cut-the-curve

cut-the-curve

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The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

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Updated 7/19/2026
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The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Cut the Curve — the technique catalog

Five SEAM techniques, one principle: cut at peak velocity, match direction and speed
on both sides of the cut
— plus the two in-scene techniques (§6 arrivals, §7 slides).
The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in
motion-doctrine; read it first. This skill is the parameters and mechanics.
All GSAP code templates (worker + registry): examples/gsap-implementation.md.

Catalog

# Technique Scope Axis Use for
1 Zoom-Through (forward) Within-scene text swap Z, toward viewer progressing deeper into the same thought
2 Inverse Zoom-Through Arrival / payoff beat Z, away from viewer something bigger lands
3 Cut the Curve Between scenes X / Y the default boundary, the film's current
4 Waterfall Cut Text-to-text seam X, per-word word-level handoff between big-text beats
5 Rack-Focus Blur-Cut Same-surface state swap X / Y / Z the one cut you want SEEN — a DSLR focus-pull flourish
6 Waterfall Entry In-scene ARRIVAL (no seam) Y, from below title cards, segment openers, list intros
7 Nudge Curve In-scene group slide (no seam) X / Y repositioning a composed group to make room

Z direction is a sign

"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:

Z vector Exit scale Entry scale Variant
Push (forward) growing 1 → 1.2 growing 0.75 → 1 zoom-through
Pull (back) shrinking 1 → 0.8 shrinking 1.25 → 1 inverse zoom-through

Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push —
the common one, since grow-from-small is the default element entrance), and a push exit
answered by an oversized retraction. This binds the incoming scene's OWN entrances during
the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame
composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.

Blur logic (all Z variants)

Subject Peak blur Why
Text-scale (headline, word group) 10px 20px smears letterforms — the cut reads as a glitch, not speed
Full-frame surface (window, card, screenshot) 18–20px lighter blur on a big surface reads as a rendering hiccup

Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.


1. Zoom-Through (forward)

Z-axis velocity-matched cut; never both texts visible. Everything GROWS: the outgoing
text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps
growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.

Phase Scale Blur Opacity Ease Duration
Exit 1 → 1.2 0 → 10px 1 → 0.15 power3.in (opacity: separate none tween) 0.2s
Cut (tl.set) in: 0.75 10px out: 0 / in: 0.15
Entry 0.75 → 1 10 → 0px 0.15 → 1 expo.out 0.5s

Exit opacity MUST be its own linear tween — power3.in holds opacity near 1 too long.
On entry all properties share expo.out.

2. Inverse Zoom-Through (backward)

The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if
just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on
ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary
boundaries. Total ≈ 0.7s (30% exit / 70% entry).

Phase Scale Blur Opacity Ease Duration
Exit 1 → 0.8 0 → 10px 1 → 0.15 power3.in (opacity: separate none tween) ~0.2s
Cut (tl.set) in: 1.25 10px out: 0 / in: 0.15
Entry 1.25 → 1 10 → 0px 0.15 → 1 expo.out ~0.5s

Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.

Sign discipline: the incoming scene arrives as a composed frame inside the retracting
wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the
retraction settles, or start ≥1 and retract.

3. Cut the Curve (default scene boundary)

X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's
current, not an accent. The outgoing hero accelerates in one direction, the cut lands
mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s;
directions LEFT / RIGHT / UP / DOWN (default LEFT).

Partial travel: ~12% of frame (≈230px at 1920) — never full off-screen moves.

Direction Exit Entry start → end
Leftward x: 0 → −230 x: +230 → 0
Rightward x: 0 → +230 x: −230 → 0
Upward y: 0 → −230 y: +230 → 0
Downward y: 0 → +230 y: −230 → 0

Mechanics:

  • Mirrored eases: exit power4.in + entry power4.out, same distance and duration —
    the two halves of one power4.inOut, so velocity matches exactly at the cut.
  • The fade trick: exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s
    vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading
    element to die right at the cut — a gap where nothing moves reads as dead air.
  • Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
  • Stage ground: #root must be opaque
    (background: var(--canvas-deep, var(--canvas, #000))) — the mid-window cut opens a
    summed-opacity < 1 window that flashes white otherwise (see seam-craft).

push-slide exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.

4. Waterfall Cut (word-by-word cut-the-curve)

Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams.
Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a
wave the eye rides across the seam.

Scope: worker-authored inside one multi-beat comp (stacked full-frame .beat layers),
NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into
and out of the text-beat block still gets a normal registry transition. Does not count
against the 2–3 transition budget.

Parameter Value Why
Travel ±230px (~12% frame) partial travel + velocity > full-frame push
Exit 0.34s power4.in the acceleration IS the cut
Exit fade 0.18s, starts with x word gone by ~25–30% of travel — no smear
Exit stagger +0.022s reading order the line peels, not a block slide
Entry 0.3s power4.out back half of the composite — velocity match
Entry start opacity 0.35 mid-path ignition; binary 0→1 pops
Entry gaps 0.05s × 0.84 decay accelerating cascade, resolves composed

Rules:

  • One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
  • Pre-set all words to x: +230, opacity: 0 at build time — immediateRender: false
    alone leaves un-started words visible at rest.
  • A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is
    still streaking when the next words ignite — no dead gap.
  • Transform/opacity only (seek-safe); opaque stage ground applies.

