测试与 QA
测试、调试、验证和质量工作流
Skills 列表

mspm0-ccs
Tool-neutral CLI agent rules for TI MSPM0 development with Code Composer Studio, Keil/uVision, CMake/GCC/OpenOCD, SysConfig, and DriverLib. Use when an agent needs to inspect or modify MSPM0 projects, edit .syscfg configuration, avoid generated SysConfig/build files, use DriverLib APIs, validate SysConfig output, package reusable MSPM0 examples, or work on NUEDC-style MSPM0 embedded firmware.
mc3545dada
playwright-skill
Generates production-grade Playwright automation scripts and E2E tests in TypeScript, JavaScript, Python, Java, or C#. Supports local execution and TestMu AI cloud across 3000+ browser/OS combinations and real mobile devices. Use when the user asks to write Playwright tests, automate browsers, run cross-browser tests, test on real devices, debug flaky tests, mock APIs, or do visual regression. Triggers on: "Playwright", "E2E test", "browser test", "run on cloud", "cross-browser", "TestMu", "LambdaTest", "test my app", "test on mobile", "real device".
lambdatest
vitest-skill
Generates Vitest tests in JavaScript/TypeScript with Vite-native speed. Jest-compatible API with ESM support and HMR. Use when user mentions "Vitest", "vi.mock", "vitest.config". Triggers on: "Vitest", "vi.mock", "vi.fn", "Vite test", "vitest config".
lambdatest
codspeed-optimize
Autonomously optimize code for performance using CodSpeed benchmarks, flamegraph analysis, and iterative improvement. Use this skill whenever the user wants to make code faster, reduce CPU usage, optimize memory, improve throughput, find performance bottlenecks, or asks to 'optimize', 'speed up', 'make faster', 'reduce latency', 'improve performance', or points at a CodSpeed benchmark result wanting improvements. Also trigger when the user mentions a slow function, a regression, or wants to understand where time is spent in their code.
codspeedhq
codspeed-setup-harness
Set up performance benchmarks and CodSpeed harness for a project. Use this skill whenever the user wants to create benchmarks, add performance tests, set up CodSpeed, configure codspeed.yml, integrate a benchmarking framework (criterion, divan, pytest-benchmark, vitest bench, go test -bench, google benchmark), or when the user says 'add benchmarks', 'set up perf tests', 'create a benchmark', 'benchmark this', or wants to measure performance of their code for the first time. Also trigger when the optimize skill needs benchmarks that don't exist yet.
codspeedhq
tdd
Test-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.
brianlovin
ue-ai-navigation
Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions 'AAIController', 'UBTTaskNode', 'ExecuteTask', 'FinishLatentTask', 'UBlackboardComponent', 'FBlackboardKeySelector', 'UAIPerceptionComponent', 'FAIStimulus', 'UAISenseConfig_Sight', 'MoveTo', 'UNavigationSystemV1', 'ProjectPointToNavigation', 'UNavArea', 'ANavLinkProxy', 'UEnvQueryManager', 'FEnvQueryRequest', 'EQS', 'navmesh', 'USmartObjectSubsystem' or 'ZoneGraph'. For State Tree authoring, see ue-state-trees; for Mass crowds, see ue-mass-entity; for the movement component that executes paths, see ue-character-movement.
quodsoler
ue-async-threading
Use when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the user mentions 'UE::Tasks::Launch', 'FPipe', 'FTaskEvent', 'AsyncTask', 'Async()', 'TFuture', 'TPromise', 'ParallelFor', 'FRunnable', 'FAsyncTask', 'FCriticalSection', 'FRWLock', 'UE::FMutex', 'TMpscQueue', 'IsInGameThread', 'FTSTicker', 'SetTimer', 'thread safety'. For async asset loading, see ue-data-assets-tables; for smart pointers and GC lifetime, see ue-cpp-foundations.
