设计与 UI

界面设计、视觉系统和产品 UI

489 個 Skills 可用

Skills 列表

motion-design

motion-design

651design-ui

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

lottiefiles avatarlottiefiles
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ui-imgui

ui-imgui

647design-ui

Unity IMGUI (Immediate Mode GUI) expert for legacy editor tools using OnGUI/immediate mode. Generates and modifies IMGUI EditorWindows, custom Inspectors, PropertyDrawers, and scripts with IMGUI code (OnGUI, OnInspectorGUI). Use when maintaining existing IMGUI editor code or when user explicitly requests IMGUI/OnGUI.

unity-technologies avatarunity-technologies
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ui

ui

639design-ui

Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI generation. Routes to UI Toolkit, uGUI, or IMGUI based on project context.

unity-technologies avatarunity-technologies
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ui-ugui

ui-ugui

639design-ui

Unity uGUI (Canvas-based) UI expert. Understands, edits, and generates Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or .prefab UI files.

unity-technologies avatarunity-technologies
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ui-uitk

ui-uitk

639design-ui

Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.

unity-technologies avatarunity-technologies
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revenue-centric-design

revenue-centric-design

614design-ui

Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, onboarding/activation, churn reduction, pricing psychology, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.

heliocosta-dev avatarheliocosta-dev
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router

router

601design-ui

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

gamedev-skills avatargamedev-skills
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godot-master

godot-master

453design-ui

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

thedivergentai avatarthedivergentai
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design-brief

design-brief

435design-ui

Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".

julianoczkowski avatarjulianoczkowski
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design-review

design-review

430design-ui

Run a structured design critique against the brief and codebase. Checks visual hierarchy, consistency, responsiveness, accessibility, and aesthetic fidelity. Use when user wants a design review, critique, QA pass, polish pass, or mentions "review" after building.

julianoczkowski avatarjulianoczkowski
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design-tokens

design-tokens

430design-ui

Generate a design tokens file (CSS variables or Tailwind config) based on a chosen aesthetic philosophy, with light and dark mode palettes, spacing scale, type ramp, and component-level tokens. Use when starting a new project, establishing a visual system, setting up tokens, or mentions "tokens" or "design system".

julianoczkowski avatarjulianoczkowski
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grill-me

grill-me

430design-ui

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, challenge an approach, or mentions "grill me".

julianoczkowski avatarjulianoczkowski
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sf-diagram-nanobananapro

sf-diagram-nanobananapro

423design-ui

AI-powered image generation for Salesforce visuals via Nano Banana Pro. TRIGGER when: user asks for PNG/SVG output, UI mockups, wireframes, visual ERDs, or says "generate image" / "create mockup". DO NOT TRIGGER when: text-based Mermaid diagrams (use sf-diagram-mermaid), or non-visual documentation tasks.

jaganpro avatarjaganpro
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sf-lwc

sf-lwc

422design-ui

Lightning Web Components with PICKLES methodology and 165-point scoring. TRIGGER when: user creates/edits LWC components, touches lwc/**/*.js, .html, .css, .js-meta.xml files, or asks about wire service, SLDS, or Jest LWC tests. DO NOT TRIGGER when: Apex classes (use sf-apex), Aura components, or Visualforce.

jaganpro avatarjaganpro
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developing-genkit-dart

developing-genkit-dart

389design-ui

Generates code and provides documentation for the Genkit Dart SDK. Use when the user asks to build AI agents in Dart, use Genkit flows, or integrate LLMs into Dart/Flutter applications.

firebase avatarfirebase
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developing-genkit-go

developing-genkit-go

389design-ui

Develop AI-powered applications using Genkit in Go. Use when the user asks to build AI features, agents, flows, or tools in Go using Genkit, or when working with Genkit Go code involving generation, prompts, streaming, tool calling, or model providers.

firebase avatarfirebase
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rams

rams

363design-ui

Run accessibility and visual design review on components. Use when reviewing UI code for WCAG compliance and design issues.

brianlovin avatarbrianlovin
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android-kotlin-development

android-kotlin-development

325design-ui

Develop native Android apps with Kotlin. Covers MVVM with Jetpack, Compose for modern UI, Retrofit for API calls, Room for local storage, and navigation architecture.

aj-geddes avataraj-geddes
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wireframe-prototyping

wireframe-prototyping

325design-ui

Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.

aj-geddes avataraj-geddes
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game-assets

game-assets

323design-ui

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

playableintelligence avatarplayableintelligence
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game-designer

game-designer

320design-ui

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

playableintelligence avatarplayableintelligence
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infographic

infographic

316design-ui

Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.

claude-office-skills avatarclaude-office-skills
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chart-designer

chart-designer

313design-ui

Design effective data visualizations and charts. Generate chart configurations for ECharts, Chart.js, and other libraries. Create dashboards and reports.

claude-office-skills avatarclaude-office-skills
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pixijs-application

pixijs-application

293design-ui

Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.

pixijs avatarpixijs
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