设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

ui-uitk
Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.
unity-technologies
meta-ads
Plan, build, and optimize Meta advertising campaigns on Facebook and Instagram — campaign structure, audience targeting (core, custom, lookalike), creative formats, pixel setup, retargeting strategy, budget scaling, and ROAS optimization. Use when the user says "Meta ads", "Facebook ads", "Instagram ads", "Facebook advertising", "Meta advertising", "Meta campaigns", "Facebook campaign", "Instagram campaign", "Meta ad strategy", "ROAS", "Meta pixel", "Facebook pixel", "lookalike audiences", "Meta retargeting", "scaling Meta ads", "Facebook ad account", "Meta ads manager", "Facebook ads not working", or wants to run or improve paid social advertising on Facebook or Instagram.
arnabbagxd
competitor-branding
Analyze how competitors present their brand — identity, messaging, positioning, voice, and visual style — to find gaps and opportunities. Use when the user says "competitor brand analysis", "analyze competitor brands", "how do competitors position themselves", "competitor messaging", "competitor identity", "what are competitors saying", "benchmark competitors", "competitive brand landscape", "how do we compare to competitors", "competitive audit", or wants to understand the brand landscape before defining their own position.
arnabbagxd
brand-guidelines
Create a comprehensive brand standards document — covering logo usage, color, typography, voice, messaging, and application rules. Use when the user says "brand guidelines", "brand standards", "brand book", "style guide", "brand guide", "brand manual", "brand rules", "brand documentation", "brand toolkit", "onboarding designers or copywriters", "need a document for the team", "brand consistency across teams", or wants to codify all brand decisions into a reusable reference document.
arnabbagxd
brand-packaging
Create a packaging design brief — structure, visual direction, hierarchy, materials, and unboxing experience. Use when the user says "packaging design", "packaging brief", "product packaging", "packaging direction", "label design", "packaging identity", "unboxing experience", "packaging look and feel", "brief my packaging designer", "packaging for my product", "packaging strategy", "retail packaging", "e-commerce packaging", "what should my packaging look like", or is briefing a designer, agency, or manufacturer on packaging requirements.
arnabbagxd
revenue-centric-design
面向SaaS和初创企业产品的设计手册,涵盖转化、留存和变现——落地页与CRO、引导/激活、降低流失、定价心理学、行为科学策略、功能纪律、定位/ICP、市场推广以及AI时代的差异化。在就产品设计、用户体验、转化、落地页、引导、试用、定价、留存/流失、增长或初创企业/SaaS的定位提供建议时使用。提炼自产品设计师Richard(@richardrx)。不适用于赌博、博彩或赌场产品。
heliocosta-dev
brand-identity
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.
arnabbagxd
router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
gamedev-skills
apple-design
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for distinctive, non-templated work. Use it to audit, review, critique, or improve any mobile app (iOS, Flutter, React Native) or desktop app (macOS, Tauri, Electron) design: design review, UI audit, HIG compliance, accessibility audit, dark mode, Liquid Glass or glassmorphism, navigation structure, onboarding, forms, app icons, generative AI UX, or requests like "make this look less generic". Also use whenever the user shares screenshots, mockups, wireframes, Figma exports, or UI code and wants feedback, even if they only say "review my design" or "is this good UI". Works for SwiftUI, UIKit, AppKit, Flutter, React Native, Tauri, and Electron.
dickwu
n8n-data-tables-official
Use when working with n8n's built-in Data Tables, designing schemas, inserting/updating/upserting rows, deduping, or querying. Triggers on "Data Table", "data table", `n8n-nodes-base.dataTable`, "dedup", "idempotency", "lookup", "persistent state", "store across executions", or any schema design discussion inside n8n.