5. Rack-Focus Blur-Cut (the visible cut)

The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard
swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the
SAME surface within one visual theme; never the default boundary.

Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides
the swap — no early fade); eases power2.in / power2.out (soft optics, not momentum).

Rules:

  • Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
  • Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
  • A subtle scale (~1.06 lens-breathing) sells it as optics.
  • Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
  • Blur the wrapper; never blur + opacity in one tween on one element (headless
    compositing bug); never blur a <video> directly (wrap it).

6. Waterfall Entry (in-scene arrival — not a seam)

Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction),
each starting before the previous settles — an accelerating wave that resolves into a
composed layout. Title cards, segment openers, list/feature intros. The seam sibling is
§4; do not mix their rules:

§6 Entry (arrival) §4 Waterfall Cut (seam)
Opacity BINARY 0→1 via tl.set at entry — never fade ignites at 0.35 mid-path — the fade IS the velocity trick
Axis default Y, from below X, riding the current
Outgoing side none words ramp out on mirrored power4.in

Choreography:

  • Overlap, don't queue — next element starts within ±2 frames of the previous
    settling; gaps SHRINK across the cascade; the last element snaps.
  • Velocity varies by weight — heavy/anchor elements travel further and longer;
    light words/punctuation snap in tight:
Parameter Anchor/heavy Normal word Light/punctuation
Y offset 60–80px 40–50px 30–48px
Duration 0.16–0.20s 0.13–0.16s 0.10–0.13s
Overlap 0–2f gap 1f overlap 1–2f overlap
  • Ease power4.out (expo.out for extra snap); never .inOut on an entry.
  • One direction per cascade.
  • Split the FINAL word into fragments to extend the climax; fragments travel further.
  • Post-settle, the group usually slides to make room for the next beat — that's §7.

7. Nudge Curve (in-scene group slide — not a seam)

Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to
reveal content or make room. No single built-in ease produces it — power4.inOut
smacks to a stop. Chain three tweens on one property:

Phase Ease Distance Time Feel
1 ramp-in power3.in ~10% ~20% barely moves — motion registers, no jolt
2 burst none (linear) ~65% ~18% ~2× average px/frame — purposeful
3 tail power4.out ~25% ~62% decaying creep to rest — kills the smack

Rules:

  • The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not
    distance) or use power5.out.
  • Phase 2 stays linear — easing it loses the burst contrast.
  • Reveal new content DURING phase 2 — the burst masks its appearance.
  • Same ratios vertical; scale distances proportionally, keep the time ratios.

Choosing a Variant

Zoom-Through Inverse Zoom Cut the Curve Waterfall Cut
Scope Within-scene text swap Arrival/payoff beat Between scenes Text-to-text seam
Z sign / axis growing (push) shrinking (pull) X / Y X, per-word
Travel/scale 1→1.2, then 0.75→1 1→0.8, then 1.25→1 ±230px ±230px
Peak blur 10px text / 18–20 full-frame 10px text / 18–20 full-frame 8–10px optional none
Eases power3.in / expo.out power3.in / expo.out power4.in / power4.out power4.in / power4.out
Feel progressing through arriving at carried sideways a wave across the seam

Anti-Patterns

Don't Instead
Two texts visible during a zoom-through Hard cut at blur peak, one text at a time
20px blur on text-scale subjects 10px text; 18–20px only full-frame
Inverse-zoom exit → grow-from-small entry (or push → oversized retraction) Match the scale-velocity SIGN; verify at cut±0.1s
Incoming comp's own scale-up intro under a Z-seam wrapper tween Arrive composed; stage entrances after the seam settles or match the sign
Mismatched blur/opacity at the swap Identical values at the cut frame
Gentle entry easing (power2.out) Mirror the exit: power4.out / expo.out
Full off-screen exits/entries Partial travel (~12%) + early fade
.inOut eases on either side of a cut Mirrored power4.in / power4.out
Lone element fading long before its cut Fade ends ~0.02s before the cut, or word-cascade
Equal gaps across a waterfall cascade Shrink gaps ×0.84 per word
Zoom-through on body text Headlines and short phrases only
Scene cuts without cut-the-curve It is the default boundary
Consecutive boundaries in opposing directions One current; reserved vectors spent on meaning
Unpainted #root behind a mid-window cut Opaque stage ground
Queued entries (each waits for the previous to settle) Overlap ±1–2 frames — the cascade is a wave, not a queue
Same offset/duration for every cascade element Vary by weight: anchors travel further, punctuation snaps
Gradual opacity fade on a §6 arrival Binary 0→1 via tl.set — fading fights the snap (seam cuts fade; arrivals don't)
Single ease for a group slide (power4.inOut, slow()) The §7 three-phase chain
Nudge tail shorter than 3× the ramp-in Extend the tail's TIME, not its distance

Code

All GSAP templates — worker-authored versions, registry gsap_templates, the combined
cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in
examples/gsap-implementation.md.