设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

cro-methodology
审计网站和落地页的转化问题,并设计基于证据的A/B测试。当用户提到“落地页转化率低”、“转化率”、“A/B测试”、“访客为何离开”、“异议处理”、“跳出率”、“转化漏斗”、“提高注册量”或“用户加入购物车但不购买”时使用。也适用于诊断注册量低的原因、设计实验假设或审计结账流程中的摩擦点。涵盖漏斗映射、说服资产和异议/反异议框架。如需整体营销策略,请参考one-page-marketing。如需可用性问题,请参考ux-heuristics。
wondelai
microinteractions
设计那些微小的细节——触发器、规则、反馈、循环和模式——它们将优秀产品与伟大产品区分开来。当用户提到“微交互”、“按钮反馈”、“加载状态”、“开关设计”、“动画细节”、“状态切换”、“输入反馈”、“界面感觉死板”、“让界面响应更灵敏”或“为交互增加精致感”时使用。在设计表单验证响应、进度指示器、确认对话框或任何用户期望即时反馈的元素时也会触发。涵盖触发器设计、状态规则、反馈机制和渐进式循环。如需整体UI精致化,请参考 refactoring-ui。如需可供性设计,请参考 design-everyday-things。
wondelai
app-store-featured
When the user wants to get featured on the App Store or understand the editorial process. Also use when the user mentions "get featured", "App Store editorial", "App of the Day", "Today tab", "Apple featuring", or "how to get Apple to feature my app". For launch strategy, see app-launch. For ASO optimization, see aso-audit.
eronred
screenshot-optimization
When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.
eronred
monetization-strategy
当用户想要设计或优化其应用的变现策略——定价、付费墙、订阅或应用内购买时使用。当用户提到“定价”、“付费墙”、“订阅”、“IAP”、“如何变现”、“收入优化”、“免费试用”或“转化为付费”时也使用。关于留存影响,请参见retention-optimization。关于竞争定价,请参见competitor-analysis。
eronred
ios-hig-design
设计遵循苹果人机界面指南的原生 iOS 界面。当用户提到“iPhone 应用”、“iPad 布局”、“SwiftUI”、“UIKit”、“灵动岛”、“安全区域”、“HIG 合规”、“SF Symbols”、“触觉反馈”、“iOS 无障碍”、“让我的应用感觉原生”或“遵循苹果设计指南”时使用。在构建 iOS 的标签栏、导航堆栈、表单或模态视图、实现深色模式或适配不同屏幕尺寸的布局时也触发。涵盖导航模式、无障碍、SF Symbols 和平台惯例。关于通用 UI 优化,请参见 refactoring-ui。关于可供性设计,请参见 design-everyday-things。
wondelai
top-design
打造Awwwards级别获奖级沉浸式网页体验。当用户提及“Awwwards品质”、“让我的网站惊艳”、“滚动动画”、“视差叙事”、“电影级网页设计”、“作品集网站”或“品牌体验”时使用。也可用于将标准落地页提升为令人难忘的数字体验。涵盖戏剧性排版、有目的性的动效、基于滚动的构图以及性能优化的动画。基础UI请参考refactoring-ui,字体选择请参考web-typography。
wondelai
ux-heuristics
使用启发式分析评估和改进界面可用性。当用户提到“可用性审计”、“用户感到困惑”、“表单可用性”、“导航问题”、“尼尔森启发式”、“认知走查”或“这个容易用吗”时使用。也适用于审查设计中的可用性问题、提高表单完成率、或评估信息架构和导航。涵盖克鲁格定律、尼尔森10条启发式、严重性评级、暗模式识别和可访问性。如需视觉设计修复,请参见 refactoring-ui。如需转化导向的审计,请参见 cro-methodology。
wondelai
logo-generator
Generate professional SVG logos and high-end showcase images. Use when the user wants to: (1) Create a logo or icon for their product/brand, (2) Generate logo design concepts based on product information, (3) Create professional logo showcase presentations with multiple background styles, (4) Export logos in various formats (SVG, PNG), or (5) Iterate on logo designs with different visual styles. Supports geometric patterns, dot matrix designs, line systems, and mixed compositions. Generates showcase images using Nano Banana (Gemini image generation) with 12 professional background styles.
op7418
web-typography
为网页项目选择、搭配并实现字体。当用户提及“字体搭配”、“选择哪种字体”、“行高”、“响应式排版”、“网页字体加载”、“字体层级”、“可变字体”、“FOUT/FOIT”、“排版比例”或“文字难以阅读”时使用。在系统字体与网页字体之间做选择、优化字体加载性能、或设计可读性强的长文内容时也会触发。涵盖可读性评估、CSS实现和性能优化。如需整体UI设计系统,请参考 refactoring-ui。如需戏剧化的排版体验,请参考 top-design。
wondelai
better-ui
设计工程原则,让界面感觉更精致。在构建UI组件、审查前端代码、实现动画、悬停状态、阴影、边框、微交互、进入/退出动画、选择或审查图标,或任何视觉细节工作时使用。触发条件:UI打磨、设计细节、“让它感觉更好”、“感觉不对劲”、交错动画、边框半径、光学对齐、图像轮廓、盒阴影、图标、图标描边粗细、图标状态、动效克制。
jakubkrehel
better-typography
Web 排版,涵盖字体选择、间距、换行和可访问性。在挑选或搭配字体、配置可变字体或 OpenType 特性、设置字号层级、检查标题层级、为组件中的文本设置样式、截断文本、设置下划线、选中状态、占位符或光标样式,或审查前端代码中的排版时使用。触发条件:排版、字体、字体格式、woff2、可变字体、font-weight、opentype、font-feature-settings、letter-spacing、line-height、字号层级、标题层级、标题级别、表格数字、text-wrap、截断、line clamp、下划线、text-decoration、文本选中、iOS 输入缩放、字体平滑、文本对比度、行长、行宽、text-box、智能标点、首字下沉。
jakubkrehel
portfolio-case-study-writer
将简历要点转化为详细的投资组合案例研究
paramchoudhary
creative-portfolio-resume
在视觉设计与ATS兼容性之间取得平衡,适用于创意岗位
paramchoudhary
design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
zanwei
ai-product-strategy
Help users decide where to apply AI effectively, manage the transition from deterministic to probabilistic software, and build long-term defensibility through verticalization and proprietary data.
refoundai
writing-prds
帮助用户将抽象想法转化为可执行的项目规格,使工程和设计团队在问题与成功指标上达成一致。
refoundai
manimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
adithya-s-k
pdfkit
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signature widgets), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
dpearson2699
gamekit
Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.
dpearson2699
carplay
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
dpearson2699
passkit
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments.
dpearson2699
spritekit
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
dpearson2699
avkit
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.
dpearson2699