所有 Skills
找到 5779 個 Skills
Skills 列表

ontology
Typed knowledge graph for structured agent memory and composable skills. Use when creating/querying entities (Person, Project, Task, Event, Document), linking related objects, enforcing constraints, planning multi-step actions as graph transformations, or when skills need to share state. Trigger on "remember", "what do I know about", "link X to Y", "show dependencies", entity CRUD, or cross-skill data access.
sundial-org
stock-market-pro
Professional stock price tracking, fundamental analysis, and financial reporting tool. Supports global markets (US, KR, etc.), Crypto, and Forex with real-time data. (1) Real-time quotes, (2) Valuation metrics (PE, EPS, ROE), (3) Earnings calendar and consensus, (4) High-quality Candlestick & Line charts with technical indicators (MA5/20/60).
sundial-org
motion-framer
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
freshtechbro
threejs-webgl
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
freshtechbro
home-assistant-best-practices
Best practices for HA automations, helpers, scripts, controls, and dashboards. TRIGGER THIS SKILL WHEN: - Creating or editing automations, scripts, scenes, or dashboards - Choosing between template sensors and built-in helpers - Restructuring triggers, conditions, or automation modes - Setting up Zigbee button/remote automations - Renaming entities or migrating device_id to entity_id - Configuring dashboard cards or selecting helpers - Looking up card types or domain docs - Writing or reviewing AppDaemon apps - Authoring or editing reusable Blueprints SYMPTOMS: - Agent uses Jinja2 templates where native options exist - Agent uses device_id instead of entity_id - Agent changes entity IDs without checking consumers - Wrong automation mode - Agent hard-codes values or uses raw sensor over helper - Agent edits .storage, writes YAML, or generates YAML snippets - Agent tells user to edit configuration.yaml for UI integrations - Agent hardcodes entities in a Blueprint or uses free-text input over a selector
homeassistant-ai
amazon-listing-optimization
Amazon listing builder and optimizer for sellers. Two modes: (A) Create — build keyword-optimized listings from scratch using keyword lists + product characteristics + AI copywriting, (B) Optimize — audit existing listings, find keyword gaps, score across 8 dimensions, and rewrite with missing keywords. Integrates with amazon-keyword-research for keyword input. Works on 12 Amazon marketplaces. No API key required. Use when: (1) creating a new Amazon listing from keywords, (2) auditing an existing listing for SEO and conversion, (3) checking keyword coverage in title/bullets/description, (4) generating listing copy with target keywords and tone, (5) comparing listings against competitors, (6) preparing a listing for launch or relaunch.
nexscope-ai
revenue-centric-design
Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, onboarding/activation, churn reduction, pricing psychology, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.
heliocosta-dev
flags-sdk
Guide for feature flags and A/B tests with the Flags SDK (`flags` npm package) and Vercel Flags. Use when: declaring flags with `flag()`, using `vercelAdapter` or `vercel flags` CLI (add, list, enable, disable, inspect, archive, rm, sdk-keys), setting up providers/adapters (Vercel, Statsig, LaunchDarkly, PostHog, GrowthBook, Hypertune, Global Config, OpenFeature, Split, Flagsmith, Reflag, Optimizely, or custom adapters), implementing precompute patterns for static pages, setting up `identify`/`dedupe`, integrating Flags Explorer/Toolbar, working with flags in Next.js (App Router, Pages Router, Middleware) or SvelteKit, writing custom adapters, or encrypting/decrypting flag values. Triggers: feature flags, A/B testing, experimentation, flags SDK, flag adapters, precompute, Flags Explorer, feature gates, flag overrides, Vercel Flags, vercel flags CLI, vercel flags add, vercel flags list, vercel flags enable, vercel flags disable, `flags/next`, `flags/sveltekit`, `flags/react`, `@flags-sdk/*`.
vercel
levelplay-unity-integration
Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation, configuring ad networks, installing or updating the Ads Mediation package, troubleshooting LevelPlay namespace errors, resolving Android gradle or iOS CocoaPods dependency issues for ads, configuring ATT or privacy settings for ad compliance, tracking impression-level revenue (ILRD), initializing the LevelPlay SDK, or setting up ad unit IDs. Also use when a developer wants to monetize their Unity game with ads, asks how to get started with LevelPlay, ads, or mediation, or needs help with any part of the LevelPlay integration workflow including platform-specific setup for iOS or Android. Also use when upgrading the LevelPlay or IronSource SDK version, migrating from deprecated IronSource.Agent APIs, or migrating a game from Unity Ads to LevelPlay.
