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seedance-2-5-image-to-video
Animate a single still image into a 4-30 second 720p cinematic clip with optional synchronized native audio using ByteDance Seedance 2.5 Image to Video on RunComfy. Documents the four-field schema (prompt, image, duration, generate_audio), the $0.35/s pricing, the fact that output aspect ratio follows the input image, and when to route to the Seedance 2.5 480p, text-to-video, reference-to-video or first-last-frame pages instead. Calls `runcomfy run bytedance/seedance-2.5/image-to-video/720p` through the local RunComfy CLI. Triggers on "seedance 2.5 image to video", "seedance image to video", "seedance i2v", "animate this image with seedance", "bytedance image to video", or any explicit ask to turn a still into video with Seedance 2.5.
genmedia-labs
configuring-exports
Configure Celigo export resources -- the data source step that fetches records from external systems. Use when creating or editing exports, choosing the right adaptor type for a target application, setting up delta/incremental syncs, webhooks, file transfers, or lookups.
celigo
building-tools
Build Celigo tool resources -- reusable building blocks that encapsulate lookups, imports, transforms, and branching behind input/output contracts. Callable from flows, APIs, AI agents, MCP servers, and other tools. Use when creating tools, adding steps, or configuring routing.
celigo
writing-sql
Write SQL queries for Celigo RDBMS exports and imports -- SELECT, INSERT, UPDATE, UPSERT, MERGE, delta, once, and bulk operations across Snowflake, Postgres, MySQL, SQL Server, Oracle, BigQuery, and Redshift. Use when editing rdbms.query or troubleshooting SQL errors.
celigo
configuring-connections
Configure Celigo connections and iClients -- credential and configuration objects that authenticate to external systems. Use when creating or editing connections, choosing auth methods, setting up OAuth, managing iClients (shared credential stores), or troubleshooting connectivity.
celigo
troubleshooting-flows
Diagnose and resolve Celigo flow failures -- total failures, partial errors, stuck jobs, empty runs, and performance issues. Use when a flow is failing, producing errors, returning no data, or running slowly.
celigo
writing-mappings
Write field mappings and transforms in Celigo integrations. Covers Mapper 2.0 (imports), Transformation 2.0 (exports), lookups, response mapping, and Mapper 1.0 (NetSuite/Salesforce). Use when editing mappings[], transform{}, responseMapping, or lookup configurations.
celigo
configuring-imports
Configure Celigo imports -- the destination step that writes records to external systems. Use when creating imports, choosing the adaptor type, setting up field mappings, lookups, upsert logic, AI agent imports, or file-based imports.
celigo
configuring-guardrails
Configure Celigo guardrail resources -- safety and compliance checks that validate data flowing through integrations. Use when creating or editing guardrails for PII detection, content moderation, or AI-based evaluation rules.
celigo
websh
A shell for the web. Navigate URLs like directories, query pages with Unix-like commands. Activate on `websh` command, shell-style web navigation, or when treating URLs as a filesystem.
frames-engineering
wordspace
CLI for bootstrapping and managing wordspace projects
frames-engineering
commit-all
User-invoked via /commit-all only. Gathers the working tree into a single commit on the current branch, no push.
sentimony
building-flows
Build Celigo flows -- pipelines that move data from source systems to destination systems on a schedule or in response to events. Covers scheduling, chaining, error management, and abstract/instance templating. Use when creating, editing, or debugging flows.
celigo
fintech-algorithms
Compute market-data, trading and quantitative analytics with the `fintech-algorithms` npm package — 697 zero-dependency TypeScript algorithms covering statistics and financial-mathematics foundations (mean, median, percentiles, standard deviation, correlation, regression, distributions, z-scores, log returns, volatility, drawdown, Sharpe, value at risk), technical indicators (RSI, MACD, moving averages, Bollinger Bands, ATR, OBV, Stochastic), candlestick and chart patterns, market breadth, bar construction from tick data, OHLC validation and cleaning, corporate actions, index and benchmark construction, market microstructure, matching engines, execution and TCA, statistical time series, credit risk and probability of default, classifier and score validation (ROC, AUC, Brier, calibration), on-chain metrics and EPS analytics, volatility and covariance estimation (GARCH, realized variance, Ledoit-Wolf shrinkage). Use when asked to analyse a price series, compute a statistic or summary, compute or explain an indicator, detect a candlestick or chart pattern, build bars from ticks, validate or clean market data, score or validate a model, wire up a market-data provider, or when writing code that needs any of these calculations to be correct rather than approximated.
islambaraka90
maintaining-agent-context
You MUST use this when auditing, improving, restructuring, or maintaining a repository's agent instruction and context architecture - AGENTS.md, CLAUDE.md and its variants, .claude/rules/, the instruction layer of SKILL.md files, or docs linked from them - including reducing always-loaded context cost, finding stale, duplicated, or conflicting instructions, and keeping Claude Code or Codex project memory aligned with the codebase. Not for documentation written for human readers, and not for authoring or revising a skill itself.
sentimony
flutter-ui-ux
Comprehensive Flutter UI/UX development skill for creating beautiful, responsive, and animated mobile applications. Use when user asks to: (1) Build Flutter UI components or screens (2) Implement animations and transitions (3) Design responsive layouts (4) Create custom widgets and themes (5) Optimize UI performance and accessibility Triggers: "create Flutter UI", "build Flutter screen", "Flutter animations", "responsive Flutter layout", "custom Flutter widgets", "Flutter theme design"
ajianaz
storybook
Storybook 스토리 작성 및 CSF 3.0 베스트 프랙티스 스킬. 다음 상황에서 사용: (1) 새 스토리 파일(.stories.tsx, .stories.ts) 작성 시, (2) 기존 스토리 수정 시, (3) Args, Decorators, Parameters 설정 시, (4) Storybook 설정 파일(.storybook/) 작업 시, (5) 'story', 'stories', 'storybook', 'CSF' 키워드가 포함된 작업 시
dalestudy
layer
Use when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED, or a silently degraded reference set.
layerai
frontend-crafting
You MUST use this when creating, redesigning, reviewing, or polishing a user interface - landing pages, product and dashboard screens, marketing surfaces, component work, visual and UX critique, and design-quality passes over existing frontend code. Not for driving a browser to verify that a local web app works, which belongs to web-debug.
sentimony
layer-image-editing
Use when changing an image that already exists on Layer rather than generating a new one: editing or replacing part of it, inpainting with a mask, outpainting or extending the frame, reframing to another aspect ratio, relighting, restyling, re-rendering from another camera angle, splitting into layers, removing a background, vectorising, or upscaling. Keywords: img2img, edit, inpaint, outpaint, mask, expand, turnaround, upscale, background removal, PSD, layers.
layerai
layer-3d
Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.
layerai
layer-pixel-art
Use when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames. Keywords: pixel art, sprite, sprite sheet, spritesheet, 16-bit, 32x32, walk cycle, animation frames, palette, dithering, pack, split.
layerai
layer-audio
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.
layerai
layer-workflows
Use when running a saved Layer Blueprint workflow rather than a single generation: discovering what workflows a workspace has, reading a workflow's input schema, estimating and executing a run, polling its steps, or cancelling it. Also when a repeatable multi-step pipeline exists for a task, when the user names a workflow, or when a workflow input expects a style or a file. Keywords: workflow, blueprint, pipeline, app, multi-step, run, node graph.
layerai