful, controls.json.
  5. Validate JSON, run or reuse the dev server, inspect exact frames with
    ?frame=N, and fix render/design/motion issues before finishing.

Inline Rules

Design Defaults (always apply)

These few defaults are non-negotiable and apply to every designed scene. Load
references/design-taste.md for the full reasoning, especially for any
"premium", "clean", "minimal", "modern", or "card" prompt.

  • Premium means subtract, not add. When a prompt says premium, clean, minimal,
    modern, sleek, or sophisticated, default to restraint: remove chrome before
    adding it. Premium is carried by scale, weight, brightness, spacing, and
    timing, never by cards, borders, dividers, shadows, glow, or stacked tints.
  • Chrome/container budget is 0 by default. Do not add a framing card,
    container, border, or divider unless it does a job that whitespace and
    alignment cannot. Separate grids and columns with negative space and alignment
    first, a single hairline second, and a filled or bordered card last and only
    when explicitly warranted.
  • One surface tone. Use one background tone. Do not stack two near-black or two
    near-white tints to fake a "surface"; it reads muddy. If a card surface must
    differ from the background, make it one deliberate step with a clear purpose.
  • One divider treatment, one color. If dividers are truly needed, use one weight
    and one color for all of them, title rule and column rules included. Never use
    slightly different colors or weights per divider.

Scene Rules

  • Scene files live at public/projects/<project>/<scene-N>/lottie.json.
  • Resolve target scenes by authority: an explicit file path wins; a browser URL
    route like /<project>/<scene> wins next; an already-known project/scene for
    the task wins next; otherwise create a new safe scene. Use /__context only
    for discovery, verification, or playback state unless the task explicitly says
    to edit what is currently on screen and no more specific target exists. Do not
    let /__context.live override a known file path, URL, or project/scene.
    Overwrite main-project/scene-1 only if it is still the untouched placeholder;
    otherwise create a new scene.
  • Full-frame standalone compositions should include a visible background layer
    with a bgColor slot and controls.json entry.
  • Transparent-by-default outputs include logos, icons, loaders, overlays, lower
    thirds, and SVG-derived assets unless the user asks for a background.
  • Include top-level v, fr, ip, op, w, h, nm, assets, and
    layers. Treat op as exclusive.
  • Use purposeful easing and staging. Avoid defaulting to linear motion. Derive
    easing from the behavior-based anchors in motion-taste.md (chosen by motion
    behavior, focal element strongest); do not fall back to one uniform ease for
    every layer.
  • Use slots for important editable values and add controls.json labels/ranges
    when they improve the properties panel.
  • For SVG input, preserve the viewBox, normalize styling, watch fill rules and
    intersections, and verify the result in Skottie.
  • Native Lottie text/text slots (ty:5) render in this player when the scene
    ships its font: drop a .ttf/.otf/.ttc next to lottie.json, declare it in
    fonts.list with fFamily matching the font's embedded family name, and
    reference it from text documents. The loader passes every scene font to Skottie.
    Prefer native text; reach for vector/shape text only for deliberate path effects
    (stroke-on, glyph morphs, handwriting). See the player-contract "Native Text"
    reference.

Verification

Before finishing:

  1. Confirm the intended target file path is
    public/projects/<project>/<scene-N>/lottie.json.

  2. Validate JSON:

    node -e "JSON.parse(require('fs').readFileSync('public/projects/<project>/<scene-N>/lottie.json','utf8'))"
    
  3. Confirm the official player is running and the scene appears in
    GET /__context.

  4. Inspect pinned frames in the browser. For new scenes, check frame 0,
    midpoint, and op - 1.

  5. Confirm the background policy matches the use case.

  6. Check for blank canvas, missing assets, unstyled shapes, wrong layer order,
    bad easing, awkward timing, cropped content, text overflow, and visible SVG
    artifacts.

  7. Finish only when the animation renders cleanly and feels intentional.

Maintenance Evals

Do not read eval files during normal animation work. Use them only when testing
or changing this skill:

  • evals/trigger-prompts.json
  • evals/routing-prompts.json
  • evals/reference-loading-prompts.json
  • evals/output-rubric.md