设计与 UI

界面设计、视觉系统和产品 UI

816 個 Skills 可用

Skills 列表

flows-design-review

flows-design-review

6design-ui

Semi-automated design quality review for Flows apps. Runs concrete repo probes (grep, lint, build) to propose a draft 1–5 score for each of the official 10 quality-guidelines questions from docs.cognite.com/cdf/flows/guides/quality-guidelines, then asks the user to confirm or override each score. Still requires the user to walk their tasks end-to-end in the running app (Step 2) since navigation and clickability feel cannot be measured statically. Writes reviews/design-review/feedback-round-<N>/design-review-report.md with an overall average and prioritized fix lists. Use when the user asks to run a Flows design review, run the design quality assessment, or run flows-design-review. Must be run AFTER flows-code-review reaches 0 Must Fix and BEFORE flows-external-app-submit.

cognitedata avatarcognitedata
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flows-external-app-submit

flows-external-app-submit

6design-ui

Final gate of the Flows app certification flow for external submission. Verifies that flows-app-brief, flows-code-review, and flows-design-review have all been run and are in a passing state (App-Brief.md complete, 0 Must Fix in latest code review, design average ≥ 3.8), then runs `npx @cognite/cli apps submit` to zip the repo and pre-populate the submission form. Use when the user asks to submit a Flows app for certification, run flows-external-app-submit, or finalize an app for external review.

cognitedata avatarcognitedata
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code-quality

code-quality

5design-ui

MUST be used whenever reviewing a Flows app for code quality, maintainability, or clean code issues — before a PR review, after a feature is complete, or when the user asks for a code review. Do NOT skip linting steps. Triggers: code quality, code review, clean code, refactor, maintainability, technical debt, any type, naming, dead code, duplication, DRY, single responsibility, component size, lint, linting, TypeScript strict, dependency injection, file structure.

cognitedata avatarcognitedata
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design

design

5design-ui

Simplified Aura guidance for selecting primitives, keeping token usage consistent, and applying reliable layout/copy/state patterns in Flows and Fusion apps.

cognitedata avatarcognitedata
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integrate-atlas-chat

integrate-atlas-chat

5design-ui

MUST be used whenever building a chat UI with Atlas agents in a Flows app. Do NOT manually write useAtlasChat integration code — this skill handles installation, component structure, and hook wiring. Triggers: useAtlasChat, atlas chat, streaming chat, agent chat, chat interface, chat component, chat UI. For a full chat app, run skills in order: (1) integrate-atlas-chat, (2) create-client-tool (per tool), (3) setup-python-tools (if Python tools needed).

cognitedata avatarcognitedata
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graph-viewer

graph-viewer

5design-ui

Integrate the reusable CDF graph viewer (useGraphViewer) into a Flows app by copying the local code bundle. Use when embedding a graph visualization, adding a knowledge graph, or showing CDF data model relationships and instances.

cognitedata avatarcognitedata
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pull-changes-resolve-conflicts

pull-changes-resolve-conflicts

5design-ui

Standard workflow for pulling updates from main or other branches on multi-contributor projects (including Flows apps) without silently discarding work. Guides fetching/merging, requires listing merge conflicts explicitly, analyzing ours vs theirs using conversation history and repo context, presenting prioritized recommendations, and obtaining user answers before editing conflict markers or completing the merge. Triggers: pull main, merge main, merge origin, rebase, merge conflict, unmerged paths, both modified, integrate branch, sync with main, git merge abort, resolve conflicts, UU status, theirs vs ours, feat branch update.

cognitedata avatarcognitedata
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flows-code-review

flows-code-review

5design-ui

Run the technical (code) review step of Flows app certification. Produces three artifacts under reviews/code-review/feedback-round-<N>/: review-files.md (per-file inventory), review-packages.md (dependency audit), and code-review-report.md (scored report with Must Fix / Should Fix / Nice Fix items). Use when the user asks for a Flows code review, technical review, pre-submit review, app certification code review, or "run flows-code-review". Re-run until 0 open Must Fix items remain before moving on to flows-design-review.

cognitedata avatarcognitedata
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enterprise-data-engineering-pipeline-ssis-pyspark

enterprise-data-engineering-pipeline-ssis-pyspark

5design-ui

End-to-end ELT pipeline using SSIS, SQL Server, and PySpark for enterprise data warehousing and analytics

reason-machines avatarreason-machines
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harvard-art-museums-data-pipeline

harvard-art-museums-data-pipeline

5design-ui

Build end-to-end data engineering pipelines with the Harvard Art Museums API, ETL processes, SQL analytics, and Streamlit visualization

reason-machines avatarreason-machines
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harvard-artifacts-etl-analytics

harvard-artifacts-etl-analytics

5design-ui

Build ETL pipelines and analytics dashboards for Harvard Art Museums API data with Python, SQL, and Streamlit

reason-machines avatarreason-machines
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harvard-artifacts-etl-streamlit

