Agent 工作流
可复用的 Agent 工作流和编排模式
Skills 列表

ruflo
Ruflo is a multi-agent orchestration platform for AI coding agents (Claude Code, Cursor, Codex, Copilot, Gemini, Amp, +12 more). Use this skill when the user wants to (1) install/init ruflo in a project, (2) run multi-agent swarms with hierarchical coordination, (3) use ruflo's 314+ MCP tools for memory, routing, hooks, sub-agents, or workflows, (4) check ruflo status/version/doctor health, or (5) discover which of ruflo's 30+ plugins fits their task.
ruvnet
archify-review
Review Archify issues, PRs, or code through value, cost, and impact to support evidence-based maintenance decisions. Use for issue triage, change reviews, and code quality assessments.
tt-a1i
mcpa-certification
AI-native tutor and onboarding workflow for the MCPA (Model Context Protocol Associate) certification in AI Engineering from Scratch. Use when a learner wants to prepare for the MCPA, resume their certification path, learn the next lesson interactively, run and verify practical labs, take the diagnostic or a full mock, or remediate weak exam domains from GitHub with Claude Code, Codex, ChatGPT, Cursor, or another agent.
rohitg00
lottie-bodymovin
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
calesthio
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
calesthio
setup-api-key
Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABS_API_KEY is already configured and valid, and only runs full setup when needed.
calesthio
music
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
calesthio
manimgl-best-practices
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
calesthio
threejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
calesthio
doubao-tts
Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.
calesthio
gsap-timeline
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
calesthio
gsap-performance
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
calesthio
hyperframes-creative
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
calesthio
music-to-video
Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). The genre (lyric video, slideshow, kinetic promo) falls out of the per-frame choices; the pipeline never branches on it.
calesthio
seedance-2-0
Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in OpenMontage when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot cuts inside one generation, (4) needing director-level camera control, (5) needing lip-sync from quoted dialogue in the prompt, (6) needing reference-conditioned generation with up to 9 images + 3 video clips + 3 audio clips, (7) wanting consistent character identity across shots. Accessible via fal.ai (`seedance_video` tool), HeyGen (Video Agent / Avatar Shots), Replicate, Runway (Enterprise, non-US), Freepik, BytePlus ModelArk, Higgsfield, Pollo, and other aggregators.
calesthio
framer-motion
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
calesthio
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
calesthio
threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
calesthio
threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
calesthio
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
calesthio
pose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
calesthio
manim-composer
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
calesthio
issue-management
Manage GitHub Issues 2.0 relationships with gh CLI: parent issues, sub-issues, blocked-by, and blocking links.
remotion-dev
release
Release a new Remotion version
remotion-dev