
axiom-swift-concurrency
热门Use when you see 'actor-isolated', 'Sendable', 'data race', '@MainActor' errors, or when asking 'why is this not thread safe', 'how do I use async/await', 'what is @MainActor for', 'my app is crashing with concurrency errors', 'how do I fix data races' - Swift 6 strict concurrency patterns with actor isolation and async/await
Use when you see 'actor-isolated', 'Sendable', 'data race', '@MainActor' errors, or when asking 'why is this not thread safe', 'how do I use async/await', 'what is @MainActor for', 'my app is crashing with concurrency errors', 'how do I fix data races' - Swift 6 strict concurrency patterns with actor isolation and async/await
Swift 6 Concurrency Guide
Purpose: Progressive journey from single-threaded to concurrent Swift code
Swift Version: Swift 6.0+, Swift 6.2+ for @concurrent
iOS Version: iOS 17+ (iOS 18.2+ for @concurrent)
Xcode: Xcode 16+ (Xcode 16.2+ for @concurrent)
Context: WWDC 2025-268 "Embracing Swift concurrency" - approachable path to data-race safety
When to Use This Skill
✅ Use this skill when:
- Starting a new project and deciding concurrency strategy
- Debugging Swift 6 concurrency errors (actor isolation, data races, Sendable warnings)
- Deciding when to introduce async/await vs concurrency
- Implementing
@MainActorclasses or async functions - Converting delegate callbacks to async-safe patterns
- Deciding between
@MainActor,nonisolated,@concurrent, or actor isolation - Resolving "Sending 'self' risks causing data races" errors
- Making types conform to
Sendable - Offloading CPU-intensive work to background threads
- UI feels unresponsive and profiling shows main thread bottleneck
❌ Do NOT use this skill for:
- General Swift syntax (use Swift documentation)
- SwiftUI-specific patterns (use
axiom-swiftui-debuggingoraxiom-swiftui-performance) - API-specific patterns (use API documentation)
Core Philosophy: Start Single-Threaded
Apple's Guidance (WWDC 2025-268): "Your apps should start by running all of their code on the main thread, and you can get really far with single-threaded code."
The Progressive Journey
Single-Threaded → Asynchronous → Concurrent → Actors
↓ ↓ ↓ ↓
Start here Hide latency Background Move data
(network) CPU work off main
When to advance:
- Stay single-threaded if UI is responsive and operations are fast
- Add async/await when high-latency operations (network, file I/O) block UI
- Add concurrency when CPU-intensive work (image processing, parsing) freezes UI
- Add actors when too much main actor code causes contention
Key insight: Concurrent code is more complex. Only introduce concurrency when profiling shows it's needed.
Step 1: Single-Threaded Code (Start Here)
All code runs on the main thread by default in Swift 6.
// ✅ Simple, single-threaded
class ImageModel {
var imageCache: [URL: Image] = [:]
func fetchAndDisplayImage(url: URL) throws {
let data = try Data(contentsOf: url) // Reads local file
let image = decodeImage(data)
view.displayImage(image)
}
func decodeImage(_ data: Data) -> Image {
// Decode image data
return Image()
}
}
Main Actor Mode (Xcode 26+):
- Enabled by default for new projects
- All code protected by
@MainActorunless explicitly marked otherwise - Access shared state safely without worrying about concurrent access
Build Setting (Xcode 26+):
Build Settings → Swift Compiler — Language
→ "Default Actor Isolation" = Main Actor
Build Settings → Swift Compiler — Upcoming Features
→ "Approachable Concurrency" = Yes
When this is enough: If all operations are fast (<16ms for 60fps), stay single-threaded!
Step 2: Asynchronous Tasks (Hide Latency)
Add async/await when waiting on data (network, file I/O) would freeze UI.