harvard-artifacts-etl-streamlit

5design-ui

ETL pipeline and analytics app for Harvard Art Museums API with SQL storage and Streamlit visualization

reason-machines avatarreason-machines
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harvard-artifacts-data-engineering-streamlit

harvard-artifacts-data-engineering-streamlit

5design-ui

Build end-to-end data engineering pipelines with Harvard Art Museums API, ETL workflows, SQL analytics, and Streamlit dashboards

reason-machines avatarreason-machines
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ui-ux-pro-max

ui-ux-pro-max

4design-ui

UI/UX design intelligence. Plan, build, design, implement, review, improve UI/UX code. Styles: image-first, editorial design, minimalism, dark mode, responsive. Projects: landing page, dashboard, SaaS, mobile app.

kimny1143 avatarkimny1143
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jackyshen-gen-short-video-script

jackyshen-gen-short-video-script

4design-ui

Generate engaging short video scripts (30s-3min) for social media platforms like WeChat Channels, Douyin, Xiaohongshu, TikTok, and Reels. Use when user asks for "short video script", "WeChat/Douyin/TikTok/XHS content", "social media video content".

mebusw avatarmebusw
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frontend-design-ui-ux

frontend-design-ui-ux

4design-ui

Produce a distinctive, LOCKED design language plus an implementation-ready UX/UI spec, written to `.ulpi/design/`: a per-brief visual identity (palette, type, signature), the design system to build on, user flows and states, component briefs, and accessibility constraints. Commits to a bold aesthetic direction, bans AI-slop by name, and locks the identity so every screen and future session stays consistent. Can visit inspiration links with the browse skill to extract real design DNA. Ends with a build handoff that a delegated engineering agent implements — a DESIGN-SPEC skill that produces the spec, never production UI code. Use for new features, redesigns, or design-system work where the build should follow a locked spec.

ulpi-io avatarulpi-io
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flutter-ui-ux

flutter-ui-ux

4design-ui

Comprehensive Flutter UI/UX development skill for creating beautiful, responsive, and animated mobile applications. Use when user asks to: (1) Build Flutter UI components or screens (2) Implement animations and transitions (3) Design responsive layouts (4) Create custom widgets and themes (5) Optimize UI performance and accessibility Triggers: "create Flutter UI", "build Flutter screen", "Flutter animations", "responsive Flutter layout", "custom Flutter widgets", "Flutter theme design"

ajianaz avatarajianaz
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layer-3d

layer-3d

4design-ui

Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.

layerai avatarlayerai
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layer-audio

layer-audio

4design-ui

Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.

layerai avatarlayerai
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layer-video-timeline

layer-video-timeline

4design-ui

Use when assembling assets a user already has into one finished video with Layer: sequencing clips, adding transitions, overlaying text, captions, a logo or a CTA, layering music or voice-over, or cutting a trailer, ad, or promo from generated shots. Also when a multi-shot piece needs to become a single deliverable file. Keywords: video editor, timeline, assemble, stitch, sequence, concatenate, transitions, overlay, captions, CTA, trailer, montage, render.

layerai avatarlayerai
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layer-reference-sets

layer-reference-sets

4design-ui

Use when a look must hold across many Layer generations: training a custom style or LoRA on a studio's own artwork, curating the images that go into a reference set, choosing its training category, tuning reference-set weight on a run, or deciding whether to train at all rather than attach a style reference. Also when a trained style produces weak, inconsistent, or silently ignored results. Keywords: LoRA, custom model, trained style, reference set, consistency, on-model, art direction, dataset.

layerai avatarlayerai
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layer-art-direction

layer-art-direction

4design-ui

Use when a Layer brief needs a direction before generating at volume: exploring a look with a moodboard, choosing between visual directions, storyboarding an ad, trailer or cutscene, pinning a colour palette, naming a style or era precisely, or framing a scene. Also when a brief is vague or generations keep missing an unstated intent. Keywords: art direction, moodboard, style exploration, storyboard, panels, beats, palette, composition, framing, era, reference.

layerai avatarlayerai
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layer-game-assets

layer-game-assets

4design-ui

Use when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environment and background concept art, parallax layers, or game UI such as icons, buttons, frames, panels, HUD elements and currency symbols. Also when a cast must stay on-model across many images, when an icon must read at 64px, or when a character must be split into parts for a skeletal rig. Keywords: character art, NPC, enemy, concept art, background, parallax, game UI, HUD, icon set, Spine, rigging.

layerai avatarlayerai
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mies

mies

3design-ui

Use this skill when creating, redesigning, critiquing, reducing, polishing, hardening, or making design decisions for a user-facing interface, brand surface, product UI, component, dashboard, flow, app shell, onboarding, empty state, or visual system. Applies Mies van der Rohe-inspired restraint, the Interface Craft workflow, and anti-generic design discipline. Not for backend-only work.

deeflect avatardeeflect
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