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879 results for "coding"

coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
openclaw
coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
steipete
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
write-coding-standards-from-file
Write a coding standards document for a project using the coding styles from the file(s) and/or folder(s) passed as arguments in the prompt.
github
coding-guidelines
Use when asking about Rust code style or best practices. Keywords: naming, formatting, comment, clippy, rustfmt, lint, code style, best practice, P.NAM, G.FMT, code review, naming convention, variable naming, function naming, type naming, 命名规范, 代码风格, 格式化, 最佳实践, 代码审查, 怎么命名
actionbook
clickhouse-js-node-coding
Write idiomatic application code with the ClickHouse Node.js client (`@clickhouse/client`). Use this skill whenever a user is *building* against the Node.js client — configuring the client, pinging, inserting rows in JSON or raw formats, selecting and parsing results, binding query parameters, managing sessions and temporary tables, working with data types or customizing JSON parsing. Do NOT use for browser/Web client code.
clickhouse
msw-planning
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
msw-git
msw-scripting
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
msw-git
msw-ui-system
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
msw-git
msw-painter
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
msw-git
msw-behaviourtree
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
msw-git
inherit-legacy-style
Legacy-project style inheritance skill. Use when the user types /inherit-legacy-style, or when onboarding an AI coding agent onto a hand-written legacy project and you need to prevent "style drift" (the model imposing its pretrained mainstream idioms onto the project). Language- and framework-agnostic — it aligns meta-architecture only, not syntax. Once run, it becomes a behavioral constraint on all subsequent coding tasks. Do NOT use for pure research or one-off questions unrelated to code-style alignment.
affaan-m
flox-environments
Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, databases, native libs like openssl/BLAS), pinning exact package versions for a team, running local services (PostgreSQL, Redis, Kafka), onboarding developers with one command, or solving 'works on my machine' problems — including agent/vibe-coding setups that need project-scoped tools without sudo. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
affaan-m
agent-eval
Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics
affaan-m
claude-devfleet
Orchestrate multi-agent coding tasks via Claude DevFleet — plan projects, dispatch parallel agents in isolated worktrees, monitor progress, and read structured reports.
affaan-m
search-first
Research-before-coding workflow. Search for existing tools, libraries, and patterns before writing custom code. Invokes the researcher agent.
affaan-m
flox-environments
Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, databases, native libs like openssl/BLAS), pinning exact package versions for a team, running local services (PostgreSQL, Redis, Kafka), onboarding developers with one command, or solving 'works on my machine' problems — including agent/vibe-coding setups that need project-scoped tools without sudo. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
affaan-m
subagent-driven-development
Use when executing implementation plans with independent tasks in the current session
obra
verification-before-completion
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
obra