Problem: Network Access Blocks UI
// ❌ Blocks main thread until network completes
func fetchAndDisplayImage(url: URL) throws {
let (data, _) = try URLSession.shared.data(from: url) // ❌ Freezes UI!
let image = decodeImage(data)
view.displayImage(image)
}
Solution: Async/Await
// ✅ Suspends without blocking main thread
func fetchAndDisplayImage(url: URL) async throws {
let (data, _) = try await URLSession.shared.data(from: url) // ✅ Suspends here
let image = decodeImage(data) // ✅ Resumes here when data arrives
view.displayImage(image)
}
What happens:
- Function starts on main thread
awaitsuspends function without blocking main thread- URLSession fetches data on background thread (library handles this)
- Function resumes on main thread when data arrives
- UI stays responsive the entire time
Task Creation
Create tasks in response to user events:
class ImageModel {
var url: URL = URL(string: "https://swift.org")!
func onTapEvent() {
Task { // ✅ Create task for user action
do {
try await fetchAndDisplayImage(url: url)
} catch {
displayError(error)
}
}
}
}
Task Interleaving (Important Concept)
Multiple async tasks can run on the same thread by taking turns:
Task 1: [Fetch Image] → (suspend) → [Decode] → [Display]
Task 2: [Fetch News] → (suspend) → [Display News]
Main Thread Timeline:
[Fetch Image] → [Fetch News] → [Decode Image] → [Display Image] → [Display News]
Benefits:
- Main thread never sits idle
- Tasks make progress as soon as possible
- No concurrency yet—still single-threaded!
When to use tasks:
- High-latency operations (network, file I/O)
- Library APIs handle background work for you (URLSession, FileManager)
- Your own code stays on main thread
Step 3: Concurrent Code (Background Threads)
Add concurrency when CPU-intensive work blocks UI.
Problem: Decoding Blocks UI
Profiling shows decodeImage() takes 200ms, causing UI glitches:
func fetchAndDisplayImage(url: URL) async throws {
let (data, _) = try await URLSession.shared.data(from: url)
let image = decodeImage(data) // ❌ 200ms on main thread!
view.displayImage(image)
}
Solution 1: @concurrent Attribute (Swift 6.2+)
Forces function to always run on background thread:
func fetchAndDisplayImage(url: URL) async throws {
let (data, _) = try await URLSession.shared.data(from: url)
let image = await decodeImage(data) // ✅ Runs on background thread
view.displayImage(image)
}
@concurrent
func decodeImage(_ data: Data) async -> Image {
// ✅ Always runs on background thread pool
// Good for: image processing, file I/O, parsing
return Image()
}
What @concurrent does:
- Function always switches to background thread pool
- Compiler highlights main actor data access (shows what you need to fix)
- Cannot access
@MainActorproperties withoutawait
Requirements: Swift 6.2, Xcode 16.2+, iOS 18.2+
Solution 2: nonisolated (Library APIs)
If providing a general-purpose API, use nonisolated instead:
// ✅ Stays on caller's actor
nonisolated
func decodeImage(_ data: Data) -> Image {
// Runs on whatever actor called it
// Main actor → stays on main actor
// Background → stays on background
return Image()
}
When to use nonisolated:
- Library APIs where caller decides where work happens
- Small operations that might be OK on main thread
- General-purpose code used in many contexts
When to use @concurrent:
- Operations that should always run on background (image processing, parsing)
- Performance-critical work that shouldn't block UI
Breaking Ties to Main Actor
When you mark a function @concurrent, compiler shows main actor access:
@MainActor
class ImageModel {
var cachedImage: [URL: Image] = [:] // Main actor data
@concurrent
func decodeImage(_ data: Data, at url: URL) async -> Image {
if let image = cachedImage[url] { // ❌ Error: main actor access!
return image
}
// decode...
