Testing & QA

Testing, debugging, validation, and quality workflows

837 skills available

Skills List

meta-cognition-parallel

meta-cognition-parallel

1.4Ktesting-qa

EXPERIMENTAL: Three-layer parallel meta-cognition analysis. Triggers on: /meta-parallel, 三层分析, parallel analysis, 并行元认知

actionbook avataractionbook
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domain-fintech

domain-fintech

1.4Ktesting-qa

Use when building fintech apps. Keywords: fintech, trading, decimal, currency, financial, money, transaction, ledger, payment, exchange rate, precision, rounding, accounting, 金融, 交易系统, 货币, 支付

actionbook avataractionbook
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rust-refactor-helper

rust-refactor-helper

1.4Ktesting-qa

Safe Rust refactoring with LSP analysis. Triggers on: /refactor, rename symbol, move function, extract, 重构, 重命名, 提取函数, 安全重构

actionbook avataractionbook
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promptfoo-evaluation

promptfoo-evaluation

1.4Ktesting-qa

Configures and runs LLM evaluation using Promptfoo framework. Use when setting up prompt testing, creating evaluation configs (promptfooconfig.yaml), writing Python custom assertions, implementing llm-rubric for LLM-as-judge, or managing few-shot examples in prompts. Triggers on keywords like "promptfoo", "eval", "LLM evaluation", "prompt testing", or "model comparison".

daymade avatardaymade
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developing-ios-apps

developing-ios-apps

1.4Ktesting-qa

Develops iOS/macOS apps with XcodeGen, SwiftUI, and SPM, including Apple Developer signing, notarization, and CI/CD pipelines. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing. Triggers on XcodeGen project.yml, SPM dependency issues, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict), "Library not loaded @rpath", Electron @electron/osx-sign / @electron/notarize, notarytool, or certificate/provisioning problems.

daymade avatardaymade
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threejs-debug-profiler

threejs-debug-profiler

1.4Ktesting-qa

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.

majidmanzarpour avatarmajidmanzarpour
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qa-expert

qa-expert

1.4Ktesting-qa

This skill should be used when establishing comprehensive QA testing processes for any software project. Use when creating test strategies, writing test cases following Google Testing Standards, executing test plans, tracking bugs with P0-P4 classification, calculating quality metrics, or generating progress reports. Includes autonomous execution capability via master prompts and complete documentation templates for third-party QA team handoffs. Implements OWASP security testing and achieves 90% coverage targets.

daymade avatardaymade
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threejs-qa-release

threejs-qa-release

1.3Ktesting-qa

Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.

majidmanzarpour avatarmajidmanzarpour
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i18n-expert

i18n-expert

1.3Ktesting-qa

This skill should be used when setting up, auditing, or enforcing internationalization/localization in UI codebases (React/TS, i18next or similar, JSON locales), including installing/configuring the i18n framework, replacing hard-coded strings, ensuring en-US/zh-CN coverage, mapping error codes to localized messages, and validating key parity, pluralization, and formatting.

daymade avatardaymade
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threejs-3d-generator

threejs-3d-generator

1.3Ktesting-qa

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and browser asset pipelines. Pair with threejs-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

majidmanzarpour avatarmajidmanzarpour
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ai-evals

ai-evals

1.2Ktesting-qa

Help users build robust infrastructure for measuring, monitoring, and iterating on AI product performance using human, code-based, and LLM-as-a-judge methodologies.

refoundai avatarrefoundai
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pricing-strategy

pricing-strategy

1.2Ktesting-qa

Help users validate willingness-to-pay, select the right value metrics, and continuously optimize pricing and packaging to drive growth.

refoundai avatarrefoundai
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unity-developer

unity-developer

1.2Ktesting-qa

Build Unity games with optimized C# scripts, efficient rendering,

rmyndharis avatarrmyndharis
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analyzing-user-feedback

analyzing-user-feedback

1.2Ktesting-qa

Help users convert massive volumes of qualitative and quantitative feedback into high-confidence product decisions through rigorous synthesis and internal immersion.

refoundai avatarrefoundai
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xcode-project-analyzer

xcode-project-analyzer

1.2Ktesting-qa

Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINES_MODULE configuration.

