设计与 UI

界面设计、视觉系统和产品 UI

628 个 Skills 可用

Skills 列表

evaluate

evaluate

139design-ui

Structured UX evaluation that produces quantitative assessments, identifies specific issues, and routes to the right Intent skill for resolution. Part of the Intent design strategy system. Runs heuristic evaluations, cognitive walkthroughs, anti-pattern detection, and task success analysis. Scores, categorizes, and prioritizes findings — then maps every issue to the skill that fixes it. Trigger on: UX review, design audit, heuristic evaluation, usability assessment, "review this design", "what's wrong with this", "evaluate the experience", "is this accessible", "check for dark patterns", "how good is this UX", "rate this design", "find the problems", or any request to systematically assess the quality of a user experience. This is the diagnostic entry point of the Intent system — the UX doctor that diagnoses issues and refers to specialists.

ghaida avatarghaida
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investigate

investigate

139design-ui

Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.

ghaida avatarghaida
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specify

specify

139design-ui

Bridges design and engineering by producing detailed specs, organized handoff packages, asset inventories, and cross-functional documentation. Part of the Intent design strategy system. Trigger when: writing design specs, preparing engineering handoffs, documenting for development, creating design reviews, writing test plans, building copy matrices, addressing edge cases, aligning stakeholders, packaging designs "for engineering," or saying "write the spec," "prepare the handoff," "document this," or "what do we need for design review?"

ghaida avatarghaida
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fortify

fortify

139design-ui

Harden designs for real-world use by systematically identifying and designing for every condition outside the happy path. Part of the Intent design strategy system. Covers state inventories, error recovery, empty states, loading patterns, first-run experiences, stress testing, internationalization readiness, and latency handling. Trigger on: edge cases, error states, empty states, loading states, first-run experience, onboarding, offline mode, "what happens when", "what if the user", "stress test this", "what could go wrong", "harden this design", "edge case review", "what are the failure modes", zero states, timeout handling, or any question about how a design behaves outside ideal conditions. The happy path is a fantasy — this skill designs for the world your users actually live in.

ghaida avatarghaida
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articulate

articulate

139design-ui

Design the words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips, voice and tone frameworks, and content models. UX writing and content strategy as a deep discipline. Trigger when writing or reviewing UI copy, error messages, empty states, onboarding text, CTAs, tooltips, confirmation dialogs, or any user-facing text in a product. Also trigger for voice and tone frameworks, content models, microcopy patterns, inclusive language guidance, or asking "what should this say?" and "how should we sound?" Use this skill any time the words in an interface are the problem — not the flow they live in, not the structure they navigate, not the visual presentation.

ghaida avatarghaida
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blueprint

blueprint

139design-ui

Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.

ghaida avatarghaida
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include

include

139design-ui

Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.

ghaida avatarghaida
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localize

localize

139design-ui

Adapts experiences across cultures and languages — not just translation, but cultural reconception. Part of the Intent design strategy system. When a product enters a new market, everything is in play: information density, navigation patterns, color meaning, icon comprehension, date formats, trust signals, payment flows, and the fundamental assumptions about how people make decisions. Trigger when: planning international expansion, auditing i18n readiness, adapting designs for RTL languages, reviewing cultural assumptions in a design, preparing localization test plans, or when someone says "we need to launch in [country]" and the plan is "just translate it." Also trigger for compliance reviews across markets (GDPR, PIPL, accessibility laws).

ghaida avatarghaida
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transpose

transpose

139design-ui

Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.

ghaida avatarghaida
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intent

intent

138design-ui

The entry point for Intent, a UX and design strategy system. Sets project context, routes to specialized skills, and loads foundational UX knowledge. Activate when starting any UX or product design work, setting project context, routing to other skills, evaluating an existing product's UX, or when the user asks about design intent, user experience strategy, ethical design, dark patterns, or design systems thinking.

ghaida avatarghaida
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journey

journey

138design-ui

Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.

ghaida avatarghaida
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validate-changes-match-specs

validate-changes-match-specs

128design-ui

验证分支或拉取请求的实现是否与引入的产品、技术、安全及相关规范匹配。在审查或完成规范驱动的变更并解决已检入规范与实现之间的不匹配时使用。

warpdotdev avatarwarpdotdev
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pixel-art-sprites

pixel-art-sprites

128design-ui

Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.

omer-metin avataromer-metin
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pr-walkthrough

pr-walkthrough

125design-ui

Generate a static interactive D3 walkthrough of a pull request. Use when the user wants a zoomable PR map, graph/canvas PR orientation, or alternate visualization of PR system components, data flow, code dependencies, and user actions.

warpdotdev avatarwarpdotdev
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spec-driven-implementation

spec-driven-implementation

124design-ui

驱动以规范为先的工作流程,用于实现重要功能:在实现前编写 PRODUCT.md,必要时编写 TECH.md,并在实现过程中保持两份规范更新。适用于开始一个重大功能、规划由智能体驱动的实现,或用户希望将产品和技术规范纳入版本控制时使用。

warpdotdev avatarwarpdotdev
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write-product-spec

write-product-spec

124design-ui

编写一份针对 Warp 中重要用户面向功能的 PRODUCT.md 规范,侧重于详细行为和验证。当用户要求产品规范、期望行为文档或 PRD,希望在实现前定义功能行为,或者功能足够复杂或行为模糊以至于书面规范能改进实现或审查时使用。

warpdotdev avatarwarpdotdev
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write-tech-spec

write-tech-spec

124design-ui

在调研当前代码库和实现约束后,为Warp的重要功能编写TECH.md规范。当用户要求编写与技术规范、实现计划或与产品规范相关的架构文档时使用。

warpdotdev avatarwarpdotdev
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game-ui-design

game-ui-design

120design-ui

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

omer-metin avataromer-metin
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ui-design

ui-design

116design-ui

Designs and builds React/Next/Tailwind UI and audits visual and interaction defects. Use when asked to "build a landing page", "extract our design system", "add dark mode", "make this responsive", "remove UI slop", or "audit this component". For product decisions use product-design; for browser measurements use ui-verification; for motion use ui-animation.

mblode avatarmblode
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liquid-theme-standards

liquid-theme-standards

115design-ui

CSS, JavaScript, and HTML coding standards for Shopify Liquid themes. Covers BEM naming inside stylesheet tags, design tokens, CSS custom properties, Web Components for themes, defensive CSS, and progressive enhancement. Use when writing CSS/JS/HTML in .liquid files or theme asset files.

benjaminsehl avatarbenjaminsehl
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r3f-animation

r3f-animation

114design-ui

Animate React Three Fiber objects with useFrame, damping, and GLTF clips. Use for procedural motion, animation transitions, or demand-loop animation; use physics guidance for collision-driven movement.

enzed avatarenzed
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r3f-lighting

r3f-lighting

114design-ui

Light React Three Fiber scenes with direct lights, environment maps, and shadows. Use for light placement, image-based lighting, shadow artifacts, and lighting performance.

enzed avatarenzed
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apollo-federation

apollo-federation

106design-ui

Guide for authoring Apollo Federation subgraph schemas. Use this skill when: (1) creating new subgraph schemas for a federated supergraph, (2) defining or modifying entities with @key, (3) sharing types/fields across subgraphs with @shareable, (4) working with federation directives (@external, @requires, @provides, @override, @inaccessible), (5) troubleshooting composition errors, (6) any task involving federation schema design patterns.

apollographql avatarapollographql
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flutter-adaptive-ui

flutter-adaptive-ui

104design-ui

Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.

madteacher avatarmadteacher
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