}
}
Strategy 1: Move to caller (keep work synchronous):
func fetchAndDisplayImage(url: URL) async throws {
// ✅ Check cache on main actor BEFORE async work
if let image = cachedImage[url] {
view.displayImage(image)
return
}
let (data, _) = try await URLSession.shared.data(from: url)
let image = await decodeImage(data) // No URL needed now
view.displayImage(image)
}
@concurrent
func decodeImage(_ data: Data) async -> Image {
// ✅ No main actor access needed
return Image()
}
Strategy 2: Use await (access main actor asynchronously):
@concurrent
func decodeImage(_ data: Data, at url: URL) async -> Image {
// ✅ Await to access main actor data
if let image = await cachedImage[url] {
return image
}
// decode...
}
Strategy 3: Make nonisolated (if doesn't need actor):
nonisolated
func decodeImage(_ data: Data) -> Image {
// ✅ No actor isolation, can call from anywhere
return Image()
}
Concurrent Thread Pool
When work runs on background:
Main Thread: [UI] → (suspend) → [UI Update]
↓
Background Pool: [Task A] → [Task B] → [Task A resumes]
Thread 1 Thread 2 Thread 3
Key points:
- System manages thread pool size (1-2 threads on Watch, many on Mac)
- Task can resume on different thread than it started
- You never specify which thread—system optimizes automatically
Step 4: Actors (Move Data Off Main Thread)
Add actors when too much code runs on main actor causing contention.
Problem: Main Actor Contention
@MainActor
class ImageModel {
var cachedImage: [URL: Image] = [:]
let networkManager: NetworkManager = NetworkManager() // ❌ Also @MainActor
func fetchAndDisplayImage(url: URL) async throws {
// ✅ Background work...
let connection = await networkManager.openConnection(for: url) // ❌ Hops to main!
let data = try await connection.data(from: url)
await networkManager.closeConnection(connection, for: url) // ❌ Hops to main!
let image = await decodeImage(data)
view.displayImage(image)
}
}
Issue: Background task keeps hopping to main actor for network manager access.
Solution: Network Manager Actor
// ✅ Move network state off main actor
actor NetworkManager {
var openConnections: [URL: Connection] = [:]
func openConnection(for url: URL) -> Connection {
if let connection = openConnections[url] {
return connection
}
let connection = Connection()
openConnections[url] = connection
return connection
}
func closeConnection(_ connection: Connection, for url: URL) {
openConnections.removeValue(forKey: url)
}
}
@MainActor
class ImageModel {
let networkManager: NetworkManager = NetworkManager()
func fetchAndDisplayImage(url: URL) async throws {
// ✅ Now runs mostly on background
let connection = await networkManager.openConnection(for: url)
let data = try await connection.data(from: url)
await networkManager.closeConnection(connection, for: url)
let image = await decodeImage(data)
view.displayImage(image)
}
}
What changed:
NetworkManageris now anactorinstead of@MainActor class- Network state isolated in its own actor
- Background code can access network manager without hopping to main actor
- Main thread freed up for UI work
When to Use Actors
✅ Use actors for:
- Non-UI subsystems with independent state (network manager, cache, database)
- Data that's causing main actor contention
- Separating concerns from UI code
❌ Do NOT use actors for:
- UI-facing classes (ViewModels, View Controllers) → Use
@MainActor - Model classes used by UI → Keep
@MainActoror non-Sendable - Every class in your app (actors add complexity)
Guideline: Profile first. If main actor has too much state causing bottlenecks, extract one subsystem at a time into actors.
Sendable Types (Data Crossing Actor Boundaries)
When data passes between actors or tasks, Swift checks it's Sendable (safe to share).
Value Types Are Sendable
// ✅ Value types copy when passed
let url = URL(string: "https://swift.org")!
Task {
// ✅ This is a COPY of url, not the original
// URLSession.shared.data runs on background automatically
let data = try await URLSession.shared.data(from: url)
}
// ✅ Original url unchanged by background task
Why safe: Each actor gets its own independent copy. Changes don't affect other copies.
What's Sendable?
