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346 results for "ai coding"

msw-scripting
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
msw-git
msw-ui-system
MSW `.ui` single entry point — design + component API + builder + runtime. Anchor/pivot/RectTransform, UIGroup/CanvasGroup hierarchy, layout recipes (HUD/popup/toast/menu/inventory/scroll-list), full API tables for ButtonComponent/TextGUIRendererComponent/SpriteGUIRendererComponent/ScrollLayoutGroup/GridView/TextInput/Slider/Mask/AvatarGUIRenderer + UI enums (AlignmentType/TextOverflowMode/ImageType/FillAmount), `.mlua` runtime patterns (popup open-close, toast, HP bar, GridView, drag, tab, cooldown, world nametag), UI-client-only caveats (nil on server, no RPC), `.ui`↔`.mlua` UUID auto-binding (write+injectBindings), resolution/safe-area/touch. UIBuilder (msw_ui_builder.cjs): all node types (empty/panel/text/sprite/button/slider/scrollLayout/textInput/group/mask/gridView/avatar/skeleton etc.), component add/replace/patch/remove, 13 anchor presets+stretch, auto-inject .mlua UUID bindings after write.
msw-git
msw-painter
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via the msw-mcp asset upload tool to obtain a sprite RUID (if no upload tool is connected, guide the user to register it through Maker). Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
msw-git
msw-behaviourtree
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode`/`CompositeNode` to build a compact catalog of custom action/decorator/composite UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
msw-git
coding-agent
Delegate coding work to Codex, Claude Code, or OpenCode as background workers; not simple edits or read-only code lookup.
steipete
flox-environments
Create reproducible, cross-platform (macOS/Linux) development environments with Flox, a declarative Nix-based environment manager. Use when setting up project toolchains for any language, installing system-level dependencies (compilers, databases, native libs like openssl/BLAS), pinning exact package versions for a team, running local services (PostgreSQL, Redis, Kafka), onboarding developers with one command, or solving 'works on my machine' problems — including agent/vibe-coding setups that need project-scoped tools without sudo. Also use when the user mentions .flox/, manifest.toml, flox activate, or FloxHub.
affaan-m
subagent-driven-development
当需要在当前会话中执行包含独立任务的实施计划时使用
obra
verification-before-completion
在即将声称工作已完成、已修复或通过,但在提交或创建PR之前使用——需要先运行验证命令并确认输出,然后才能做出任何成功的声明;始终先有证据,后有断言。
obra
receiving-code-review
用于接收代码审查反馈时,在实施建议之前,特别是当反馈看起来不清晰或技术上可疑时——需要技术严谨性和验证,而非表演性同意或盲目实施
obra
writing-skills
当需要创建新技能、编辑现有技能或在部署前验证技能是否正常工作时使用
obra
dispatching-parallel-agents
当面临2个以上独立任务且无需共享状态或顺序依赖时使用
obra
finishing-a-development-branch
当实现完成、所有测试通过,需要决定如何整合工作时使用——通过提供合并、PR或清理的结构化选项来指导开发工作的完成
obra
using-git-worktrees
在开始需要与当前工作区隔离的功能开发或执行实现计划之前使用——确保通过原生工具或git worktree回退方式存在一个隔离的工作区
obra
agent-eval
Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics
affaan-m
claude-devfleet
Orchestrate multi-agent coding tasks via Claude DevFleet — plan projects, dispatch parallel agents in isolated worktrees, monitor progress, and read structured reports.
affaan-m
search-first
Research-before-coding workflow. Search for existing tools, libraries, and patterns before writing custom code. Invokes the researcher agent.
affaan-m
cpp-coding-standards
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
affaan-m
java-coding-standards
Java coding standards for Spring Boot and Quarkus services: naming, immutability, Optional usage, streams, exceptions, generics, CDI, reactive patterns, and project layout. Automatically applies framework-specific conventions.
affaan-m
coding-standards
Baseline cross-project coding conventions for naming, readability, immutability, and code-quality review. Use detailed frontend or backend skills for framework-specific patterns.
affaan-m
karpathy-guidelines
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
multica-ai
frontend-skill
Create visually strong landing pages, websites, and app UIs with restrained composition. OpenAI's production frontend playbook.
nexu-io
apple-hig
Apple Human Interface Guidelines as 14 agent skills covering platforms, foundations, components, patterns, inputs, and technologies for iOS, macOS, visionOS, watchOS, and tvOS.
nexu-io
design-review
Designer Who Codes: visual audit then fixes with atomic commits and before/after screenshots. Useful for tightening shipped UI before launch.
nexu-io
hatch-pet
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.
nexu-io