compose-state-and-effects

compose-state-and-effects

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Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

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更新於 2026/10/2
要求的譯文尚未完成,目前顯示原始英文。
SKILL.md
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名稱
compose-state-and-effects
描述

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

Compose state and effects

Core principle

Give every piece of UI state one lowest responsible owner, then run imperative
work through the effect whose lifecycle follows that owner. Composition renders;
state and effects make rendering change safely.

A screen-ownership review is incomplete until it names the plain, previewable
content composable that receives immutable state and event callbacks separately
from app wiring and composition-owned runtime objects.

Procedure

  1. Establish the requested scope and visible behavioral requirements. Treat an
    ownership change as a finding only when code or task evidence shows a
    lifecycle, testability, business, or coordination need.
  2. Inventory mutable UI state, app state, event streams, app dependencies, and
    imperative work in the affected screen or component.
  3. Place each state value at its lowest necessary owner: local UI state,
    hoisted state, a plain UI state holder, or a screen state holder.
  4. For a screen boundary, keep durable data and intents in the wiring owner,
    Compose runtime objects in composition or a plain UI state holder, and
    rendering in a previewable content composable that takes immutable state
    and callbacks. Read State hoisting for the
    implementation shape; naming only state and intents is not that boundary.
    Keep this content callable with sample state and callbacks; an @Preview
    wrapper is optional and is not required for the state-driven boundary.
    Before adding it, confirm the module declares its tooling; do not assume
    Compose runtime or UI dependencies provide it. Respect the task's file
    scope: do not add tooling or change build files unless authorized. If
    Preview tooling is needed but unavailable within scope, omit the wrapper
    and report the setup gap.
  5. Choose an effect API whose lifecycle matches the work, and key it by the
    semantic input that should restart or dispose it.
  6. Load the focused reference for every material concern below. Do not use a
    reference merely because its topic is adjacent.
  7. Route frame-rate reads, cross-phase back-writing, and
    @ReadOnlyComposable contracts to Compose performance.
    For that contract, distinguish a read of snapshot State.value from an
    operation that changes the composer; the state read alone is not a violation.
  8. Before responding to a screen-ownership review, verify all three screen
    seams in step 4 when visible code needs them.
  9. Finish when every state value has one owner, every effect has a justified
    lifecycle and key, and the UI can be previewed and tested without app
    dependencies. For review-only work, report no change when no evidence-backed
    issue remains; do not invent product requirements.

Topic router

Signal Read
Bare local var, remember { mutableStateOf(...) }, state lists/maps, or reset state Local state
State shared by siblings, UI state holders, ViewModel/component wiring, or previewable screen boundaries State hoisting
LaunchedEffect, DisposableEffect, SideEffect, snapshotFlow, rememberCoroutineScope, rememberUpdatedState, produceState, imperative requestFocus, callbacks, event Flow collection, snackbar, navigation, or analytics Side effects
Focus ownership and keyboard/TV/D-pad behavior Compose focus navigation
Tests or previews for the resulting UI contract Compose UI testing patterns