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symbolic-equation
Discover scientific equations from data using LLM-guided evolutionary search (LLM-SR). Multi-island algorithm with softmax-based cluster sampling, island reset, and LLM-proposed equation mutations. Use for symbolic regression and equation discovery.
lingzhi227
svelte-core-bestpractices
Guidance on writing fast, robust, modern Svelte code. Load this skill whenever in a Svelte project and asked to write/edit or analyze a Svelte component or module. Covers reactivity, event handling, styling, integration with libraries and more.
sveltejs
technical-writer
Write comprehensive technical documentation including user guides, how-to articles, system architecture docs, onboarding materials, and knowledge base articles. Creates clear, structured documentation for technical and non-technical audiences. Use when users need technical writing, documentation, tutorials, or knowledge base content.
onewave-ai
bailian-protocol
阿里云百炼 `bl` 家族共享执行协议(consent 确认、版本预检、鉴权/安装、错误上报、本地文件与输出约定)。 不是面向用户意图的业务入口;当任一 bailian-* 业务 skill(bailian-cli / bailian-gen / bailian-finetune / bailian-managed-agent)执行前需要公共上下文,或用户首次安装/鉴权/`bl` 报错需上报时读取本 skill。 官方安装为整包:`npx skills add modelstudioai/cli --all -g`(与业务 skill 同装);Agent Skills / `npx skills` 不会按 metadata 自动拉依赖。
modelstudioai
layers-observed-behaviour
Techniques for planning user research and synthesising it into grounded, confidence-rated findings about what users actually do
jamiemill
research-planning
Design research plans and paper architectures. Given a research topic or idea, generate structured plans with methodology outlines, paper structure, dependency-ordered task lists, UML diagrams, and experiment designs. Use when starting a new research project or paper.
lingzhi227
survey-generation
Generate complete academic survey papers using multi-LLM parallel outline generation, RAG-based subsection writing, citation validation, and local coherence enhancement. Based on AutoSurvey pipeline. Use for writing comprehensive literature surveys.
lingzhi227
pdf-extraction
Extract text, tables, and metadata from PDFs using pdfplumber
claude-office-skills
layers-user-needs
Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy
jamiemill
layers-domain
Techniques for mapping a domain's concepts, terminology conflicts, and bounded contexts — the raw material the conceptual model is built from
jamiemill
paper-revision
Revise papers based on reviewer feedback. Map reviewer concerns to specific sections, apply targeted edits, run additional experiments if needed, and verify improvements. Use after receiving peer review with revision requests.
lingzhi227
paper-writing-section
Write a specific section of an academic paper (Abstract, Introduction, Background, Related Work, Methods, Experiments, Results, Discussion/Conclusion) with section-specific guidance and two-pass refinement. Use when the user wants to write, draft, or improve a paper section.
lingzhi227
novelty-assessment
Assess research idea novelty through systematic literature search. Multi-round search-evaluate loops with harsh critic persona. Binary novel/not-novel decision with justification. Use before committing to a research direction.
lingzhi227
experiment-design
Design experiment plans with progressive stages — initial implementation, baseline tuning, creative research, and ablation studies. Plan baselines, datasets, hyperparameter sweeps, and evaluation metrics. Use when planning experiments for a research paper.
lingzhi227
github-research
Explore and analyze GitHub repositories related to a research topic. Reads deep-research output, discovers repos from multiple sources, deeply analyzes code, and produces integration blueprints.
lingzhi227
idea-generation
Generate novel research ideas with iterative refinement and novelty checking against literature. Score ideas on Interestingness, Feasibility, and Novelty. Use when brainstorming research directions or validating idea novelty.
lingzhi227
pixijs-application
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
pixijs
pixijs-core-concepts
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.
pixijs
pixijs-scene-graphics
Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.
pixijs
pixijs-performance
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
pixijs
pixijs-scene-container
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.
pixijs
pixijs-assets
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions.
pixijs
pixijs-events
Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitArea, cursor, stopPropagation.
pixijs
pixijs-scene-sprite
Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
pixijs