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296 results for "animation"

review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
nexu-io
hyperframes-animation
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
calesthio
svg-character-animation
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
calesthio
character-animation-qa
Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.
calesthio
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
calesthio
animations
Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.
phaserjs
gsap-framer-scroll-animation
当用户想要构建滚动动画、滚动效果、视差、滚动触发的元素显现、固定区域、水平滚动、文本动画或任何与滚动位置相关的动效时,请使用此技能——适用于原生JS、React或Next.js。涵盖GSAP ScrollTrigger(固定、跟随滚动、吸附、时间线、水平滚动、ScrollSmoother、matchMedia)和Framer Motion / Motion v12(useScroll、useTransform、useSpring、whileInView、variants)。即使用户只说“滚动时动画”、“滚动时淡入”、“像苹果官网那样滚动”、“视差效果”、“粘性区域”、“滚动进度条”或“入场动画”,也应使用此技能。同时适用于Copilot中生成GSAP或Framer Motion代码的提示模式。与premium-frontend-ui技能配合使用,以获得创意理念和设计层面的精良效果。
github
hyperframes-animation
HyperFrames 的所有动画知识——原子运动规则、多阶段场景蓝图、场景过渡、更广泛的动效设计技巧,以及七种运行时适配器(默认 GSAP,外加 Lottie、Three.js、Anime.js、CSS 关键帧、Web Animations API、TypeGPU)。用于任何动效或动画任务:选择 2-4 条规则进行组合,或加载蓝图,或查询运行时特定 API(例如 GSAP 缓动函数 / Lottie 播放器 / Three.js 混合器)。HyperFrames 原生特性:单一暂停时间线,可安全定位,确定性。
heygen-com
find-animation-opportunities
搜索代码库或UI中缺少动画但应该添加动画的位置,并拒绝所有不应该添加动画的位置。只读;它提出带有精确值的动效方案,但不实现。当用户询问“这里可以添加什么动画?”或希望“让这个界面更有活力”时使用。如需修复现有动画,请改用 improve-animations 或 review-animations。
emilkowalski
improve-animations
以资深动效顾问的身份审查代码库的动画和动效代码,然后生成优先级排序的审计报告和自包含的实现计划,供其他代理(或更便宜的模型)执行。仅对源代码进行只读操作——它规划改进,但不应用这些改进。当用户要求“改进动画”、“审计动效”、“让这个应用感觉更好”,或者想要一个动画修复路线图(而非审查单个差异)时使用。
emilkowalski
animation-vocabulary
反向查找术语表,将关于网页动画或动态效果的模糊描述转化为精确术语(例如“弹出窗口打开时的弹跳效果”→“Pop in”;“iOS 橡皮筋滚动”→“Rubber-banding”)。当用户问“那个叫什么……”,或描述一个动态效果但不知道其名称,并希望获得正确的词汇来向 AI 或设计师描述时使用。用于命名效果,而非设计或构建效果。
emilkowalski
3d-animation-short-generator
Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.
minimax-ai
web-animation-design
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
vercel-labs
review-animations
根据 Emil Kowalski 的设计工程哲学,审查动画和动效代码,要求达到高工艺标准。默认标记问题;通过需要证明。
emilkowalski
threejs-animation
Three.js动画 - 关键帧动画、骨骼动画、形态目标、动画混合。用于动画对象、播放GLTF动画、创建程序化运动或混合动画。
cloudai-x
disney-animation-rule-skill
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.
vibe-motion
compose-animations
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
chrisbanes
swiftui-animation
Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.
dpearson2699
godot-animation-player
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
thedivergentai
lottie-animations
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
freshtechbro
ue-animation-system
Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.
quodsoler
css-animation-creator
Create professional CSS animations, transitions, micro-interactions, and complex motion design. Use when adding animations, hover effects, loading states, page transitions, scroll animations, or any motion design work.
onewave-ai
swiftui-animation
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
jamesrochabrun
emilkowal-animations
Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.
pproenca