// ✅ Basic types
extension URL: Sendable {}
extension String: Sendable {}
extension Int: Sendable {}
extension Date: Sendable {}
// ✅ Collections of Sendable elements
extension Array: Sendable where Element: Sendable {}
extension Dictionary: Sendable where Key: Sendable, Value: Sendable {}
// ✅ Structs/enums with Sendable storage
struct Track: Sendable {
let id: String
let title: String
let duration: TimeInterval
}
enum PlaybackState: Sendable {
case stopped
case playing
case paused
}
// ✅ Main actor types
@MainActor class ImageModel {} // Implicitly Sendable (actor protects state)
// ✅ Actor types
actor NetworkManager {} // Implicitly Sendable (actor protects state)
Reference Types (Classes) and Sendable
// ❌ Classes are NOT Sendable by default
class MyImage {
var width: Int
var height: Int
var pixels: [Color]
func scale(by factor: Double) {
// Mutates shared state
}
}
let image = MyImage()
let otherImage = image // ✅ Both reference SAME object
image.scale(by: 0.5) // ✅ Changes visible through otherImage!
Problem with concurrency:
func scaleAndDisplay(imageName: String) {
let image = loadImage(imageName)
Task {
image.scale(by: 0.5) // Background task modifying
}
view.displayImage(image) // Main thread reading
// ❌ DATA RACE! Both threads could touch same object!
}
Solution 1: Finish modifications before sending:
@concurrent
func scaleAndDisplay(imageName: String) async {
let image = loadImage(imageName)
image.scale(by: 0.5) // ✅ All modifications on background
image.applyAnotherEffect() // ✅ Still on background
await view.displayImage(image) // ✅ Send to main actor AFTER modifications done
// ✅ Main actor now owns image exclusively
}
Solution 2: Don't share classes concurrently:
Keep model classes @MainActor or non-Sendable to prevent concurrent access.
Sendable Checking
Happens automatically when:
- Passing data into/out of actors
- Passing data into/out of tasks
- Crossing actor boundaries with
await
func fetchAndDisplayImage(url: URL) async throws {
let (data, _) = try await URLSession.shared.data(from: url)
// ↑ Sendable ↑ Sendable (crosses to background)
let image = await decodeImage(data)
// ↑ data crosses to background (must be Sendable)
// ↑ image returns to main (must be Sendable)
}
Common Patterns (Copy-Paste Templates)
Pattern 1: Sendable Enum/Struct
When: Type crosses actor boundaries
// ✅ Enum (no associated values)
private enum PlaybackState: Sendable {
case stopped
case playing
case paused
}
// ✅ Struct (all properties Sendable)
struct Track: Sendable {
let id: String
let title: String
let artist: String?
}
// ✅ Enum with Sendable associated values
enum Result: Sendable {
case success(data: Data)
case failure(error: Error) // Error is Sendable
}
Pattern 2: Delegate Value Capture (CRITICAL)
When: nonisolated delegate method needs to update @MainActor state
nonisolated func delegate(_ param: SomeType) {
// ✅ Step 1: Capture delegate parameter values BEFORE Task
let value = param.value
let status = param.status
// ✅ Step 2: Task hop to MainActor
Task { @MainActor in
// ✅ Step 3: Safe to access self (we're on MainActor)
self.property = value
print("Status: \(status)")
}
}
Why: Delegate methods are nonisolated (called from library's threads). Capture parameters before Task. Accessing self inside Task { @MainActor in } is safe.
Pattern 3: Weak Self in Tasks
When: Task is stored as property OR runs for long time
class MusicPlayer {
private var progressTask: Task<Void, Never>?
func startMonitoring() {
progressTask = Task { [weak self] in // ✅ Weak capture
guard let self = self else { return }
while !Task.isCancelled {
await self.updateProgress()
}
}
}
deinit {
progressTask?.cancel()
}
}
Note: Short-lived Tasks (not stored) can use strong captures.
