
limrun-xcode-bazel
Build a Bazel-based iOS / macOS / Apple app on Limrun's remote build execution (RBE) instead of a local Mac, and install it on a remote iOS simulator. Use when the project is a Bazel workspace (MODULE.bazel / WORKSPACE) building rules_apple / rules_swift targets and the user wants to `bazel build` it or run it on a simulator, or when a `--config=limrun` build or install misbehaves. To then tap, type, screenshot, or otherwise interact with the running app, use limrun-ios-simulator. For non-Bazel (plain xcodebuild) projects use limrun-xcode instead.
Build a Bazel-based iOS / macOS / Apple app on Limrun's remote build execution (RBE) instead of a local Mac, and install it on a remote iOS simulator. Use when the project is a Bazel workspace (MODULE.bazel / WORKSPACE) building rules_apple / rules_swift targets and the user wants to `bazel build` it or run it on a simulator, or when a `--config=limrun` build or install misbehaves. To then tap, type, screenshot, or otherwise interact with the running app, use limrun-ios-simulator. For non-Bazel (plain xcodebuild) projects use limrun-xcode instead.
Bazel iOS builds on Limrun RBE
Build Bazel Apple projects on Limrun's remote Mac workers — from any environment
(Linux, Windows, macOS, VM, container), no local Xcode. lim xcode rbe brings up
a remote RBE stack, tunnels it to a local port, and writes a .limrun/ config so
bazelisk build --config=limrun runs Apple actions remotely. Never fall back to
local Xcode or build tools.
Auth and CLI
Install if needed: npm install --global lim. Auth is lim login or
LIM_API_KEY (may be set outside the project — don't ask for it just because
it's absent). The CLI is the source of truth: the commands in this skill are
verified, but if a flag errors or you need one not shown here, check
lim xcode rbe --help instead of guessing.
Build
- From the Bazel workspace root (has
MODULE.bazel/WORKSPACE), run
lim xcode rbe. It sets up the instance +.limrun/config and prints the
exact build command. The tunnel runs in the background (prints a PID);
--no-daemonkeeps it foreground. - Run the printed command, e.g.
bazelisk --digest_function=sha256 build --config=limrun //App.
Don't hand-write .limrun/ or the flags — the CLI generates them for the fleet's
Xcode and your OS. Re-run lim xcode rbe (after --stop) to refresh after a
fleet Xcode upgrade.
To add your own Bazel flags to the limrun path without editing the generated
config, put them in user.limrun.bazelrc at the workspace root. The
generated config try-imports it last, so your build:limrun --… lines win, and
it survives lim xcode rbe regeneration (.limrun/ does not).
Run on a simulator
lim xcode rbe is build-only; attach a simulator when the user wants to see or
run the app. Check or attach (it installs the last build immediately, so no
rebuild is needed):
lim xcode get # is a simulator already attached?
lim ios create --attach # attach one
Add --no-open when you have no browser to show the user; it skips opening
the stream URL locally and still prints it for sharing.
If the attach output includes a signed stream URL, share it with the user as a
Markdown link, such as Live simulator.
With a simulator attached, every successful --config=limrun build automatically
reinstalls and relaunches the app, no separate install step:
bazelisk --digest_function=sha256 build --config=limrun //App
Notes:
- Attach upfront if you already know you want a sim:
lim xcode rbe --ios
(attaches at startup, removed on--stop). - Auto-install happens server-side from the build's events; there is no
lim xcode rbe installsubcommand or--targetflag. To force a reinstall,
rebuild (a cache-hit rebuild is seconds). - It fires when the successful invocation produced a single app, so in a
multi-app workspace build one app target per invocation (//App, not
//...); a multi-app build succeeds but installs nothing.
To tap, type, read the element tree, screenshot, or record the running app,
switch to the limrun-ios-simulator skill.
Upload builds as assets
To publish a build as a Limrun asset (preview links, installing on other
simulators, CI artifacts), arm uploads at tunnel start or upload one build
after the fact:
lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h # every successful build refreshes the asset
lim xcode rbe upload preview/my-app --ttl 24h # one-shot: the newest successful build
--auto-uploadholds for the tunnel's lifetime: each successful
--config=limrunbuild re-uploads the app under that asset name, no
post-build step. Upload results land in.limrun/rbe.log.rbe uploadruns from the workspace root and needs a background tunnel
plus at least one successful build; it errors otherwise.- TTLs are Go durations (
24h,30m;1dis invalid) and optional. - To change the
--auto-uploadconfig of a running tunnel,--stopand
re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it. - Preview an uploaded app in a browser at
https://console.limrun.com/preview?asset=<name>&platform=ios.
Teardown
Stop with lim xcode rbe --stop (~20s to tear the remote stack down) and delete the instance with lim xcode delete <id>
Gotchas
- Always pass
--digest_function=sha256beforebuild(use the command the
CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to
BLAKE3. It's a startup flag, so it can't live in--config=limrun. Symptoms:
build →Cannot use hash function BLAKE3 with remote cache; install →
non-SHA256 digest … rebuild with --digest_function=sha256. - Run
lim xcode rbefrom the workspace root, not a subdirectory — it writes
.limrun/there and fails fast otherwise. - A green build doesn't prove remote execution — cache hits (
action cache hit/remote cache hit) make builds pass even with the tunnel gone. To force
and verify real remote execution, seereferences/verify-remote.md. - The printed
.ipapath won't exist on your machine — the build command
carries--remote_download_outputs=minimal, which keeps the artifact in the
instance's cache and downloads nothing. Bazel still prints its usual
Target //App:App up-to-date: …/App.ipaline, but that file is not on
disk. This is expected, not a failed build. With a simulator attached, the
build auto-installs from the artifact's cache digest (read from the build event
log, not the local file). Only if you genuinely need the.ipalocally, drop
--remote_download_outputs=minimalfrom the build command and Bazel downloads
the top-level output; auto-install keeps working either way. - A fresh instance can fail the first build with
Lost inputs no longer available remotely(e.g.… Assets.car). It's a transient cache eviction
between instances, not a code error; Bazel printsFound transient remote cache error, retrying the build...and the retry succeeds. To avoid hitting it
mid-demo, pre-warm with a full build right afterlim xcode rbe. You don't have permission to save … in "CoreSimulator"(actool/ibtool) is
a fleet-side device gap, not your config. Retry; if it persists, report it to
Limrun.- The project's own Bazel settings can fight RBE (Xcode pinned via a Starlark
transition, customremote_default_exec_properties, sandbox-hostile genrules).
These are per-project, not Limrun bugs — walk
references/project-compatibility.mdbefore concluding RBE is broken.





