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76 results for "html5"

design-system
令牌架构、组件规范和幻灯片生成。三层令牌(原始→语义→组件)、CSS变量、间距/排版比例、组件规范、策略性幻灯片创建。用于设计令牌、系统化设计、符合品牌规范的演示文稿。
nextlevelbuilder
design
综合设计技能:品牌标识、设计令牌、UI样式、Logo生成(55种风格,Gemini AI)、企业形象识别系统(50个交付物,CIP样机)、HTML演示文稿(Chart.js)、横幅设计(22种风格,社交/广告/网页/印刷)、图标设计(15种风格,SVG,Gemini 3.1 Pro)、社交照片(HTML→截图,多平台)。操作:设计Logo、创建CIP、生成样机、制作幻灯片、设计横幅、生成图标、创建社交照片、社交媒体图片、品牌标识、设计系统。平台:Facebook、Twitter、LinkedIn、YouTube、Instagram、Pinterest、TikTok、Threads、Google Ads。
nextlevelbuilder
ui-styling
使用 shadcn/ui 组件(基于 Radix UI + Tailwind)、Tailwind CSS 实用优先样式和基于画布的视觉设计,创建美观、可访问的用户界面。适用于构建用户界面、实现设计系统、创建响应式布局、添加可访问组件(对话框、下拉菜单、表单、表格)、自定义主题和颜色、实现深色模式、生成视觉设计和海报,或建立跨应用的一致样式模式。
nextlevelbuilder
banner-design
为社交媒体、广告、网站主视觉、创意素材和印刷品设计横幅。提供多种艺术指导方向,搭配AI生成的视觉元素。操作:设计、创建、生成横幅。平台:Facebook、Twitter/X、LinkedIn、YouTube、Instagram、Google Display、网站主视觉、印刷品。风格:极简、渐变、粗体排版、照片、插画、几何、复古、玻璃拟态、3D、霓虹、双色调、编辑、拼贴。使用ui-ux-pro-max、frontend-design、ai-artist、ai-multimodal技能。
nextlevelbuilder
brand
品牌声音、视觉识别、信息框架、资产管理、品牌一致性。适用于品牌内容、语气语调、营销资产、品牌合规、风格指南。
nextlevelbuilder
slides
使用 Chart.js、设计令牌、响应式布局、文案公式和情境化幻灯片策略创建战略性 HTML 演示文稿。
nextlevelbuilder
ui-ux-pro-max
适用于 Web 与移动端的 UI/UX 设计智囊。内置 50+ 种设计风格、161 种调色板、57 种字体搭配、161 种产品类型、99 条 UX 指南及 25 种图表类型,覆盖 10 大技术栈(React、Next.js、Vue、Svelte、SwiftUI、React Native、Flutter、Tailwind、shadcn/ui 和 HTML/CSS)。操作指令包含:UI/UX 代码的规划、构建、创建、设计、实现、评审、修复、改进、优化、增强、重构和检查。适用项目:网站、落地页、仪表盘、后台管理面板、电商、SaaS、作品集、博客与移动 App。界面元素:按钮、弹窗、导航栏、侧边栏、卡片、表格、表单和图表。设计风格:玻璃拟态 (glassmorphism)、黏土拟态 (claymorphism)、极简主义 (minimalism)、新丑风 (brutalism)、新拟物 (neumorphism)、便当盒布局 (bento grid)、暗黑模式 (dark mode)、响应式 (responsive)、拟物化 (skeuomorphism) 与扁平化设计 (flat design)。核心主题:色彩系统、无障碍访问 (a11y)、动效、布局、排版、字体搭配、间距、交互状态、阴影与渐变。生态集成:集成 shadcn/ui MCP,支持组件检索与示例查阅。
nextlevelbuilder
sprites-and-images
Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.
phaserjs
animations
Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.
phaserjs
tilemaps
Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.
phaserjs
v3-to-v4-migration
Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.
phaserjs
audio-and-sound
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
phaserjs
scenes
Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.
phaserjs
input-keyboard-mouse-touch
Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.
phaserjs
loading-assets
Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.
phaserjs
scale-and-responsive
Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.
phaserjs
tweens
Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.
phaserjs
physics-arcade
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
phaserjs
cameras
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.
phaserjs
particles
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.
phaserjs
geometry-and-math
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
phaserjs
graphics-and-shapes
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
phaserjs
filters-and-postfx
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
phaserjs
text-and-bitmaptext
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.
phaserjs