Pattern 4: Background Work with @concurrent
When: CPU-intensive work should always run on background (Swift 6.2+)
@concurrent
func decodeImage(_ data: Data) async -> Image {
// ✅ Always runs on background thread pool
// Good for: image processing, file I/O, JSON parsing
return Image()
}
// Usage
let image = await decodeImage(data) // Automatically offloads
Requirements: Swift 6.2, Xcode 16.2+, iOS 18.2+
Pattern 5: Isolated Protocol Conformances (Swift 6.2+)
When: Type needs to conform to protocol with specific actor isolation
protocol Exportable {
func export()
}
class PhotoProcessor {
@MainActor
func exportAsPNG() {
// Export logic requiring UI access
}
}
// ✅ Conform with explicit isolation
extension StickerModel: @MainActor Exportable {
func export() {
photoProcessor.exportAsPNG() // ✅ Safe: both on MainActor
}
}
When to use: Protocol methods need specific actor context (main actor for UI, background for processing)
Pattern 6: Atomic Snapshots
When: Reading multiple properties that could change mid-access
var currentTime: TimeInterval {
get async {
// ✅ Cache reference for atomic snapshot
guard let player = player else { return 0 }
return player.currentTime
}
}
Pattern 7: MainActor for UI Code
When: Code touches UI
@MainActor
class PlayerViewModel: ObservableObject {
@Published var currentTrack: Track?
@Published var isPlaying: Bool = false
func play(_ track: Track) async {
// Already on MainActor
self.currentTrack = track
self.isPlaying = true
}
}
Data Persistence Concurrency Patterns
Pattern 8: Background SwiftData Access
actor DataFetcher {
let modelContainer: ModelContainer
func fetchAllTracks() async throws -> [Track] {
let context = ModelContext(modelContainer)
let descriptor = FetchDescriptor<Track>(
sortBy: [SortDescriptor(\.title)]
)
return try context.fetch(descriptor)
}
}
@MainActor
class TrackViewModel: ObservableObject {
@Published var tracks: [Track] = []
func loadTracks() async {
let fetchedTracks = try await fetcher.fetchAllTracks()
self.tracks = fetchedTracks // Back on MainActor
}
}
Pattern 9: Core Data Thread-Safe Fetch
actor CoreDataFetcher {
func fetchTracksID(genre: String) async throws -> [String] {
let context = persistentContainer.newBackgroundContext()
var trackIDs: [String] = []
try await context.perform {
let request = NSFetchRequest<CDTrack>(entityName: "Track")
request.predicate = NSPredicate(format: "genre = %@", genre)
let results = try context.fetch(request)
trackIDs = results.map { $0.id } // Extract IDs before leaving context
}
return trackIDs // Lightweight, Sendable
}
}
Pattern 10: Batch Import with Progress
actor DataImporter {
func importRecords(_ records: [RawRecord], onProgress: @MainActor (Int, Int) -> Void) async throws {
let chunkSize = 1000
let context = ModelContext(modelContainer)
for (index, chunk) in records.chunked(into: chunkSize).enumerated() {
for record in chunk {
context.insert(Track(from: record))
}
try context.save()
let processed = (index + 1) * chunkSize
await onProgress(min(processed, records.count), records.count)
if Task.isCancelled { throw CancellationError() }
}
}
}
Pattern 11: GRDB Background Execution
actor DatabaseQueryExecutor {
let dbQueue: DatabaseQueue
func fetchUserWithPosts(userId: String) async throws -> (user: User, posts: [Post]) {
return try await dbQueue.read { db in
let user = try User.filter(Column("id") == userId).fetchOne(db)!
let posts = try Post
.filter(Column("userId") == userId)
.order(Column("createdAt").desc)
.limit(100)
.fetchAll(db)
return (user, posts)
}
}
}
Quick Decision Tree
Starting new feature?
└─ Is UI responsive with all operations on main thread?
├─ YES → Stay single-threaded (Step 1)
└─ NO → Continue...
└─ Do you have high-latency operations? (network, file I/O)
├─ YES → Add async/await (Step 2)
└─ NO → Continue...
