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firebase-hosting-basics

firebase-hosting-basics

357frontend

Skill for working with Firebase Hosting (Classic). Use this when you want to deploy static web apps, Single Page Apps (SPAs), or simple microservices. Do NOT use for Firebase App Hosting.

firebase avatarfirebase
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firebase-app-hosting-basics

firebase-app-hosting-basics

357frontend

Deploy and manage web apps with Firebase App Hosting. Use this skill when deploying Next.js/Angular apps with backends.

firebase avatarfirebase
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firebase-security-rules-auditor

firebase-security-rules-auditor

357security

A skill to evaluate how secure Firestore security rules are. Use this when Firestore security rules are updated to ensure that the generated rules are extremely secure and robust.

firebase avatarfirebase
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firebase-ai-logic-basics

firebase-ai-logic-basics

357backend-api

Official skill for integrating Firebase AI Logic (Gemini API) into web applications. Covers setup, multimodal inference, structured output, and security.

firebase avatarfirebase
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firebase-firestore

firebase-firestore

357devops-cloud

>-

firebase avatarfirebase
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firebase-crashlytics

firebase-crashlytics

357mcp-integrations

Comprehensive guide for Firebase Crashlytics, including provisioning and SDK usage. Use this skill when the user needs help setting up Crashlytics, adding crash reporting, or using the Crashlytics SDK in their application.

firebase avatarfirebase
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xcode-project-setup

xcode-project-setup

357agent-workflows

Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).

firebase avatarfirebase
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rust-skills

rust-skills

356testing-qa

Comprehensive Rust coding guidelines with 265 rules across 26 categories. Use when writing, reviewing, or refactoring Rust code. Covers ownership, error handling, async patterns, concurrency, unsafe code, API design, memory optimization, performance, numeric safety, conversions, serde, pattern matching, macros, closures, observability, testing, and common anti-patterns. Invoke with /rust-skills.

leonardomso avatarleonardomso
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deslop

deslop

356backend-api

Remove AI-generated code slop from the current branch. Use after writing code to clean up unnecessary comments, defensive checks, and inconsistent style.

brianlovin avatarbrianlovin
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ui-craft-dense-dashboard

ui-craft-dense-dashboard

355design-ui

Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic palette, 4/8px grid, sparklines, tabular-nums. Trigger on: dashboard, admin panel, data-dense, analytics, Bloomberg-like, Retool-like.

educlopez avatareduclopez
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simplify

simplify

354frontend

Simplify and refine recently modified code for clarity and consistency. Use after writing code to improve readability without changing functionality.

brianlovin avatarbrianlovin
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marimo-pair

marimo-pair

354writing-content

Drive a live marimo notebook as a workspace: run Python in the same kernel the user does, inspect live notebook state, and commit durable notebook changes. Use when the user wants to start a marimo notebook or pair on an active marimo session.

marimo-team avatarmarimo-team
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wechatpay-payment-integration

wechatpay-payment-integration

346research-knowledge

微信支付(WeChat Pay)相关问题的统一入口,处理与微信支付接入、产品、开发、运营、品牌经营相关的咨询,提供产品选型、官方示例代码、接入质量评估、答疑与排障。Use when user mentions "微信支付", "微信收款", "WeChat Pay", "JSAPI", "APP支付", "H5支付", "Native支付", "扫码支付", "付款码", "小程序支付", "合单支付", "医保支付", "微信支付分", "分账", "转账", "委托代扣", "周期扣款", "代金券", "商家券", "特约商户进件", "服务商", "sub_mchid", "APIv2", "APIv3", "回调", "签名", "证书", "错误码", "OpenID", "品牌经营", "品牌经营平台", "品牌门店", "商家名片", "名片会员", "商品券", "摇一摇有优惠", "摇优惠", "品牌入驻", or asks to "推荐支付方式/产品选型", "要接口或示例代码", "做接入代码质量审查/上线前检查", "解释字段含义或接口规则", "排查报错/查单/支付问题".

wechatpay-apiv3 avatarwechatpay-apiv3
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ue-physics-collision

ue-physics-collision

346backend-api

Use when implementing collision detection, trace queries, physics simulation, or physical interactions in Unreal Engine. Triggers on: 'collision', 'trace', 'LineTrace', 'line trace', 'overlap', 'physics', 'hit result', 'sweep', 'collision channel', 'physics body', 'Chaos', 'raytrace', 'OnHit', 'OnBeginOverlap'. See related skills for component architecture and AI navigation.

quodsoler avatarquodsoler
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ue-networking-replication

ue-networking-replication

346design-ui

Use this skill when working on multiplayer networking, replication, RPC calls, net role logic, server/client authority, prediction, or synchronizing game state. Also use when the user mentions 'DOREPLIFETIME', 'dedicated server', 'replicated', or 'net role'. See references/replication-patterns.md for common patterns and references/rpc-decision-guide.md for RPC type selection. For GAS networking, see ue-gameplay-abilities.

quodsoler avatarquodsoler
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terraform-infrastructure

terraform-infrastructure

346devops-cloud

Infrastructure as Code using Terraform with modular components, state management, and multi-cloud deployments. Use for provisioning and managing cloud resources.

aj-geddes avataraj-geddes
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ue-procedural-generation

ue-procedural-generation

345backend-api

Use this skill when working with procedural generation in Unreal Engine: PCG framework, ProceduralMesh, instanced mesh, HISM, spline, runtime mesh, noise, terrain generation, or dungeon generation. See references/pcg-node-reference.md for PCG node types and references/procedural-mesh-patterns.md for mesh generation patterns. For physics on procedural geometry, see ue-physics-collision.

quodsoler avatarquodsoler
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ue-gameplay-framework

ue-gameplay-framework

344design-ui

Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match flow', or 'player spawning'. See references/framework-class-map.md for the full authority/presence matrix. For networking/replication, see ue-networking-replication. For input setup, see ue-input-system.

quodsoler avatarquodsoler
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ue-animation-system

ue-animation-system

344mcp-integrations

Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.

quodsoler avatarquodsoler
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ue-input-system

ue-input-system

344backend-api

Use this skill when implementing player input with Unreal Engine's Enhanced Input system. Also use when the user mentions 'Enhanced Input', 'input', 'input action', 'InputAction', 'mapping context', 'InputMappingContext', 'input binding', 'key binding', 'input trigger', 'input modifier', 'gamepad', or 'keyboard'. Covers ETriggerEvent, built-in triggers (Hold, Tap, Pulse, ChordAction, Combo), built-in modifiers (DeadZone, Scalar, Negate, SwizzleAxis), and custom trigger/modifier authoring. See references/input-action-reference.md for the full catalogue. For UI input modes, see ue-ui-umg-slate.

quodsoler avatarquodsoler
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ue-data-assets-tables

ue-data-assets-tables

344design-ui

Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.

quodsoler avatarquodsoler
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ue-gameplay-abilities

ue-gameplay-abilities

344mcp-integrations

Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect configuration, and ability task usage.

quodsoler avatarquodsoler
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ue-character-movement

ue-character-movement

344mcp-integrations

Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.

quodsoler avatarquodsoler
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api-contract-testing

api-contract-testing

343testing-qa

Verify API contracts between services to ensure compatibility and prevent breaking changes. Use for contract testing, Pact, API contract validation, schema validation, and consumer-driven contracts.

aj-geddes avataraj-geddes
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