Design & UI
Interface design, visual systems, and product UI
Skills List

ui-designer
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
daymade
threejs-game-director
Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI, debug/profile, and QA/release, plus 3D/image/audio generators for characters, vehicles, weapons, buildings, props, skies, textures, logos, icons, GUI art, and SFX/voice. Keeps skill-loading, reference, asset-sourcing, and phase ledgers so users never choose skills manually.
majidmanzarpour
threejs-game-ui-designer
Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
majidmanzarpour
threejs-aaa-graphics-builder
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.
majidmanzarpour
threejs-gameplay-systems
Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.
majidmanzarpour
app-store-preflight-skills
Scan an iOS/macOS Xcode project for common App Store rejection patterns before submission. Use when preparing an app for App Store review, after receiving a rejection from Apple, or when auditing metadata, subscriptions, privacy manifests, entitlements, or design compliance. Integrates with the asc CLI for metadata inspection.
truongduy2611
better-ui
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, choosing or reviewing icons, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
jakubkrehel
better-typography
Web typography from choosing fonts to spacing, wrapping and accessibility. Use when picking or pairing typefaces, configuring variable fonts or OpenType features, setting up a type scale, checking heading hierarchy, styling text in components, truncating text, styling underlines, selection, placeholders or carets, or reviewing frontend code for typography. Triggers on typography, fonts, font formats, woff2, variable fonts, font-weight, opentype, font-feature-settings, letter-spacing, line-height, type scale, heading hierarchy, heading levels, tabular numbers, text-wrap, truncation, line clamp, underlines, text-decoration, text selection, iOS input zoom, font smoothing, text contrast, measure, line length, text-box, smart punctuation, drop cap.
jakubkrehel
portfolio-case-study-writer
Transform resume bullets into detailed portfolio case studies
paramchoudhary
creative-portfolio-resume
Balance visual design with ATS compatibility for creative roles
paramchoudhary
stakeholder-alignment
Help users master the art of leading without formal authority by identifying stakeholder incentives, neutralizing conflict through connection, and using co-creation to build shared ownership.
refoundai
evaluating-trade-offs
Help users navigate complex product decisions by weighing competing priorities and calculating long-term value. This skill covers build-vs-buy logic, technical debt evaluation, and communicating tradeoffs to senior leadership.
refoundai
career-transitions
Help users evaluate new opportunities, manage professional identity shifts, and transition into roles that maximize both impact and personal fulfillment.
refoundai
retention-engagement
Help users identify the drivers of long-term retention and implement behavioral mechanics that keep customers coming back. This guide focuses on measuring the survival curve of users and optimizing the product environment for high frequency usage.
refoundai
design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
zanwei
ai-product-strategy
Help users decide where to apply AI effectively, manage the transition from deterministic to probabilistic software, and build long-term defensibility through verticalization and proprietary data.
refoundai
writing-prds
Help users transform abstract ideas into actionable project specs that align engineering and design teams on the problem and success metrics.
refoundai
qiaomu-mondo-poster-design
一句话生成大师级海报、书籍封面、专辑封面和各类设计作品。无需懂PS、配色或艺术史,AI自动选择最佳风格(基于33+位传奇设计师)。支持多平台多比例:公众号封面(21:9)、小红书配图(3:4)、文章配图(16:9)、书籍封面(9:16)、专辑封面(1:1)、电影海报(9:16)。包含AI提示词优化、风格对比、图生图转换功能。触发词:"Mondo风格"、"书籍封面设计"、"专辑封面"、"海报设计"、"读书笔记配图"、"公众号封面"、"小红书配图"、"文章配图"。One-sentence generation of master-level posters, book covers, album covers and designs. 33+ legendary designer styles with multi-platform aspect ratio support (21:9, 16:9, 3:4, 1:1, 9:16).
joeseesun
csharp-concurrency-patterns
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
aaronontheweb
ai-image-prompts-skill
Recommend curated prompts from a 10,000+ real-world image generation prompt library. Works with ANY AI image model — Nano Banana Pro, Nano Banana 2, Seedream 5.0, GPT Image 1.5, Midjourney, DALL-E 3, Flux, Stable Diffusion, and more. Use this skill when users want to: - Find proven image generation prompts (any model) - Get prompt inspiration for portraits, products, social media, posters, etc. - Create illustrations for articles, videos, podcasts, or marketing content - Browse categorized prompt templates with sample images - Translate and understand prompt techniques
youmind-openlab
compose-performance
Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.
chrisbanes
manimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
adithya-s-k
swift-formatstyle
Formats and parses locale-aware numbers, decimals, currencies, percentages, dates, durations, measurements, names, lists, byte counts, and URLs with Foundation FormatStyle and ParseableFormatStyle. Use when replacing legacy Formatter subclasses, designing reusable format APIs, using SwiftUI Text(_:format:), correcting availability, or testing user-facing formatted output across locales.
dpearson2699
focus-engine
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
dpearson2699