设计与 UI

界面设计、视觉系统和产品 UI

816 個 Skills 可用

Skills 列表

flutter-build-responsive-layout

flutter-build-responsive-layout

2.8Kdesign-ui

Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

flutter avatarflutter
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flutter-add-widget-preview

flutter-add-widget-preview

2.8Kdesign-ui

Adds interactive widget previews to the project using the previews.dart system. Use when creating new UI components or updating existing screens to ensure consistent design and interactive testing.

flutter avatarflutter
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codex

codex

2.8Kdesign-ui

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.

bergside avatarbergside
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terracotta

terracotta

2.8Kdesign-ui

A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent.

bergside avatarbergside
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matrix

matrix

2.8Kdesign-ui

A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements

bergside avatarbergside
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create-adaptable-composable

create-adaptable-composable

2.7Kdesign-ui

Create a library-grade Vue composable that accepts maybe-reactive inputs (MaybeRef / MaybeRefOrGetter) so callers can pass a plain value, ref, or getter. Normalize inputs with toValue()/toRef() inside reactive effects (watch/watchEffect) to keep behavior predictable and reactive. Use this skill when user asks for creating adaptable or reusable composables.

hyf0 avatarhyf0
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parabolic-short-trade-planner

parabolic-short-trade-planner

2.7Kdesign-ui

Screen US equities for parabolic exhaustion patterns and generate conditional pre-market short plans, then evaluate intraday trigger fires from live 5-min bars. Phase 1 daily 5-factor scorer (MA extension / acceleration / volume climax / range expansion / liquidity), Phase 2 per-candidate plans for ORL break / first-red 5-min / VWAP fail with explicit borrow / SSR / manual-confirmation gating, Phase 3 one-shot intraday FSM that detects trigger fires and resolves concrete share counts. Covers Phase 1 + Phase 2 + Phase 3.

tradermonty avatartradermonty
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vue-pinia-best-practices

vue-pinia-best-practices

2.7Kdesign-ui

Pinia stores, state management patterns, store setup, and reactivity with stores.

hyf0 avatarhyf0
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skill-designer

skill-designer

2.7Kdesign-ui

Design new Claude skills from structured idea specifications. Use when the skill auto-generation pipeline needs to produce a Claude CLI prompt that creates a complete skill directory (SKILL.md, references, scripts, tests) following repository conventions.

tradermonty avatartradermonty
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agentic

agentic

2.7Kdesign-ui

Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.

bergside avatarbergside
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spacious

spacious

2.7Kdesign-ui

Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.

bergside avatarbergside
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cafe

cafe

2.7Kdesign-ui

Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.

bergside avatarbergside
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edge-strategy-designer

edge-strategy-designer

2.7Kdesign-ui

Convert abstract edge concepts into strategy draft variants and optional exportable ticket YAMLs for edge-candidate-agent export/validation.

tradermonty avatartradermonty
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material

material

2.7Kdesign-ui

Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.

bergside avatarbergside
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create-adaptable-composable

create-adaptable-composable

2.7Kdesign-ui

Create a library-grade Vue composable that accepts maybe-reactive inputs (MaybeRef / MaybeRefOrGetter) so callers can pass a plain value, ref, or getter. Normalize inputs with toValue()/toRef() inside reactive effects (watch/watchEffect) to keep behavior predictable and reactive. Use this skill when user asks for creating adaptable or reusable composables.

vuejs-ai avatarvuejs-ai
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enterprise

enterprise

2.7Kdesign-ui

Dark-themed cloud-platform aesthetic with modular grids, glass-like panels, and strong data hierarchy for productivity dashboards.

bergside avatarbergside
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bento

bento

2.7Kdesign-ui

Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.

bergside avatarbergside
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yao-meta-skill

yao-meta-skill

2.7Kdesign-ui

Create, improve, or evaluate an existing skill from workflows, prompts, SOPs, scripts. Use for migration/release/package, routing, evals/tests, install/trust checks, 优化已有 skill, 补 trigger 评测. Exclude summary/translation/docs, brainstorming, one-off prompts, copy-only edits, outline-only requests.

yaojingang avataryaojingang
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vue-pinia-best-practices

vue-pinia-best-practices

2.7Kdesign-ui

Pinia stores, state management patterns, store setup, and reactivity with stores.

vuejs-ai avatarvuejs-ai
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editorial

editorial

2.7Kdesign-ui

Magazine-inspired editorial layout with refined serif typography, structured grids, and elegant reading experiences.

bergside avatarbergside
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threejs-postprocessing

threejs-postprocessing

2.6Kdesign-ui

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

cloudai-x avatarcloudai-x
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threejs-interaction

threejs-interaction

2.6Kdesign-ui

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

cloudai-x avatarcloudai-x
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emil-design-eng

emil-design-eng

2.6Kdesign-ui

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

emilkowalski avataremilkowalski
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threejs-fundamentals

threejs-fundamentals

2.6Kdesign-ui

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

cloudai-x avatarcloudai-x
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