avdlee avataravdlee
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build

build

1.1Ktesting-qa

Plan-then-execute implementation against SPEC.md. Native single-thread loop, no sub-agents. On test or build failure, auto-invokes the backprop skill before retrying — a failed verification always considers whether a new §V invariant would prevent recurrence. Triggers when the user asks to build, implement, execute the spec, or tackle a specific §T task (`build §T.3`, `build --next`, `implement next task`, `run the build`). Expects SPEC.md to exist; if not, defers to the spec skill.

juliusbrussee avatarjuliusbrussee
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spec

spec

1.1Ktesting-qa

Create, amend, or backprop bugs into SPEC.md at repo root. Sole mutator of the project spec. Triggers when the user asks to write a spec, start a new spec, distill a spec from existing code, add invariants, amend sections (§G, §C, §I, §V, §T, §B), or record a bug via backprop. Common phrasings: "write the spec for...", "new spec", "bug: ...", "amend §V.3", "distill spec from code", "spec this idea". Reads and follows FORMAT.md for the caveman encoding rules and pipe-table shape of §T and §B.

juliusbrussee avatarjuliusbrussee
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backprop

backprop

1.1Ktesting-qa

Bug → spec protocol. When a bug is found or a test fails, trace the cause, decide whether a new §V invariant would catch recurrence, append to §B. This is the one non-obvious thing SDD does that plan-then-execute doesn't. Triggers on test failure, bug report, post-mortem, or explicit user ask.

juliusbrussee avatarjuliusbrussee
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test-guard

test-guard

1.1Ktesting-qa

Review generated or changed test code against universal testing rules before it ships. Best used reactively after an agent writes, edits, generates, or refactors tests, before presenting, committing, or merging them. Use for pytest (test_*.py, *_test.py), PHPUnit/Pest (*Test.php), Jest/Vitest (*.test.ts, *.spec.js), Go (*_test.go), files under tests/, __tests__/, or spec/, and review requests like 'write tests for X', 'add tests', 'test this', 'review these tests', or PR diffs containing tests. Can also guide test writing when explicitly invoked before the work. This skill is the quality gate that prevents AI-generated test bloat. DO NOT USE for production or implementation code review (use clean-code-guard), CI or test-runner configuration, running or debugging tests, or general architecture discussion.

amelnagdy avataramelnagdy
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manimgl-best-practices

manimgl-best-practices

1.1Ktesting-qa

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

adithya-s-k avataradithya-s-k
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plan-harder

plan-harder

1Ktesting-qa

Use when user specfically says 'plan harder'.

am-will avataram-will
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super-swarm-spark

super-swarm-spark

1Ktesting-qa

Only to be triggered by explicit super-swarm-spark commands.

am-will avataram-will
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kotlin-tooling-agp9-migration

kotlin-tooling-agp9-migration

1Ktesting-qa

Migrates Kotlin Multiplatform (KMP) projects to Android Gradle Plugin 9.0+. Handles plugin replacement (com.android.kotlin.multiplatform.library), module splitting, DSL migration, and the new default project structure. Use when upgrading AGP, when build fails due to KMP+AGP incompatibility, or when the user mentions AGP 9.0, android multiplatform plugin, KMP migration, or com.android.kotlin.multiplatform.library.

kotlin avatarkotlin
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swiftlint

swiftlint

1Ktesting-qa

Configures and enforces SwiftLint in Swift projects using build tool plugins, run scripts, and CI. Covers .swiftlint.yml configuration, disabled_rules, opt_in_rules, only_rules, analyzer_rules, baselines, autocorrect, swiftlint:disable suppressions, reporter formats (sarif, json, checkstyle), strict and lenient modes, SwiftLintBuildToolPlugin via SimplyDanny/SwiftLintPlugins, swift package plugin swiftlint, Xcode run script phases, CI integration, multiple configuration files, and rollout strategies for existing codebases. Use when setting up SwiftLint, configuring lint rules, suppressing warnings, creating baselines, choosing between build tool plugin and run script, or integrating SwiftLint into CI.

dpearson2699 avatardpearson2699
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