└─ Do you have CPU-intensive work? (Instruments shows main thread busy)
├─ YES → Add @concurrent or nonisolated (Step 3)
└─ NO → Continue...
└─ Is main actor contention causing slowdowns?
└─ YES → Extract subsystem to actor (Step 4)
Error: "Main actor-isolated property accessed from nonisolated context"
├─ In delegate method?
│ └─ Pattern 2: Value Capture Before Task
├─ In async function?
│ └─ Add @MainActor or call from Task { @MainActor in }
└─ In @concurrent function?
└─ Move access to caller, use await, or make nonisolated
Error: "Type does not conform to Sendable"
├─ Enum/struct with Sendable properties?
│ └─ Add `: Sendable`
└─ Class?
└─ Make @MainActor or keep non-Sendable (don't share concurrently)
Want to offload work to background?
├─ Always background (image processing)?
│ └─ Use @concurrent (Swift 6.2+)
├─ Caller decides?
│ └─ Use nonisolated
└─ Too much main actor state?
└─ Extract to actor
Build Settings (Xcode 16+)
Build Settings → Swift Compiler — Language
→ "Default Actor Isolation" = Main Actor
→ "Approachable Concurrency" = Yes
Build Settings → Swift Compiler — Concurrency
→ "Strict Concurrency Checking" = Complete
What this enables:
- Main actor mode (all code @MainActor by default)
- Compile-time data race prevention
- Progressive concurrency adoption
Anti-Patterns (DO NOT DO THIS)
❌ Using Concurrency When Not Needed
// ❌ Premature optimization
@concurrent
func addNumbers(_ a: Int, _ b: Int) async -> Int {
return a + b // ❌ Trivial work, concurrency adds overhead
}
// ✅ Keep simple
func addNumbers(_ a: Int, _ b: Int) -> Int {
return a + b
}
❌ Strong Self in Stored Tasks
// ❌ Memory leak
progressTask = Task {
while true {
await self.update() // ❌ Strong capture
}
}
// ✅ Weak capture
progressTask = Task { [weak self] in
guard let self = self else { return }
// ...
}
❌ Making Every Class an Actor
// ❌ Don't do this
actor MyViewModel: ObservableObject { // ❌ UI code should be @MainActor!
@Published var state: State // ❌ Won't work correctly
}
// ✅ Do this
@MainActor
class MyViewModel: ObservableObject {
@Published var state: State
}
Code Review Checklist
Before Adding Concurrency
- [ ] Profiled and confirmed UI unresponsiveness
- [ ] Identified specific slow operations (network, CPU, contention)
- [ ] Started with simplest solution (async → concurrent → actors)
Async/Await
- [ ] Used for high-latency operations only
- [ ] Task creation in response to events
- [ ] Error handling with do-catch
Background Work
- [ ]
@concurrentfor always-background work (Swift 6.2+) - [ ]
nonisolatedfor library APIs - [ ] No blocking operations on main actor
Sendable
- [ ] Value types for data crossing actors
- [ ] Classes stay @MainActor or non-Sendable
- [ ] No concurrent modification of shared classes
Actors
- [ ] Only for non-UI subsystems
- [ ] UI code stays @MainActor
- [ ] Model classes stay @MainActor or non-Sendable
Real-World Impact
Before: Random crashes, data races, "works on my machine" bugs, premature complexity
After: Compile-time guarantees, progressive adoption, only use concurrency when needed
Key insight: Swift 6's approach makes you prove code is safe before compilation succeeds. Start simple, add complexity only when profiling proves it's needed.
Resources
WWDC: 2025-268, 2025-245, 2022-110351, 2021-10133
Docs: /swift/adoptingswift6, /swift/sendable
Last Updated: 2025-12-01
Status: Enhanced with WWDC 2025-268 progressive journey, @concurrent attribute, isolated conformances, and approachable concurrency patterns
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