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1497 results for "coding"

coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
openclaw
coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
steipete
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
cc-skill-coding-standards
Universal coding standards, best practices, and patterns for TypeScript, JavaScript, React, and Node.js development.
sickn33
write-coding-standards-from-file
Write a coding standards document for a project using the coding styles from the file(s) and/or folder(s) passed as arguments in the prompt.
github
3coding-visual
数学建模编程实现与数据图表生成阶段。根据 ANALYSIS_MODELING_REPORT.md 编写可复现代码、运行求解、验证约束、输出 RESULTS_REPORT.md 并生成论文可用的数据驱动图表 PDF。
jihe520
jetson-speculative-decoding
Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.
nvidia
coding-guidelines
Use when asking about Rust code style or best practices. Keywords: naming, formatting, comment, clippy, rustfmt, lint, code style, best practice, P.NAM, G.FMT, code review, naming convention, variable naming, function naming, type naming, 命名规范, 代码风格, 格式化, 最佳实践, 代码审查, 怎么命名
actionbook
clickhouse-js-node-coding
Write idiomatic application code with the ClickHouse Node.js client (`@clickhouse/client`). Use this skill whenever a user is *building* against the Node.js client — configuring the client, pinging, inserting rows in JSON or raw formats, selecting and parsing results, binding query parameters, managing sessions and temporary tables, working with data types or customizing JSON parsing. Do NOT use for browser/Web client code.
clickhouse
maplestory-skill-maker
Create advanced MapleStory Worlds player attack and movement skills and preserve the project's monster combat presentation. Use for direct/projectile attacks, hit/die animation, damage-skin death hold, knockback pulses, monster ATTACK range/timing, custom player animation and cast locks, double jump, teleport/blink, cooldowns, hotkeys, or updates to the player/monster skill pipelines.
msw-git
msw-planning
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
msw-git
msw-scripting
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
msw-git
msw-ui-system
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
msw-git
msw-painter
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
msw-git
msw-behaviourtree
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
msw-git
twill-cloud-coding-agent
Use Twill Cloud Coding Agent to manage Twill's public v1 API workflows. Create/list/update tasks, stream and cancel jobs, manage scheduled tasks, list repositories, and export Claude teleport sessions.
twillai
coding-agent-docs-optimization
Makes SDK, API or protocol documentation something a coding agent can integrate from unattended - crawler access, machine-readable entry points (llms.txt, markdown endpoints, OpenAPI and JSON Schema files), self-contained copy-paste-safe pages, and a measured first-attempt agent success rate. Use whenever the user mentions agent-readable or AI-ready docs, agent experience or AX, llms.txt or llms-full.txt, docs for coding agents, agents inventing API calls that do not exist, or asks whether an agent could wire up their SDK from the docs alone - even if they never say "agent". Not for AI-search citation, nor a repo's own contributor-facing agent instructions. For human docs architecture use samber/developer-relations-skills@developer-docs-structure-audit.
samber
diagnosing-superpowers
Use when a superpowers session went wrong and your human partner wants to know why — repeated work, ignored plans, stumbles, poor results, a skill that didn't fire, "it took too long", "why is it so expensive", "what is it doing" — or wants to build a bug report for the superpowers maintainers, for the current session or a past one identified by id or path, on any harness.
obra
inherit-legacy-style
Legacy-project style inheritance skill. Use when the user types /inherit-legacy-style, or when onboarding an AI coding agent onto a hand-written legacy project and you need to prevent "style drift" (the model imposing its pretrained mainstream idioms onto the project). Language- and framework-agnostic — it aligns meta-architecture only, not syntax. Once run, it becomes a behavioral constraint on all subsequent coding tasks. Do NOT use for pure research or one-off questions unrelated to code-style alignment.
affaan-m