shader-dev

shader-dev

熱門

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

8.5萬星標
9908分支
更新於 2026/8/9
要求的譯文尚未完成,目前顯示原始英文。
SKILL.md
唯讀
名稱
shader-dev
描述

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in Open Design so the agent
discovers it during planning. To run the full upstream workflow with
its original assets, scripts, and references, install the upstream
bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.