设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

quick-mockups
Create multiple UI design mockups in parallel. Use when asked to create mockups, wireframes, or design variations for a feature. Creates HTML files using Mantine v7 + Tailwind following Civitai's design system.
civitai
improve-ui
Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity; investigate design-system drift; or prepare a design handoff.
ibelick
styles
Use this skill to integrate the Jetpack Compose Styles API into an Android
android
rhwp-advanced
Debug HWP layout, dump document IR, compare versions, extract thumbnails, and unlock read-only HWPs with the upstream rhwp Rust CLI (export-svg/dump/dump-pages/ir-diff/thumbnail/convert).
nomadamas
animation-vocabulary
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
emilkowalski
migrate-xml-views-to-jetpack-compose
Provides a structured workflow for migrating an Android XML View to Jetpack
android
ui-skills-root
Use before UI-related work to select the smallest useful UI Skills context through the ui-skills CLI.
ibelick
ui
Produces distinctive, production-grade UI for pages, components, visual interfaces, typography, and screenshot-driven polish. Use when users ask in any language for UI, page, component, frontend, typography, screenshot-grounded visual polish, or complaints that a screen looks unclear, ugly, inconsistent, or visually wrong. Not for backend logic or data pipelines.
tw93
co-op-game-intro-generator
For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.
minimax-ai
nuxt-ui
Build UIs with @nuxt/ui v4 — 125+ accessible Vue components with Tailwind CSS theming. Use when creating interfaces, customizing themes to match a brand, building forms, or composing layouts like dashboards, docs sites, and chat interfaces.
nuxt
hypit
Make, adapt, and revise videos with Hypit from references or briefs, including SVML/SVS/SVRun authoring, project components, and Runtime or credential setup.
hypit-ai
3d-animation-short-generator
Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.
minimax-ai
minimalist-product-ad-generator
Turn product images and ad requirements into minimalist product ad shorts for e-commerce promotion and product launches. The Skill confirms format and product variants, extracts selling points, writes concise English ad copy, builds product anchors, plans beat-synced typography/storyboards, and generates a clean product film with premium camera language. Not for KOC talking-head ads, general editing, or complex screen demos.
minimax-ai
brand-promo-video-generator
For marketers and creators producing promotional content for brands, products, websites, apps, shops, or personal projects. Users provide logos, product images, interface screenshots, official links, or other verifiable assets and confirm duration, aspect ratio, audience, and campaign focus. The Skill organizes brand facts and asset provenance, selects a narrative direction, plans precise beats and shots, generates needed imagery, video, voiceover, or music, and completes assembly and pre-delivery review. It outputs a promotional short that highlights product capabilities, use cases, and a call to action. Best for launches, website showcases, and social promotion; not for imitating real brand marks without authorized assets, inventing product claims, or producing long-form narrative films.
minimax-ai
music-video-subtitle-generator
For musicians, video creators, and social-media editors producing AI music videos or emotional short films with lyric typography. Users provide music, lyrics, references, characters, typography direction, mood, or target platform. The Skill analyzes beat and vocal timing, separates character, scene, and text references, designs beat-reactive spatial typography, decomposes long works into connected shots, audits prompts, and routes generation for H3 or other video tools. It outputs MV concepts, shot prompts, lyric text plans, and stitching guidance. Best for stylized MVs and subtitle-driven music visuals, not ordinary caption cleanup, licensed IP copying, or fully manual post-production editing.
minimax-ai
build-rigged-game-assets
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
mengto
build-game-changelog
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.
mengto
epic-hypothesis
Frame an epic as a testable hypothesis with target user, expected outcome, and validation method. Use when defining a major initiative before roadmap, discovery, or delivery planning.
deanpeters
proto-persona
Create a proto-persona from current research, market signals, and team knowledge. Use when you need a working customer profile before deeper validation.
deanpeters
hunt
Finds root cause before applying fixes for errors, crashes, regressions, failing tests, broken behavior, and screenshot-reported defects. Use when users report in any language errors, crashes, broken behavior, regressions, failing tests, screenshot evidence, or something that used to work and now fails. Not for code review or new features.
tw93
storyboard
Create a six-frame storyboard that shows a user's journey from problem to solution. Use when you need a fast narrative for alignment, concept reviews, or demos.
deanpeters
build-daily-inspiration-sites
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imagery.
mengto
build-threejs-scroll-worlds
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
mengto
article-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.
mengto