设计与 UI

界面设计、视觉系统和产品 UI

816 個 Skills 可用

Skills 列表

visual-style

visual-style

451design-ui

Create, extract, and apply portable visual design systems via visual-style.md files. Use when: (1) Creating a visual-style.md design system from scratch, (2) Extracting a visual style from a website URL, video, or PDF brand guide, (3) Applying a visual style to HeyGen videos, HTML slides, Figma, or paper.design, (4) Browsing the gallery of pre-built visual styles (Swiss, Saul Bass, Game Boy, etc.), (5) User mentions \"visual style\", \"design system\", \"brand style\", or \"style guide\", (6) Styling a HeyGen video with a consistent design language.

heygen-com avatarheygen-com
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pptx

pptx

450design-ui

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks

ailabs-393 avatarailabs-393
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design-brief

design-brief

435design-ui

Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".

julianoczkowski avatarjulianoczkowski
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design-review

design-review

430design-ui

Run a structured design critique against the brief and codebase. Checks visual hierarchy, consistency, responsiveness, accessibility, and aesthetic fidelity. Use when user wants a design review, critique, QA pass, polish pass, or mentions "review" after building.

julianoczkowski avatarjulianoczkowski
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design-tokens

design-tokens

430design-ui

Generate a design tokens file (CSS variables or Tailwind config) based on a chosen aesthetic philosophy, with light and dark mode palettes, spacing scale, type ramp, and component-level tokens. Use when starting a new project, establishing a visual system, setting up tokens, or mentions "tokens" or "design system".

julianoczkowski avatarjulianoczkowski
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grill-me

grill-me

430design-ui

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, challenge an approach, or mentions "grill me".

julianoczkowski avatarjulianoczkowski
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sf-industry-commoncore-omniscript

sf-industry-commoncore-omniscript

424design-ui

OmniStudio OmniScript creation and validation with 120-point scoring. Use when building guided digital experiences, multi-step forms, or interactive processes that orchestrate Integration Procedures and Data Mappers. TRIGGER when: user creates OmniScripts, designs step flows, configures element types, or reviews existing OmniScript configurations. DO NOT TRIGGER when: building FlexCards (use sf-industry-commoncore-flexcard), creating Integration Procedures directly (use sf-industry-commoncore-integration-procedure), or analyzing dependencies (use sf-industry-commoncore-omnistudio-analyze).

jaganpro avatarjaganpro
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sf-diagram-nanobananapro

sf-diagram-nanobananapro

423design-ui

AI-powered image generation for Salesforce visuals via Nano Banana Pro. TRIGGER when: user asks for PNG/SVG output, UI mockups, wireframes, visual ERDs, or says "generate image" / "create mockup". DO NOT TRIGGER when: text-based Mermaid diagrams (use sf-diagram-mermaid), or non-visual documentation tasks.

jaganpro avatarjaganpro
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sf-lwc

sf-lwc

422design-ui

Lightning Web Components with PICKLES methodology and 165-point scoring. TRIGGER when: user creates/edits LWC components, touches lwc/**/*.js, .html, .css, .js-meta.xml files, or asks about wire service, SLDS, or Jest LWC tests. DO NOT TRIGGER when: Apex classes (use sf-apex), Aura components, or Visualforce.

jaganpro avatarjaganpro
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bencium-innovative-ux-designer

bencium-innovative-ux-designer

419design-ui

Develop an independent visual language and turn the human-chosen direction into a production-ready graphic, brand, campaign, publication, web, or product system. Use when originality and differentiation matter enough to escape generic AI and Big Tech aesthetics. Guides a minimum-evidence start, ten isolated typography-led HTML design directions made only from type, color, and space, visual-first human judgement, explicit commitment, and concrete Round 2 production. Do not use for routine UI fixes, small components, or applying an existing design system.

bencium avatarbencium
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developing-genkit-dart

developing-genkit-dart

389design-ui

Generates code and provides documentation for the Genkit Dart SDK. Use when the user asks to build AI agents in Dart, use Genkit flows, or integrate LLMs into Dart/Flutter applications.

firebase avatarfirebase
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developing-genkit-go

developing-genkit-go

389design-ui

Develop AI-powered applications using Genkit in Go. Use when the user asks to build AI features, agents, flows, or tools in Go using Genkit, or when working with Genkit Go code involving generation, prompts, streaming, tool calling, or model providers.

firebase avatarfirebase
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scandinavian-design

scandinavian-design

380design-ui

Apply a refined Scandinavian visual system with a neutral black-and-white foundation, restrained sans-serif typography, purposeful product imagery, generous spacing, clear page chapters, and minimal decoration. Use when the user invokes /scandinavian-design or requests a Nordic, monochrome, calm, spacious, restrained, or minimalist interface.

ericzakariasson avatarericzakariasson
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paint

paint

364design-ui

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

athevon avatarathevon
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rams

rams

363design-ui

Run accessibility and visual design review on components. Use when reviewing UI code for WCAG compliance and design issues.

brianlovin avatarbrianlovin
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ui-craft-dense-dashboard

ui-craft-dense-dashboard

355design-ui

Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.

educlopez avatareduclopez
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ue-networking-replication

ue-networking-replication

346design-ui

Use this skill when working on multiplayer networking, replication, RPC calls, net role logic, server/client authority, prediction, or synchronizing game state. Also use when the user mentions 'DOREPLIFETIME', 'dedicated server', 'replicated', or 'net role'. See references/replication-patterns.md for common patterns and references/rpc-decision-guide.md for RPC type selection. For GAS networking, see ue-gameplay-abilities.

quodsoler avatarquodsoler
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ue-gameplay-framework

ue-gameplay-framework

344design-ui

Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.

quodsoler avatarquodsoler
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ue-data-assets-tables

ue-data-assets-tables

344design-ui

Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.

quodsoler avatarquodsoler
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ue-niagara-effects

ue-niagara-effects

341design-ui

Use this skill when working with Niagara particle systems, VFX, effects, emitter, Niagara component, or Niagara parameter in Unreal Engine C++. Covers spawning systems, setting parameters, data interfaces (SkeletalMesh, StaticMesh, Curve, Array), OnSystemFinished delegate, and performance tuning. See references/niagara-parameter-types.md for type mapping and references/niagara-data-interfaces.md for data interface catalogue. For particle materials, see ue-materials-rendering.

quodsoler avatarquodsoler
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ue-actor-component-architecture

ue-actor-component-architecture

341design-ui

Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.

quodsoler avatarquodsoler
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responsive-web-design

responsive-web-design

339design-ui

Create responsive layouts using CSS Grid, Flexbox, media queries, and mobile-first design. Use when building adaptive interfaces that work across all devices.

aj-geddes avataraj-geddes
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ue-module-build-system

ue-module-build-system

339design-ui

Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.

quodsoler avatarquodsoler
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ue-editor-tools

ue-editor-tools

336design-ui

Use when extending the Unreal Editor with editor tool, editor utility widget, Blutility, detail customization, property customization, editor mode, asset editor, editor subsystem, editor extension, UToolMenus, or scripted asset operations. For Slate fundamentals, see ue-ui-umg-slate. For module build config, see ue-module-build-system.

quodsoler avatarquodsoler
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