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327 results for "animation"

review-animations

review-animations

99Kdesign-ui

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

nexu-io avatarnexu-io
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hyperframes-animation

hyperframes-animation

63Kbackend-api

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

calesthio avatarcalesthio
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svg-character-animation

svg-character-animation

63Kfrontend

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

calesthio avatarcalesthio
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character-animation-qa

character-animation-qa

63Ktesting-qa

Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.

calesthio avatarcalesthio
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threejs-animation

threejs-animation

63Kagent-workflows

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

calesthio avatarcalesthio
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animations

animations

40Kfrontend

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

phaserjs avatarphaserjs
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gsap-framer-scroll-animation

gsap-framer-scroll-animation

37Kfrontend

Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.

github avatargithub
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hyperframes-animation

hyperframes-animation

31Kcode-generation

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

heygen-com avatarheygen-com
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find-animation-opportunities

find-animation-opportunities

16Kdesign-ui

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

emilkowalski avataremilkowalski
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improve-animations

improve-animations

13Kfrontend

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

emilkowalski avataremilkowalski
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animation-vocabulary

animation-vocabulary

7Kdesign-ui

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

emilkowalski avataremilkowalski
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3d-animation-short-generator

3d-animation-short-generator

6.6Kdesign-ui

Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.

minimax-ai avatarminimax-ai
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web-animation-design

web-animation-design

5.8Kdesign-ui

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

vercel-labs avatarvercel-labs
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review-animations

review-animations

4.2Kdesign-ui

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

emilkowalski avataremilkowalski
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threejs-animation

threejs-animation

2.6Kfrontend

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

cloudai-x avatarcloudai-x
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disney-animation-rule-skill

disney-animation-rule-skill

1.3Kdesign-ui

Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.

vibe-motion avatarvibe-motion
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compose-animations

compose-animations

1.1Kdesign-ui

Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.

chrisbanes avatarchrisbanes
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swiftui-animation

swiftui-animation

918research-knowledge

Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.

dpearson2699 avatardpearson2699
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godot-animation-player

godot-animation-player

786design-ui

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

thedivergentai avatarthedivergentai
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lottie-animations

lottie-animations

723frontend

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

freshtechbro avatarfreshtechbro
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ue-animation-system

ue-animation-system

344mcp-integrations

Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.

quodsoler avatarquodsoler
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css-animation-creator

css-animation-creator

316agent-workflows

Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.

onewave-ai avataronewave-ai
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swiftui-animation

swiftui-animation

214writing-content

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

jamesrochabrun avatarjamesrochabrun
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emilkowal-animations

emilkowal-animations

192frontend

Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.

pproenca avatarpproenca
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