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1616 results for "coding"

coding-agent

coding-agent

386Kagent-workflows

Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.

openclaw avataropenclaw
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coding-agent

coding-agent

384Kagent-workflows

将编码工作委托给 Codex、Claude Code 或 OpenCode 作为后台工作进程;不用于简单编辑或只读代码查询。

steipete avatarsteipete
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coding-standards

coding-standards

239Kcode-generation

Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.

affaan-m avataraffaan-m
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java-coding-standards

java-coding-standards

239Ktesting-qa

Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.

affaan-m avataraffaan-m
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cpp-coding-standards

cpp-coding-standards

239Kcode-generation

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

affaan-m avataraffaan-m
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cpp-coding-standards

cpp-coding-standards

230Kcode-generation

基于 C++ Core Guidelines (isocpp.github.io) 的 C++ 编码标准。在编写、审查或重构 C++ 代码时使用,以强制执行现代、安全和惯用的实践。

affaan-m avataraffaan-m
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java-coding-standards

java-coding-standards

230Ktesting-qa

适用于 Spring Boot 和 Quarkus 服务的 Java 编码规范:命名、不可变性、Optional 使用、流、异常、泛型、CDI、响应式模式和项目布局。自动应用框架特定的约定。

affaan-m avataraffaan-m
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coding-standards

coding-standards

229Kcode-generation

跨项目基线编码规范,涵盖命名、可读性、不可变性和代码质量审查。如需框架特定的详细模式,请使用前端或后端技能。

affaan-m avataraffaan-m
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cc-skill-coding-standards

cc-skill-coding-standards

47Kcode-generation

Universal coding standards, best practices, and patterns for TypeScript, JavaScript, React, and Node.js development.

sickn33 avatarsickn33
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write-coding-standards-from-file

write-coding-standards-from-file

36Kcode-generation

根据提示中传入的文件和/或文件夹的编码风格,为项目编写编码规范文档。

github avatargithub
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3coding-visual

3coding-visual

4.2Kwriting-content

数学建模编程实现与数据图表生成阶段。根据 ANALYSIS_MODELING_REPORT.md 编写可复现代码、运行求解、验证约束、输出 RESULTS_REPORT.md 并生成论文可用的数据驱动图表 PDF。

jihe520 avatarjihe520
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jetson-speculative-decoding

jetson-speculative-decoding

3.2Kprompting-reasoning

Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.

nvidia avatarnvidia
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coding-guidelines

coding-guidelines

1.4Kcode-generation

Use when asking about Rust code style or best practices. Keywords: naming, formatting, comment, clippy, rustfmt, lint, code style, best practice, P.NAM, G.FMT, code review, naming convention, variable naming, function naming, type naming, 命名规范, 代码风格, 格式化, 最佳实践, 代码审查, 怎么命名

actionbook avataractionbook
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clickhouse-js-node-coding

clickhouse-js-node-coding

496devops-cloud

使用 ClickHouse Node.js 客户端(`@clickhouse/client`)编写符合习惯的应用程序代码。当用户正在*构建* Node.js 客户端时使用此技能——配置客户端、ping、以 JSON 或原始格式插入行、选择并解析结果、绑定查询参数、管理会话和临时表、处理数据类型或自定义 JSON 解析。请勿用于浏览器/Web 客户端代码。

clickhouse avatarclickhouse
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cx-coding-agents

cx-coding-agents

121agent-workflows

Use this skill when the user asks about AI Center Coding Agents data, wants to reproduce or extend the Coding Agents dashboards, or asks questions about usage, cost, tokens, sessions, tools, code impact, users, models, spans, or logs for Claude Code, Codex, Cursor, Gemini CLI, or Copilot CLI.

coralogix avatarcoralogix
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dflash-mlx-speculative-decoding

dflash-mlx-speculative-decoding

83prompting-reasoning

Lossless DFlash speculative decoding for MLX on Apple Silicon — 1.7–4x faster LLM inference using block diffusion drafting with target model verification.

reason-machines avatarreason-machines
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maplestory-skill-maker

maplestory-skill-maker

34design-ui

Create advanced MapleStory Worlds player attack and movement skills and preserve the project's monster combat presentation. Use for direct/projectile attacks, hit/die animation, damage-skin death hold, knockback pulses, monster ATTACK range/timing, custom player animation and cast locks, double jump, teleport/blink, cooldowns, hotkeys, or updates to the player/monster skill pipelines.

msw-git avatarmsw-git
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msw-planning

msw-planning

33research-knowledge

MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)

msw-git avatarmsw-git
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msw-scripting

msw-scripting

32research-knowledge

Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.

msw-git avatarmsw-git
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msw-ui-system

msw-ui-system

32design-ui

MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.

msw-git avatarmsw-git
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msw-painter

msw-painter

32writing-content

当 msw-search 找不到合适的精灵 RUID 时,直接用 SVG / HTML5 Canvas / HTML 代码绘制像素风格精灵,渲染为 PNG,并通过 msw-mcp 资源上传工具上传以获取精灵 RUID(如果未连接上传工具,则引导用户通过 Maker 注册)。支持两种风格模式:chunky pixel(复古/图标/瓦片风格)和 maple cartoon(冒险岛风格角色/NPC 风格)。触发词:直接绘制精灵、创建精灵、图像生成、自定义图形、像素艺术、卡通精灵、枫叶风格、Q版角色、画家、画精灵、制作图标、直接创建 NPC 图像、画史莱姆、自定义精灵。

msw-git avatarmsw-git
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msw-behaviourtree

msw-behaviourtree

32writing-content

Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.

msw-git avatarmsw-git
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twill-cloud-coding-agent

twill-cloud-coding-agent

9agent-workflows

Use Twill Cloud Coding Agent to manage Twill's public v1 API workflows. Create/list/update tasks, stream and cancel jobs, manage scheduled tasks, list repositories, and export Claude teleport sessions.

twillai avatartwillai
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coding-agent-docs-optimization

coding-agent-docs-optimization

2research-knowledge

Makes SDK, API or protocol documentation something a coding agent can integrate from unattended - crawler access, machine-readable entry points (llms.txt, markdown endpoints, OpenAPI and JSON Schema files), self-contained copy-paste-safe pages, and a measured first-attempt agent success rate. Use whenever the user mentions agent-readable or AI-ready docs, agent experience or AX, llms.txt or llms-full.txt, docs for coding agents, agents inventing API calls that do not exist, or asks whether an agent could wire up their SDK from the docs alone - even if they never say "agent". Not for AI-search citation, nor a repo's own contributor-facing agent instructions. For human docs architecture use samber/developer-relations-skills@developer-docs-structure-audit.

samber avatarsamber
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