n8n-io
godot-master
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
thedivergentai
design-brief
通过交互式访谈、代码库探索和体验设计决策创建设计简报。以 Markdown 文件形式保存在项目中。当用户想要编写设计简报、规划新功能或页面、定义 UI 方向或提及“简报”时使用。
julianoczkowski
design-review
根据设计简报和代码库进行结构化设计评审。检查视觉层次、一致性、响应式设计、可访问性和美学还原度。当用户希望进行设计评审、批评、QA验收、润色验收,或在构建后提到“review”时使用。
julianoczkowski
design-tokens
根据所选美学理念生成设计令牌文件(CSS变量或Tailwind配置),包含亮色和暗色模式调色板、间距比例、字体层级和组件级令牌。适用于启动新项目、建立视觉系统、设置令牌或提及“令牌”或“设计系统”时使用。
julianoczkowski
grill-me
对用户的计划或设计进行无休止的追问,直到达成共识,解决决策树的每个分支。当用户想要对计划进行压力测试、接受设计挑战、质疑方法或提到“拷问我”时使用。
julianoczkowski
sf-industry-commoncore-omniscript
OmniStudio OmniScript creation and validation with 120-point scoring. Use when building guided digital experiences, multi-step forms, or interactive processes that orchestrate Integration Procedures and Data Mappers. TRIGGER when: user creates OmniScripts, designs step flows, configures element types, or reviews existing OmniScript configurations. DO NOT TRIGGER when: building FlexCards (use sf-industry-commoncore-flexcard), creating Integration Procedures directly (use sf-industry-commoncore-integration-procedure), or analyzing dependencies (use sf-industry-commoncore-omnistudio-analyze).
jaganpro
sf-diagram-nanobananapro
AI-powered image generation for Salesforce visuals via Nano Banana Pro. TRIGGER when: user asks for PNG/SVG output, UI mockups, wireframes, visual ERDs, or says "generate image" / "create mockup". DO NOT TRIGGER when: text-based Mermaid diagrams (use sf-diagram-mermaid), or non-visual documentation tasks.
jaganpro
sf-lwc
Lightning Web Components with PICKLES methodology and 165-point scoring. TRIGGER when: user creates/edits LWC components, touches lwc/**/*.js, .html, .css, .js-meta.xml files, or asks about wire service, SLDS, or Jest LWC tests. DO NOT TRIGGER when: Apex classes (use sf-apex), Aura components, or Visualforce.
jaganpro
bencium-innovative-ux-designer
Develop an independent visual language and turn the human-chosen direction into a production-ready graphic, brand, campaign, publication, web, or product system. Use when originality and differentiation matter enough to escape generic AI and Big Tech aesthetics. Guides a minimum-evidence start, ten isolated typography-led HTML design directions made only from type, color, and space, visual-first human judgement, explicit commitment, and concrete Round 2 production. Do not use for routine UI fixes, small components, or applying an existing design system.
bencium
developing-genkit-dart
生成代码并提供 Genkit Dart SDK 的文档。当用户要求使用 Dart 构建 AI 代理、使用 Genkit 流程或将 LLM 集成到 Dart/Flutter 应用程序时使用。
firebase
developing-genkit-go
使用 Genkit 在 Go 中开发 AI 驱动的应用程序。当用户要求使用 Genkit 在 Go 中构建 AI 功能、代理、流程或工具,或处理涉及生成、提示、流式传输、工具调用或模型提供商的 Genkit Go 代码时使用。
firebase
scandinavian-design
Apply a refined Scandinavian visual system with a neutral black-and-white foundation, restrained sans-serif typography, purposeful product imagery, generous spacing, clear page chapters, and minimal decoration. Use when the user invokes /scandinavian-design or requests a Nordic, monochrome, calm, spacious, restrained, or minimalist interface.
ericzakariasson
rams
Run accessibility and visual design review on components. Use when reviewing UI code for WCAG compliance and design issues.
brianlovin
responsive-web-design
Create responsive layouts using CSS Grid, Flexbox, media queries, and mobile-first design. Use when building adaptive interfaces that work across all devices.
aj-geddes