Design & UI
Interface design, visual systems, and product UI
Skills List

cro-methodology
Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.
wondelai
microinteractions
Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
wondelai
app-store-featured
When the user wants to get featured on the App Store or understand the editorial process. Also use when the user mentions "get featured", "App Store editorial", "App of the Day", "Today tab", "Apple featuring", or "how to get Apple to feature my app". For launch strategy, see app-launch. For ASO optimization, see aso-audit.
eronred
screenshot-optimization
When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.
eronred
monetization-strategy
When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis.
eronred
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
wondelai
top-design
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.
wondelai
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug''s laws, Nielsen''s 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.
wondelai
logo-generator
Generate professional SVG logos and high-end showcase images. Use when the user wants to: (1) Create a logo or icon for their product/brand, (2) Generate logo design concepts based on product information, (3) Create professional logo showcase presentations with multiple background styles, (4) Export logos in various formats (SVG, PNG), or (5) Iterate on logo designs with different visual styles. Supports geometric patterns, dot matrix designs, line systems, and mixed compositions. Generates showcase images using Nano Banana (Gemini image generation) with 12 professional background styles.
op7418
web-typography
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.
wondelai
better-ui
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, choosing or reviewing icons, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
jakubkrehel
better-typography
Web typography from choosing fonts to spacing, wrapping and accessibility. Use when picking or pairing typefaces, configuring variable fonts or OpenType features, setting up a type scale, checking heading hierarchy, styling text in components, truncating text, styling underlines, selection, placeholders or carets, or reviewing frontend code for typography. Triggers on typography, fonts, font formats, woff2, variable fonts, font-weight, opentype, font-feature-settings, letter-spacing, line-height, type scale, heading hierarchy, heading levels, tabular numbers, text-wrap, truncation, line clamp, underlines, text-decoration, text selection, iOS input zoom, font smoothing, text contrast, measure, line length, text-box, smart punctuation, drop cap.
jakubkrehel
portfolio-case-study-writer
Transform resume bullets into detailed portfolio case studies
paramchoudhary
creative-portfolio-resume
Balance visual design with ATS compatibility for creative roles
paramchoudhary
design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
zanwei
ai-product-strategy
Help users decide where to apply AI effectively, manage the transition from deterministic to probabilistic software, and build long-term defensibility through verticalization and proprietary data.
refoundai
writing-prds
Help users transform abstract ideas into actionable project specs that align engineering and design teams on the problem and success metrics.
refoundai
manimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
adithya-s-k
pdfkit
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signature widgets), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
dpearson2699
gamekit
Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.
dpearson2699
carplay
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
dpearson2699
passkit
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments.
dpearson2699
spritekit
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
dpearson2699
avkit
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.
dpearson2699