layer-video

layer-video

Use when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.

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更新於 2026/9/27
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SKILL.md
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名稱
layer-video
描述

Use when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.

Layer Video Generation

Overview

Video models take a prompt the way a director takes a shot list, not the way an illustrator takes a
brief. A video prompt describes what changes over the clip. A prompt that only describes the
scene yields a near-still image with drifting artefacts, which is the most common failure here.

Pick the use case first: text_to_video from nothing, image_to_video to animate an existing
frame, video_extend to continue a clip, video_editing to alter one. The loop and spend gate are
in the layer skill. Assembling finished clips into one deliverable is layer-video-timeline.

If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add layerai/skills --skill <name>); unattended, proceed from tool schemas and flag the
gap.

Anchor on an image whenever one exists

image_to_video beats text_to_video almost every time a look has already been approved. The first
frame fixes the character design, palette, and composition, so the model spends its capacity on
motion instead of re-inventing the subject. Attach the still as init_image or first_frame
depending on what the model accepts, and where a model takes both first_frame and last_frame,
supplying both is the most reliable way to control where a shot ends up.

Generate the key frame with layer-image, approve it, then animate it.

Writing the motion

Name three things, in this order:

  1. Subject motion: what moves, in what direction, at what speed. "The banner snaps taut in a
    gust, then settles" is a shot. "A banner" is a photograph.
  2. Camera: static, slow push in, orbit, handheld drift, crane down. State "locked-off camera"
    when the camera must not move, because models add drift by default.
  3. Rate: slow, deliberate, sudden, gradual over the full clip. Models otherwise pick a middling
    pace that reads as neither.

Model families disagree about conventions, so read get_base_model for the one you picked rather
than reusing phrasing that worked on another family. Where a model exposes structured
video_effects (entries with an uppercase type such as ORBIT_360 or DOLLY_IN, plus an optional
weight from 0 to 100), prefer that over describing the same move in prose: it is the parameter the
model was tuned on.

Duration, audio, and lip sync

Clip length is per-model and short, usually a handful of seconds. Do not plan a 30-second piece as
one generation without confirming a model supports it.

Some models choose their own length and ignore duration_seconds entirely. When the clip has to land
on an exact length, filter for fixed_duration, which excludes them. Without it a model may simply
hand back a different length, and nothing in the response reads as an error.

generate_audio is a capability, so filter for it when the clip needs native sound rather than
assuming silence can be fixed later. lipsync is a separate capability for dialogue on a character.
filter.capabilities is an object of booleans, not a list of names: {generate_audio: true}.

Video runs count against a tighter rate limit than images: 60 generations per minute per user, of
which at most 30 may be video.

Multi-shot pieces

An ad, trailer, or cutscene is several shots. Before assembling, check whether a model can render
the whole thing in one generation, because one generation holds its own continuity and assembly does
not. When assembly is genuinely needed:

  1. Lock the look with one approved still.
  2. Generate each shot as image_to_video from a frame consistent with that still.
  3. Cut them together with layer-video-timeline.

Storyboard it first if there are more than three shots: see layer-art-direction.

Loops

Filter for the loop capability first. It selects models that compose a seam-free loop rather than
merely describing one, which is a different thing from a model that will accept the word "looping" in
a prompt and return a clip that jumps at the cut. Pair it with fixed_duration when the loop has to
be a specific length.

Failing that, generate the anchor frame and use it as both first_frame and last_frame where the
model accepts both, so the motion at least returns to where it started.

Either way, keep the motion cyclical by nature (a flag in wind, a torch flicker, a hovering idle) and
avoid one-way motion such as a character walking out of frame, which cannot be made to loop by any
amount of prompting.

Worked example

"Animate this approved character key frame into a 5-second idle loop."

  1. The frame exists from a previous run, so it already has a file_id.
  2. list_base_models with filter.use_case: "image_to_video" and
    filter.capabilities: {loop: true, fixed_duration: true}, since this has to loop seamlessly and
    land on five seconds. Take the first result, then get_base_model to see whether it accepts
    last_frame and structured video_effects.
  3. Prompt the motion only: "The character breathes slowly, cloak drifting in a light breeze, weight
    shifting subtly between feet. Locked-off camera. Gentle, continuous, no change in pose by the end
    of the clip."
  4. Pass the same file as first_frame and last_frame so the loop closes.
  5. Estimate. Video is priced well above images, so this will often clear 20 CUs and need an explicit
    yes.
  6. Execute, poll at poll_interval_seconds, and check the seam by watching the end run into the
    start before calling it a loop.

Common mistakes

  • Prompting the scene instead of the motion, then reporting the model "barely moved".
  • Using text_to_video when an approved still already exists.
  • Leaving the camera unspecified, then fighting drift the model added by default.
  • Describing a camera move in prose when the model exposes video_effects.
  • Planning a long piece as one clip without checking a model's duration limit.
  • Assuming audio can be added later on a model that could have generated it natively.
  • Prompting for a loop instead of filtering for the loop capability.
  • Leaving fixed_duration off when the clip has to land on an exact length.
  • Calling a clip a loop without watching the seam.