unity-technologies
implement-in-app-purchases
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
unity-technologies
web-content-fetcher
Extract article content from any URL as clean Markdown. Uses Scrapling script as primary method (with auto fast→stealth fallback), Jina Reader as alternative for simple pages. Preserves headings, links, images, lists, and code blocks. Use this skill whenever the user wants to fetch, read, extract, scrape, or summarize content from a URL — including blog posts, news articles, WeChat articles (微信公众号), documentation pages, or any web page. Also trigger when the user says things like "帮我读一下这篇文章", "抓取这个网页", "提取正文", or "read this page for me".
shirenchuang
router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
gamedev-skills
angular-component
Create modern Angular standalone components following v20+ best practices. Use for building UI components with signal-based inputs/outputs, OnPush change detection, host bindings, content projection, and lifecycle hooks. Triggers on component creation, refactoring class-based inputs to signals, adding host bindings, or implementing accessible interactive components.
analogjs
angular-signals
Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows.
analogjs
angular-forms
Build signal-based forms in Angular v21+ using the new Signal Forms API. Use for form creation with automatic two-way binding, schema-based validation, field state management, and dynamic forms. Triggers on form implementation, adding validation, creating multi-step forms, or building forms with conditional fields. Signal Forms are experimental but recommended for new Angular projects. Don't use for template-driven forms without signals or third-party form libraries like Formly or ngx-formly.
analogjs
angular-routing
Implement routing in Angular v20+ applications with lazy loading, functional guards, resolvers, and route parameters. Use for navigation setup, protected routes, route-based data loading, and nested routing. Triggers on route configuration, adding authentication guards, implementing lazy loading, or reading route parameters with signals.
analogjs
angular-http
Implement HTTP data fetching in Angular v20+ using resource(), httpResource(), and HttpClient. Use for API calls, data loading with signals, request/response handling, and interceptors. Triggers on data fetching, API integration, loading states, error handling, or converting Observable-based HTTP to signal-based patterns.
analogjs
angular-testing
Write unit and integration tests for Angular v20+ applications using Vitest or Jasmine with TestBed and modern testing patterns. Use for testing components with signals, OnPush change detection, services with inject(), and HTTP interactions. Triggers on test creation, testing signal-based components, mocking dependencies, or setting up test infrastructure. Don't use for E2E testing with Cypress or Playwright, or for testing non-Angular JavaScript/TypeScript code.
analogjs
angular-di
Implement dependency injection in Angular v20+ using inject(), injection tokens, and provider configuration. Use for service architecture, providing dependencies at different levels, creating injectable tokens, and managing singleton vs scoped services. Triggers on service creation, configuring providers, using injection tokens, or understanding DI hierarchy.
analogjs
angular-directives
Create custom directives in Angular v20+ for DOM manipulation and behavior extension. Use for attribute directives that modify element behavior/appearance, structural directives for portals/overlays, and host directives for composition. Triggers on creating reusable DOM behaviors, extending element functionality, or composing behaviors across components. Note - use native @if/@for/@switch for control flow, not custom structural directives.
analogjs
angular-tooling
Use Angular CLI and development tools effectively in Angular v20+ projects. Use for project setup, code generation, building, testing, and configuration. Triggers on creating new projects, generating components/services/modules, configuring builds, running tests, or optimizing production builds. Don't use for Nx workspace commands, custom Webpack configurations, or non-Angular CLI build systems like Vite standalone or esbuild direct usage.
analogjs
angular-ssr
Implement server-side rendering and hydration in Angular v20+ using @angular/ssr. Use for SSR setup, hydration strategies, prerendering static pages, and handling browser-only APIs. Triggers on SSR configuration, fixing hydration mismatches, prerendering routes, or making code SSR-compatible.
analogjs
agentkey
PROACTIVELY use whenever the user needs data outside your training set or requires a live network call — web search, URL scraping, news, social media (any platform), market prices (crypto/stocks/FX), on-chain data, e-commerce product data, business/company data, weather, travel (flights/hotels). The provider catalog is dynamic and grows over time; if unsure whether a provider exists, call find_tools first to discover it. Not needed for conceptual, code, or local-file work.
chainbase-labs
wps-word
WPS 文字智能助手,通过自然语言操控 Word 文档,解决排版、格式、内容编辑等痛点问题
lc2panda