Design & UI
Interface design, visual systems, and product UI
Skills List

ui-ugui
Unity uGUI (Canvas-based) UI expert. Understands, edits, and generates Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or .prefab UI files.
unity-technologies
ui-uitk
Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.
unity-technologies
meta-ads
Plan, build, and optimize Meta advertising campaigns on Facebook and Instagram — campaign structure, audience targeting (core, custom, lookalike), creative formats, pixel setup, retargeting strategy, budget scaling, and ROAS optimization. Use when the user says "Meta ads", "Facebook ads", "Instagram ads", "Facebook advertising", "Meta advertising", "Meta campaigns", "Facebook campaign", "Instagram campaign", "Meta ad strategy", "ROAS", "Meta pixel", "Facebook pixel", "lookalike audiences", "Meta retargeting", "scaling Meta ads", "Facebook ad account", "Meta ads manager", "Facebook ads not working", or wants to run or improve paid social advertising on Facebook or Instagram.
arnabbagxd
competitor-branding
Analyze how competitors present their brand — identity, messaging, positioning, voice, and visual style — to find gaps and opportunities. Use when the user says "competitor brand analysis", "analyze competitor brands", "how do competitors position themselves", "competitor messaging", "competitor identity", "what are competitors saying", "benchmark competitors", "competitive brand landscape", "how do we compare to competitors", "competitive audit", or wants to understand the brand landscape before defining their own position.
arnabbagxd
brand-guidelines
Create a comprehensive brand standards document — covering logo usage, color, typography, voice, messaging, and application rules. Use when the user says "brand guidelines", "brand standards", "brand book", "style guide", "brand guide", "brand manual", "brand rules", "brand documentation", "brand toolkit", "onboarding designers or copywriters", "need a document for the team", "brand consistency across teams", or wants to codify all brand decisions into a reusable reference document.
arnabbagxd
brand-packaging
Create a packaging design brief — structure, visual direction, hierarchy, materials, and unboxing experience. Use when the user says "packaging design", "packaging brief", "product packaging", "packaging direction", "label design", "packaging identity", "unboxing experience", "packaging look and feel", "brief my packaging designer", "packaging for my product", "packaging strategy", "retail packaging", "e-commerce packaging", "what should my packaging look like", or is briefing a designer, agency, or manufacturer on packaging requirements.
arnabbagxd
revenue-centric-design
Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, onboarding/activation, churn reduction, pricing psychology, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.
heliocosta-dev
brand-identity
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.
arnabbagxd
router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
gamedev-skills
apple-design
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for distinctive, non-templated work. Use it to audit, review, critique, or improve any mobile app (iOS, Flutter, React Native) or desktop app (macOS, Tauri, Electron) design: design review, UI audit, HIG compliance, accessibility audit, dark mode, Liquid Glass or glassmorphism, navigation structure, onboarding, forms, app icons, generative AI UX, or requests like "make this look less generic". Also use whenever the user shares screenshots, mockups, wireframes, Figma exports, or UI code and wants feedback, even if they only say "review my design" or "is this good UI". Works for SwiftUI, UIKit, AppKit, Flutter, React Native, Tauri, and Electron.
dickwu
n8n-data-tables-official
Use when working with n8n's built-in Data Tables, designing schemas, inserting/updating/upserting rows, deduping, or querying. Triggers on "Data Table", "data table", `n8n-nodes-base.dataTable`, "dedup", "idempotency", "lookup", "persistent state", "store across executions", or any schema design discussion inside n8n.
n8n-io
godot-master
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
thedivergentai
design-brief
Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".
julianoczkowski
design-review
Run a structured design critique against the brief and codebase. Checks visual hierarchy, consistency, responsiveness, accessibility, and aesthetic fidelity. Use when user wants a design review, critique, QA pass, polish pass, or mentions "review" after building.
julianoczkowski
design-tokens
Generate a design tokens file (CSS variables or Tailwind config) based on a chosen aesthetic philosophy, with light and dark mode palettes, spacing scale, type ramp, and component-level tokens. Use when starting a new project, establishing a visual system, setting up tokens, or mentions "tokens" or "design system".
julianoczkowski
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, challenge an approach, or mentions "grill me".
julianoczkowski
sf-industry-commoncore-omniscript
OmniStudio OmniScript creation and validation with 120-point scoring. Use when building guided digital experiences, multi-step forms, or interactive processes that orchestrate Integration Procedures and Data Mappers. TRIGGER when: user creates OmniScripts, designs step flows, configures element types, or reviews existing OmniScript configurations. DO NOT TRIGGER when: building FlexCards (use sf-industry-commoncore-flexcard), creating Integration Procedures directly (use sf-industry-commoncore-integration-procedure), or analyzing dependencies (use sf-industry-commoncore-omnistudio-analyze).
jaganpro
sf-diagram-nanobananapro
AI-powered image generation for Salesforce visuals via Nano Banana Pro. TRIGGER when: user asks for PNG/SVG output, UI mockups, wireframes, visual ERDs, or says "generate image" / "create mockup". DO NOT TRIGGER when: text-based Mermaid diagrams (use sf-diagram-mermaid), or non-visual documentation tasks.
jaganpro
sf-lwc
Lightning Web Components with PICKLES methodology and 165-point scoring. TRIGGER when: user creates/edits LWC components, touches lwc/**/*.js, .html, .css, .js-meta.xml files, or asks about wire service, SLDS, or Jest LWC tests. DO NOT TRIGGER when: Apex classes (use sf-apex), Aura components, or Visualforce.
jaganpro
bencium-innovative-ux-designer
Develop an independent visual language and turn the human-chosen direction into a production-ready graphic, brand, campaign, publication, web, or product system. Use when originality and differentiation matter enough to escape generic AI and Big Tech aesthetics. Guides a minimum-evidence start, ten isolated typography-led HTML design directions made only from type, color, and space, visual-first human judgement, explicit commitment, and concrete Round 2 production. Do not use for routine UI fixes, small components, or applying an existing design system.
bencium
developing-genkit-dart
Generates code and provides documentation for the Genkit Dart SDK. Use when the user asks to build AI agents in Dart, use Genkit flows, or integrate LLMs into Dart/Flutter applications.
firebase
developing-genkit-go
Develop AI-powered applications using Genkit in Go. Use when the user asks to build AI features, agents, flows, or tools in Go using Genkit, or when working with Genkit Go code involving generation, prompts, streaming, tool calling, or model providers.
firebase
scandinavian-design
Apply a refined Scandinavian visual system with a neutral black-and-white foundation, restrained sans-serif typography, purposeful product imagery, generous spacing, clear page chapters, and minimal decoration. Use when the user invokes /scandinavian-design or requests a Nordic, monochrome, calm, spacious, restrained, or minimalist interface.
ericzakariasson
rams
Run accessibility and visual design review on components. Use when reviewing UI code for WCAG compliance and design issues.
brianlovin