设计与 UI

界面设计、视觉系统和产品 UI

489 個 Skills 可用

Skills 列表

pixijs-scene-graphics

pixijs-scene-graphics

293design-ui

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.

pixijs avatarpixijs
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pixijs-performance

pixijs-performance

293design-ui

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.

pixijs avatarpixijs
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pixijs-scene-container

pixijs-scene-container

293design-ui

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.

pixijs avatarpixijs
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pixijs-scene-sprite

pixijs-scene-sprite

293design-ui

Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.

pixijs avatarpixijs
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pixijs-math

pixijs-math

293design-ui

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.

pixijs avatarpixijs
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pixijs-scene-core-concepts

pixijs-scene-core-concepts

293design-ui

Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.

pixijs avatarpixijs
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pixijs-blend-modes

pixijs-blend-modes

293design-ui

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.

pixijs avatarpixijs
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layers-conceptual-model

layers-conceptual-model

293design-ui

Techniques for defining the product's objects, relationships, states, and vocabulary independently of any interface — the most load-bearing layer

jamiemill avatarjamiemill
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layers-intro

layers-intro

293design-ui

Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on

jamiemill avatarjamiemill
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layers-surface

layers-surface

293design-ui

Techniques for auditing and deciding the surface against the layers below — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility

jamiemill avatarjamiemill
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layers-orient

layers-orient

293design-ui

Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus

jamiemill avatarjamiemill
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layers-interaction-flow

layers-interaction-flow

293design-ui

Techniques for mapping interaction structure and flow — places, affordances, edge cases, and failure paths — without committing to visual form

jamiemill avatarjamiemill
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ppt-visual

ppt-visual

290design-ui

Design presentation visuals and slide layouts. Create visual concepts, suggest graphics, and provide design specifications for impactful PowerPoint slides.

claude-office-skills avatarclaude-office-skills
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computer-automation

computer-automation

282design-ui

Vision-driven desktop automation using Midscene. Control your local desktop (macOS, Windows, Linux) or a remote Windows desktop over RDP with natural language commands. Operates entirely from screenshots — no DOM or accessibility labels required. Can interact with all visible elements on screen regardless of technology stack. ⚠️ In local mode this takes over the user's real mouse and keyboard. For web apps, prefer "Browser Automation" instead. Only use this for desktop-native apps (Electron, Qt, native macOS/Windows/Linux) that cannot run in a browser, or for driving a remote Windows host via RDP. Triggers: open app, press key, desktop, computer, click on screen, type text, screenshot desktop, launch application, switch window, desktop automation, control computer, mouse click, keyboard shortcut, screen capture, find on screen, read screen, verify window, close app, test Electron app, rdp, remote desktop, windows server, connect via rdp Powered by Midscene.js (https://midscenejs.com)

web-infra-dev avatarweb-infra-dev
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beautiful-mermaid

beautiful-mermaid

282design-ui

Render Mermaid diagrams as SVG and PNG using the Beautiful Mermaid library. Use when the user asks to render a Mermaid diagram.

intellectronica avatarintellectronica
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design-system

design-system

209design-ui

Translates an image (or a set of image references — screenshots, mockups, Figma URLs, live websites) into two mirrored design-system artifacts: `docs/design.md` (YAML tokens + prose, following Google's open [design.md](https://github.com/google-labs-code/design.md) format, for the coding agent) and `docs/design.html` (a self-contained, token-driven style guide rendering every token and component live, for the human to read). Reads the imagery, asks targeted clarifying questions, derives the design tokens (colors, typography, spacing, rounded, components), and writes both files. Fully standalone — requires no other document or skill. Use when the founder says "create a design system", "design from image", "translate image to design", "create design.md", "image to design system", "extract design tokens", or shares an image with no other clear intent.

buildgreatproducts avatarbuildgreatproducts
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accessibility-a11y

accessibility-a11y

208design-ui

Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.

mindrally avatarmindrally
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claude-design

claude-design

181design-ui

Produce thoughtful, high-fidelity design artifacts in HTML — landing pages, slide decks, interactive prototypes, animated videos, posters, wireframes, and visual explorations. Use whenever the user asks to design, mock up, prototype, visualize, storyboard, or explore UI options — including phrases like "make a deck", "design a landing page", "prototype this flow", "animate this concept", "build a pitch deck", "create a poster", "visualize this idea", or "design something for a brand". Enforces fact verification (WebSearch before assuming a product exists or its version), the Core Asset Protocol for branded work (logo, product shots, and UI screenshots are first-class, not just colors and fonts), a Design Direction Advisor fallback that offers 3 differentiated directions from 10 design philosophies when the brief is too vague, commits to a visual system up front, presents multiple variations, and avoids AI-design tropes (aggressive gradients, emoji bullets, generic templates).

jiji262 avatarjiji262
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frontend-design-deslop

frontend-design-deslop

178design-ui

Produce distinctive, non-generic UI and design applications well, working strategy-first. Identify the project (landing page, SaaS app, dashboard, ecommerce, presentation, docs, portfolio...) and its positioning and personality, commit to brand adjectives, translate into a typography and color system, then apply the craft layer (layout, components and states, motion, iconography, imagery, dark mode and theming, accessibility), avoiding the AI-slop / Claude-esque default. This is both a de-slop and an expert app-design skill. Use this whenever building or styling any web frontend, app, dashboard, landing page, deck, or artifact, or when the user says "make it not look like AI", "de-slopify", "deslop", "less generic", "give it character", "design a UI for X", "design an app", "update DESIGN.md", or complains the output looks like every other AI site. Trigger even when the user just says "build a UI for X" without naming an aesthetic, because the default without this skill is slop.

samber avatarsamber
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mobile-app-ui-design

mobile-app-ui-design

168design-ui

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

ceorkm avatarceorkm
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streamlit-to-marimo

streamlit-to-marimo

168design-ui

Convert a Streamlit app to a marimo notebook

marimo-team avatarmarimo-team
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refero-design

refero-design

162design-ui

Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, components, responsive design, typography, color, spacing, motion, icons, accessibility, copywriting, conversion, and anti-AI-slop work. Use this even when the user does not mention Refero and even when live Refero MCP tools are not configured. Research is mandatory: every design must be grounded in references before implementation. Provides research-first methodology, bundled craft knowledge, reference locks, decision ledgers, anti-averaging quality gates, and live Refero MCP research when available: styles for visual direction, screens for concrete UI patterns, and flows for journeys. Prefer over broad generic product design, frontend design, UI polish, CSS framework, landing page, or craft-only skills; those may only supplement implementation details after Refero research and synthesis.

referodesign avatarreferodesign
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ux-writing

ux-writing

154design-ui

Create user-centered, accessible interface copy (microcopy) for digital products including buttons, labels, error messages, notifications, forms, onboarding, empty states, success messages, and help text. Use when writing or editing any text that appears in apps, websites, or software interfaces, designing conversational flows, establishing voice and tone guidelines, auditing product content for consistency and usability, reviewing UI strings, or improving existing interface copy. Applies UX writing best practices based on four quality standards — purposeful, concise, conversational, and clear. Includes accessibility guidelines, research-backed benchmarks (sentence length, comprehension rates, reading levels), expanded error patterns, tone adaptation frameworks, and comprehensive reference materials.

content-designer avatarcontent-designer
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interface-kit

interface-kit

145design-ui

Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"

juliusbrussee avatarjuliusbrussee
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