设计与 UI

界面设计、视觉系统和产品 UI

489 個 Skills 可用

Skills 列表

lean-startup

lean-startup

1.7Kdesign-ui

Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", "test assumptions", "innovation accounting", "build-measure-learn", "minimum viable experiment", "should we pivot", "test a business idea cheaply", or "build the smallest version first". Also trigger when deciding what to include in a first version, measuring startup progress, or evaluating whether to change direction on a product bet. Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done.

wondelai avatarwondelai
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pragmatic-programmer

pragmatic-programmer

1.7Kdesign-ui

Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "avoid technical debt", "code ownership", or "how do I become a better developer". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.

wondelai avatarwondelai
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cro-methodology

cro-methodology

1.7Kdesign-ui

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "conversion funnel", "increase signups", or "people add to cart but dont buy". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

wondelai avatarwondelai
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microinteractions

microinteractions

1.7Kdesign-ui

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

wondelai avatarwondelai
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app-store-featured

app-store-featured

1.7Kdesign-ui

When the user wants to get featured on the App Store or understand the editorial process. Also use when the user mentions "get featured", "App Store editorial", "App of the Day", "Today tab", "Apple featuring", or "how to get Apple to feature my app". For launch strategy, see app-launch. For ASO optimization, see aso-audit.

eronred avatareronred
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screenshot-optimization

screenshot-optimization

1.7Kdesign-ui

When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.

eronred avatareronred
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monetization-strategy

monetization-strategy

1.7Kdesign-ui

When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis.

eronred avatareronred
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ios-hig-design

ios-hig-design

1.7Kdesign-ui

Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

wondelai avatarwondelai
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top-design

top-design

1.7Kdesign-ui

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.

wondelai avatarwondelai
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ux-heuristics

ux-heuristics

1.7Kdesign-ui

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug''s laws, Nielsen''s 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.

wondelai avatarwondelai
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logo-generator

logo-generator

1.7Kdesign-ui

Generate professional SVG logos and high-end showcase images. Use when the user wants to: (1) Create a logo or icon for their product/brand, (2) Generate logo design concepts based on product information, (3) Create professional logo showcase presentations with multiple background styles, (4) Export logos in various formats (SVG, PNG), or (5) Iterate on logo designs with different visual styles. Supports geometric patterns, dot matrix designs, line systems, and mixed compositions. Generates showcase images using Nano Banana (Gemini image generation) with 12 professional background styles.

op7418 avatarop7418
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web-typography

web-typography

1.6Kdesign-ui

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

wondelai avatarwondelai
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design-artifact

design-artifact

1.6Kdesign-ui

Design principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.

plannotator avatarplannotator
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kotlin-multiplatform

kotlin-multiplatform

1.6Kdesign-ui

Platform abstraction decision-making for Amethyst KMP project. Guides when to abstract vs keep platform-specific, source set placement (commonMain, jvmAndroid, platform-specific), expect/actual patterns. Covers primary targets (Android, JVM/Desktop, iOS — all mature) with web/wasm as possible future targets. Integrates with gradle-expert for dependency issues. Triggers on: abstraction decisions ("should I share this?"), source set placement questions, expect/actual creation, build.gradle.kts work, incorrect placement detection, KMP dependency suggestions.

vitorpamplona avatarvitorpamplona
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domain-cli

domain-cli

1.4Kdesign-ui

Use when building CLI tools. Keywords: CLI, command line, terminal, clap, structopt, argument parsing, subcommand, interactive, TUI, ratatui, crossterm, indicatif, progress bar, colored output, shell completion, config file, environment variable, 命令行, 终端应用, 参数解析

actionbook avataractionbook
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rust-deps-visualizer

rust-deps-visualizer

1.4Kdesign-ui

Visualize Rust project dependencies as ASCII art. Triggers on: /deps-viz, dependency graph, show dependencies, visualize deps, 依赖图, 依赖可视化, 显示依赖

actionbook avataractionbook
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domain-iot

domain-iot

1.4Kdesign-ui

Use when building IoT apps. Keywords: IoT, Internet of Things, sensor, MQTT, device, edge computing, telemetry, actuator, smart home, gateway, protocol, 物联网, 传感器, 边缘计算, 智能家居

actionbook avataractionbook
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m10-performance

m10-performance

1.4Kdesign-ui

CRITICAL: Use for performance optimization. Triggers: performance, optimization, benchmark, profiling, flamegraph, criterion, slow, fast, allocation, cache, SIMD, make it faster, 性能优化, 基准测试

actionbook avataractionbook
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m06-error-handling

m06-error-handling

1.4Kdesign-ui

CRITICAL: Use for error handling. Triggers: Result, Option, Error, ?, unwrap, expect, panic, anyhow, thiserror, when to panic vs return Result, custom error, error propagation, 错误处理, Result 用法, 什么时候用 panic

actionbook avataractionbook
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m14-mental-model

m14-mental-model

1.4Kdesign-ui

Use when learning Rust concepts. Keywords: mental model, how to think about ownership, understanding borrow checker, visualizing memory layout, analogy, misconception, explaining ownership, why does Rust, help me understand, confused about, learning Rust, explain like I'm, ELI5, intuition for, coming from Java, coming from Python, 心智模型, 如何理解所有权, 学习 Rust, Rust 入门, 为什么 Rust

actionbook avataractionbook
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threejs-game-director

threejs-game-director

1.3Kdesign-ui

Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI, debug/profile, and QA/release, plus 3D/image/audio generators for characters, vehicles, weapons, buildings, props, skies, textures, logos, icons, GUI art, and SFX/voice. Keeps skill-loading, reference, asset-sourcing, and phase ledgers so users never choose skills manually.

majidmanzarpour avatarmajidmanzarpour
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threejs-game-ui-designer

threejs-game-ui-designer

1.3Kdesign-ui

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

majidmanzarpour avatarmajidmanzarpour
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threejs-aaa-graphics-builder

threejs-aaa-graphics-builder

1.3Kdesign-ui

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

majidmanzarpour avatarmajidmanzarpour
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threejs-gameplay-systems

threejs-gameplay-systems

1.3Kdesign-ui

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure.

majidmanzarpour avatarmajidmanzarpour
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