设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

brandkit
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
leonxlnx
frontend-dev-guidelines
You are a senior frontend engineer operating under strict architectural and performance standards. Use when creating components or pages, adding new features, or fetching or mutating data.
sickn33
interactive-portfolio
Expert in building portfolios that actually land jobs and clients -
sickn33
pptx-official
A user may ask you to create, edit, or analyze the contents of a .pptx file. A .pptx file is essentially a ZIP archive containing XML files and other resources that you can read or edit. You have different tools and workflows available for different tasks.
sickn33
react-ui-patterns
Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.
sickn33
mobile-design
(Mobile-First · Touch-First · Platform-Respectful)
sickn33
ui-ux-designer
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools.
sickn33
3d-web-experience
Expert in building 3D experiences for the web - Three.js, React
sickn33
game-development
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
sickn33
ui-ux-designer
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools.
sickn33
mobile-design
(Mobile-First · Touch-First · Platform-Respectful)
sickn33
game-development
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
sickn33
3d-web-experience
Expert in building 3D experiences for the web - Three.js, React
sickn33
break-ui
Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.
emilkowalski
pymoo
Multi-objective optimization framework. NSGA-II, NSGA-III, MOEA/D, Pareto fronts, constraint handling, benchmarks (ZDT, DTLZ), for engineering design and optimization problems.
k-dense-ai
sprites-and-images
Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.
phaserjs
graphics-and-shapes
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
phaserjs
filters-and-postfx
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
phaserjs
groups-and-containers
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
phaserjs
actions-and-utilities
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
phaserjs
linkedin-post-formatter
Format and draft compelling LinkedIn posts using Unicode bold/italic styling, visual separators, structured sections, and engagement-optimized patterns. USE FOR: draft LinkedIn post, format text for LinkedIn, create social media post, write thought leadership post, convert content to LinkedIn format, LinkedIn carousel text, Unicode bold italic formatting.
github
anti-ui-slop
Stop coding agents from shipping generic UI. Use UIZZE''s 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".
github
visual-verdict
Structured visual QA verdict for screenshot-to-reference comparisons
yeachan-heo
go-rust-reverse
Use for reverse engineering stripped Go and Rust binaries including runtime recognition, pclntab/moduel data recovery, panic strings, and idiomatic decompilation recovery.
zhaoxuya520