Agent 工作流
可复用的 Agent 工作流和编排模式
Skills 列表

tilegym-adding-cutile-kernel
Add a new cuTile GPU kernel operator to TileGym. Covers dispatch registration in ops.py, cuTile backend implementation, __init__.py exports, test creation, and benchmark in tests/benchmark. Use when adding, creating, or implementing a new cuTile operator/kernel in TileGym, or when asking how to register a new cuTile op.
nvidia
dicom-series-preflight
Used for header-only preflight of one DICOM series folder before conversion or inference. Not for de-identification or clinical clearance.
nvidia
nemo-mbridge-perf-tp-dp-comm-overlap
Operational guide for enabling TP, DP, and PP communication overlap in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
nvidia
dicom-series-to-volume
Used for converting one CT DICOM series folder to a HU NIfTI volume with affine evidence. Not for multi-frame DICOM or clinical use.
nvidia
vss-ask-video
Use this skill to ask the VSS agent's video_understanding tool a fresh visual question about a recorded clip. Not for prior tool output, search hits, or metadata-answerable questions.
nvidia
nemo-evaluator-plugin
Evaluate models, datasets, and agents with the NeMo Evaluator plugin. Use for metric selection, SDK checks, platform jobs, and result retrieval.
nvidia
earth2studio-install
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment. Do NOT use for writing inference code, choosing models, or PhysicsNeMo questions.
nvidia
dicom-metadata-extract
Used for extracting selected metadata from one DICOM file and flagging standard-tag PHI presence. Not for anonymization or clinical use.
nvidia
nemo-rl-session-memory
Manage durable working-session memory for coding agents. Use when a user asks to preserve or recover agent context across disconnects, VS Code restarts, long-running work, handoffs, or any session where important state should be written periodically under the repo's session directory. Do NOT use for: simple questions, short tasks, one-off commands, linting, or code review.
nvidia
physical-ai-defect-image-generation
Use when the user wants to orchestrate defect image generation with NVIDIA Cosmos AnomalyGen (Cosmos-Predict2-derived) on OSMO for PCBA, metal surface, and glass inspection. The Day 0 path handles cold-start with USD-to-ROI, image-edit augmentation, and AnomalyGen to create initial PCBA datasets. The Day 1 path performs inference and labeling on real images. This skill helps with first-time asset setup, creation of finetuning checkpoints, and configuring deployment. Trigger keywords: defect image generation, dig workflow, dig pipeline, defect image detection workflow, aoi pipeline, aoi anomalygen, usd2roi anomalygen, day 0 pcba, day 1 pcba, day 1 real-photo alignment, day 1 manual roi, metal surface anomaly, glass defect, anomalygen finetune, setup_pcb, setup_metal, setup_glass, setup_pretrained, dig setup, dig datasets, dig pretrained checkpoint, dig image-edit endpoint, cosmos defect generation, cosmos-predict2 defect, cosmos-anomalygen, cosmos predict2 finetune.
nvidia
loop-library
Loopy 的兼容性别名。仅在现有安装或旧指令明确调用 loop-library 时使用;对于新安装和新请求,请使用 Loopy。提供相同的发现、推荐、审计、修复、适配、引导式设计、受限执行、运行复盘、项目 Loop 保存和发布准备工作流。
forward-future
golang-refactoring
Golang refactoring — the safe, at-scale process for restructuring existing Go code: a coverage-adaptive safety net, tool-driven behavior-preserving transforms (gopls Rename/Inline/Extract, `gofmt -r`, `eg`, `gopatch`, `go/analysis` fixers), the Fowler catalog mapped to Go, breaking import cycles, moving types across packages, and a human-in-the-loop workflow of small stacked PRs on a refactoring branch. Apply when code is hard to maintain, a function/type has grown too large, a code smell needs fixing, adding a feature is blocked by the current structure, or the user asks to clean up, refactor, or improve Go code — also for renaming at scale, extracting functions/interfaces, moving code between packages, splitting packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `@golang-project-layout` (splits), `@golang-modernize` (idioms), `@golang-code-style` (control flow), `@golang-design-patterns` (patterns/DI).
samber
golang-gopls
Golang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).
samber
jianying-editor
剪映 (JianYing) AI自动化剪辑的高级封装 API (JyWrapper),提供开箱即用的 Python 接口,支持录屏、素材导入、字幕生成、Web 动效合成及项目导出。全面适配 MacOS (Apple Silicon/Intel) 与 Windows,支持 v5.9+ (draft_info.json) 架构、工程自修复、智能配音字幕及录屏变焦。
luoluoluo22
skill-card-generator
Use only to generate or update a governance skill card for a specified existing agent skill directory. Do not use for explaining, listing, comparing, or discussing skill capabilities.
nvidia
serve-sim
Control and stream a running iOS, iPad, or Apple Watch Simulator with npx serve-sim. Use for simulator preview, taps, gestures, hardware buttons, rotation, camera injection, permissions, accessibility, and CoreAnimation debug.
evanbacon
dart-setup-ffi-assets
指导 Agent 使用 Dart 的 Native Assets Hook 机制(通过 `hook/build.dart` 与 `hook/link.dart`,结合 `package:hooks` 和 `package:native_toolchain_c`),将 C/C++ 源码编译并打包为动态库或静态库(Code Assets)。当用户提出以下需求时使用:“配置 native assets”、“编译 C/C++ 源码”、“打包动态库”、“构建原生 C 代码”、“链接 native assets”、“实现 build.dart 或 link.dart hook”或“在 Dart/Flutter 中集成 C/C++ 互操作”。帮助 Agent 摆脱手动编排编译工具链的繁琐流程,并支持安全且经过哈希校验的预编译二进制下载,或者通过 `package:record_use` 映射实现高级链接器 Tree-Shaking 优化。
flutter
sega
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
bergside
impeccable
A modern, graphic, editorial-poster aesthetic — warm and confident — built on alternating cream and burnt orange sections, an amber brand color.
bergside
claude
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink.
bergside
sketch
A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls.
bergside
fiction
A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations — warm cream backgrounds, big bold custom display typography, saturated brand color blocks, thick black outlines, generously rounded shapes
bergside
riso
A playful, joyful, two-color risograph print aesthetic built on a single warm off-white paper surface running through every section
bergside
immersive
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)
bergside