cmux-debugging

cmux-debugging

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Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when adding debug probes, diagnosing UI/runtime issues, touching terminal rendering, tab/sidebar list views, drag/drop UTTypes, or using the Debug menu.

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更新于 2026/8/1
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cmux-debugging
description

Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when adding debug probes, diagnosing UI/runtime issues, touching terminal rendering, tab/sidebar list views, drag/drop UTTypes, or using the Debug menu.

cmux Debugging

Debug event log

Put debug event instrumentation (keys, mouse, focus, splits, tabs) in the unified DEBUG build log. This is not a requirement to log every new code path; most probes belong to a dogfood debug loop and are removed before merge.

tail -f "$(cat /tmp/cmux-last-debug-log-path 2>/dev/null || echo /tmp/cmux-debug.log)"
  • Untagged Debug app logs to /tmp/cmux-debug.log; tagged (./scripts/reload.sh --tag <tag>) to /tmp/cmux-debug-<tag>.log.
  • reload.sh writes the current log path to /tmp/cmux-last-debug-log-path and the selected dev CLI path to /tmp/cmux-last-cli-path, and points /tmp/cmux-cli and $HOME/.local/bin/cmux-dev at that CLI.
  • Implementation: Packages/macOS/CMUXDebugLog/Sources/CMUXDebugLog/DebugEventLog.swift. App shim: Sources/App/DebugLogging.swift. Both are #if DEBUG, so every call site must be wrapped in #if DEBUG / #endif.
  • cmuxDebugLog("message") timestamps and appends in real time. A 500-entry ring buffer backs it; CMUXDebugLog.DebugEventLog.shared.dump() writes the full buffer to file.
  • Key events are logged in AppDelegate.swift (monitor, performKeyEquivalent); mouse/UI events inline in views (ContentView, BrowserPanelView).
  • Stable event prefixes: focus.panel, focus.bonsplit, focus.firstResponder, focus.moveFocus, tab.select, tab.close, tab.dragStart, tab.drop, pane.focus, pane.drop, divider.dragStart.

Debug menu

DEBUG builds get a Debug menu in the macOS menu bar. When the user says "debug menu" or "debug window" they mean this, not defaults write.

Debug > Debug Windows holds panels for tuning layout, colors, and behavior, listed alphabetically with no dividers. To add one: create an NSWindowController subclass with a shared singleton, register it in the "Debug Windows" menu in Sources/cmuxApp.swift, and back it with a SwiftUI view using @AppStorage bindings for live changes.

Runtime pitfalls

  • Custom drag-and-drop UTTypes must be declared in Resources/Info.plist under UTExportedTypeDeclarations.
  • Do not add an app-level display link or manual ghostty_surface_draw loop; rely on Ghostty wakeups/renderer to avoid typing lag.
  • WindowTerminalHostView.hitTest() in Sources/TerminalWindowPortal.swift runs on every event including keyboard. Add no work outside the isPointerEvent guard.
  • TabItemView in Sources/ContentView.swift uses Equatable plus .equatable() to skip body re-evaluation during typing. Do not add environment/store/binding reads without updating == and keeping .equatable() at the call site.
  • TerminalSurface.forceRefresh() in Sources/GhosttyTerminalView.swift runs on every keystroke. No allocations, file I/O, or formatting.
  • SurfaceSearchOverlay must be mounted from GhosttySurfaceScrollView in Sources/GhosttyTerminalView.swift, not from SwiftUI panel containers.
  • Views below a LazyVStack / LazyHStack / List / ForEach boundary receive immutable snapshots plus closures, never an observable store.
  • Functions called from SwiftUI body must not mutate state or schedule store writes.
  • Foundation, SwiftUI, AttributeGraph, and WebKit semantics change between macOS majors. Test on the reporter's macOS before declaring a user repro disproven.

Detailed references