quodsoler
ue-game-features
Use when building, activating or debugging Game Feature plugins and modular gameplay. Also use when the user mentions 'GameFeatureAction', 'UGameFeatureData', 'GameFeaturesSubsystem', 'LoadAndActivateGameFeaturePlugin', 'BuiltInInitialFeatureState', 'ExplicitlyLoaded', '.uplugin', 'GameFrameworkComponentManager', 'AddReceiver', 'AddComponentRequest', 'AddExtensionHandler', 'NAME_GameActorReady', 'init state', 'UPawnComponent', 'ModularGameplay', 'experience system' or 'Lyra-style modular architecture'. For plugin modules and Build.cs wiring, see ue-module-build-system; for component fundamentals, see ue-actor-component-architecture.
quodsoler
ue-mass-entity
Use when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. Also use when the user mentions 'MassEntity', 'UMassProcessor', 'FMassEntityQuery', 'ForEachEntityChunk', 'FMassEntityManager', 'FMassFragment', 'FMassTag', 'FTransformFragment', 'UMassObserverProcessor', 'ObservedTypes', 'Defer', 'archetype', 'AMassSpawner', 'entity config asset', 'MassCrowd', 'ISM crowd', 'entity relations', or 'thousands of agents'. For State Tree behavior on entities, see ue-state-trees; for ZoneGraph and Smart Objects, see ue-ai-navigation; for thread-safety rules, see ue-async-threading.
quodsoler
rust-skills
Comprehensive Rust coding guidelines with 265 rules across 26 categories. Use when writing, reviewing, or refactoring Rust code. Covers ownership, error handling, async patterns, concurrency, unsafe code, API design, memory optimization, performance, numeric safety, conversions, serde, pattern matching, macros, closures, observability, testing, and common anti-patterns. Invoke with /rust-skills.
leonardomso
root-cause-analysis
Conduct systematic root cause analysis to identify underlying problems. Use structured methodologies to prevent recurring issues and drive improvements.
aj-geddes
mobile-app-testing
Comprehensive mobile app testing strategies for iOS and Android. Covers unit tests, UI tests, integration tests, performance testing, and test automation with Detox, Appium, and XCTest.
aj-geddes
logging-best-practices
Implement structured logging with JSON formats, log levels (DEBUG, INFO, WARN, ERROR), contextual logging, PII handling, and centralized logging. Use for logging, observability, log levels, structured logs, or debugging.
aj-geddes
visual-regression-testing
Detect unintended visual changes in UI by comparing screenshots across versions. Use for visual regression, screenshot diff, Percy, Chromatic, UI testing, and visual validation.
aj-geddes
e2e-testing-automation
Build end-to-end automated tests that simulate real user interactions across the full application stack. Use for E2E test, Selenium, Cypress, Playwright, browser automation, and user journey testing.
aj-geddes
react-component-architecture
Design scalable React components using functional components, hooks, composition patterns, and TypeScript. Use when building reusable component libraries and maintainable UI systems.
aj-geddes
image-optimization
Optimize images for web to reduce file size without sacrificing quality. Use compression, modern formats, and responsive techniques for faster loading.
aj-geddes
log-analysis
Analyze application and system logs to identify errors, patterns, and root causes. Use log aggregation tools and structured logging for effective debugging.
aj-geddes
github-actions-workflow
Build comprehensive GitHub Actions workflows for CI/CD, testing, security, and deployment. Master workflows, jobs, steps, and conditional execution.
aj-geddes
performance-testing
Design and execute performance tests to measure response times, throughput, and resource utilization. Use for performance test, load test, JMeter, k6, benchmark, latency testing, and scalability analysis.
aj-geddes
database-query-optimization
Improve database query performance through indexing, query optimization, and execution plan analysis. Reduce response times and database load.
aj-geddes
accessibility-testing
Test web applications for WCAG compliance and ensure usability for users with disabilities. Use for accessibility test, a11y, axe, ARIA, keyboard navigation, screen reader compatibility, and WCAG validation.
aj-geddes
unit-testing-framework
Write comprehensive unit tests with high coverage using testing frameworks like Jest, pytest, JUnit, or RSpec. Use when writing tests for functions, classes, components, or establishing testing standards.
aj-geddes