搜索
搜索结果
1060 results for "coding"

coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
openclaw
coding-agent
将编码工作委托给 Codex、Claude Code 或 OpenCode 作为后台工作进程;不用于简单编辑或只读代码查询。
steipete
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
cpp-coding-standards
基于 C++ Core Guidelines (isocpp.github.io) 的 C++ 编码标准。在编写、审查或重构 C++ 代码时使用,以强制执行现代、安全和惯用的实践。
affaan-m
java-coding-standards
适用于 Spring Boot 和 Quarkus 服务的 Java 编码规范:命名、不可变性、Optional 使用、流、异常、泛型、CDI、响应式模式和项目布局。自动应用框架特定的约定。
affaan-m
coding-standards
跨项目基线编码规范,涵盖命名、可读性、不可变性和代码质量审查。如需框架特定的详细模式,请使用前端或后端技能。
affaan-m
write-coding-standards-from-file
根据提示中传入的文件和/或文件夹的编码风格,为项目编写编码规范文档。
github
3coding-visual
数学建模编程实现与数据图表生成阶段。根据 ANALYSIS_MODELING_REPORT.md 编写可复现代码、运行求解、验证约束、输出 RESULTS_REPORT.md 并生成论文可用的数据驱动图表 PDF。
jihe520
jetson-speculative-decoding
Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.
nvidia
coding-guidelines
Use when asking about Rust code style or best practices. Keywords: naming, formatting, comment, clippy, rustfmt, lint, code style, best practice, P.NAM, G.FMT, code review, naming convention, variable naming, function naming, type naming, 命名规范, 代码风格, 格式化, 最佳实践, 代码审查, 怎么命名
actionbook
clickhouse-js-node-coding
使用 ClickHouse Node.js 客户端(`@clickhouse/client`)编写符合习惯的应用程序代码。当用户正在*构建* Node.js 客户端时使用此技能——配置客户端、ping、以 JSON 或原始格式插入行、选择并解析结果、绑定查询参数、管理会话和临时表、处理数据类型或自定义 JSON 解析。请勿用于浏览器/Web 客户端代码。
clickhouse
msw-planning
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
msw-git
msw-scripting
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
msw-git
msw-ui-system
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
msw-git
msw-painter
当 msw-search 找不到合适的精灵 RUID 时,直接用 SVG / HTML5 Canvas / HTML 代码绘制像素风格精灵,渲染为 PNG,并通过 msw-mcp 资源上传工具上传以获取精灵 RUID(如果未连接上传工具,则引导用户通过 Maker 注册)。支持两种风格模式:chunky pixel(复古/图标/瓦片风格)和 maple cartoon(冒险岛风格角色/NPC 风格)。触发词:直接绘制精灵、创建精灵、图像生成、自定义图形、像素艺术、卡通精灵、枫叶风格、Q版角色、画家、画精灵、制作图标、直接创建 NPC 图像、画史莱姆、自定义精灵。
msw-git
msw-behaviourtree
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
msw-git
twill-cloud-coding-agent
Use Twill Cloud Coding Agent to manage Twill's public v1 API workflows. Create/list/update tasks, stream and cancel jobs, manage scheduled tasks, list repositories, and export Claude teleport sessions.
twillai
inherit-legacy-style
Legacy-project style inheritance skill. Use when the user types /inherit-legacy-style, or when onboarding an AI coding agent onto a hand-written legacy project and you need to prevent "style drift" (the model imposing its pretrained mainstream idioms onto the project). Language- and framework-agnostic — it aligns meta-architecture only, not syntax. Once run, it becomes a behavioral constraint on all subsequent coding tasks. Do NOT use for pure research or one-off questions unrelated to code-style alignment.
affaan-m
flox-environments
Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, databases, native libs like openssl/BLAS), pinning exact package versions for a team, running local services (PostgreSQL, Redis, Kafka), onboarding developers with one command, or solving 'works on my machine' problems — including agent/vibe-coding setups that need project-scoped tools without sudo. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
affaan-m
agent-eval
Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics
affaan-m
claude-devfleet
Orchestrate multi-agent coding tasks via Claude DevFleet — plan projects, dispatch parallel agents in isolated worktrees, monitor progress, and read structured reports.
affaan-m
search-first
Research-before-coding workflow. Search for existing tools, libraries, and patterns before writing custom code. Invokes the researcher agent.
affaan-m