设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

developing-genkit-dart
Generates code and provides documentation for the Genkit Dart SDK. Use when the user asks to build AI agents in Dart, use Genkit flows, or integrate LLMs into Dart/Flutter applications.
firebase
developing-genkit-go
Develop AI-powered applications using Genkit in Go. Use when the user asks to build AI features, agents, flows, or tools in Go using Genkit, or when working with Genkit Go code involving generation, prompts, streaming, tool calling, or model providers.
firebase
infographic
Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.
claude-office-skills
chart-designer
Design effective data visualizations and charts. Generate chart configurations for ECharts, Chart.js, and other libraries. Create dashboards and reports.
claude-office-skills
pixijs-application
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
pixijs
pixijs-scene-graphics
Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.
pixijs
pixijs-performance
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
pixijs
pixijs-scene-container
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.
pixijs
pixijs-scene-sprite
Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
pixijs
pixijs-math
Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.
pixijs
pixijs-scene-core-concepts
Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.
pixijs
pixijs-blend-modes
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.
pixijs
ppt-visual
设计演示文稿视觉和幻灯片布局。创建视觉概念,推荐图形,并为有影响力的PowerPoint幻灯片提供设计规范。
claude-office-skills
computer-automation
Vision-driven desktop automation using Midscene. Control your local desktop (macOS, Windows, Linux) or a remote Windows desktop over RDP with natural language commands. Operates entirely from screenshots — no DOM or accessibility labels required. Can interact with all visible elements on screen regardless of technology stack. ⚠️ In local mode this takes over the user's real mouse and keyboard. For web apps, prefer "Browser Automation" instead. Only use this for desktop-native apps (Electron, Qt, native macOS/Windows/Linux) that cannot run in a browser, or for driving a remote Windows host via RDP. Triggers: open app, press key, desktop, computer, click on screen, type text, screenshot desktop, launch application, switch window, desktop automation, control computer, mouse click, keyboard shortcut, screen capture, find on screen, read screen, verify window, close app, test Electron app, rdp, remote desktop, windows server, connect via rdp Powered by Midscene.js (https://midscenejs.com)
web-infra-dev
accessibility-a11y
Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.
mindrally
mobile-app-ui-design
Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
ceorkm
refero-design
Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, components, responsive design, typography, color, spacing, motion, icons, accessibility, copywriting, conversion, and anti-AI-slop work. Use this even when the user does not mention Refero and even when live Refero MCP tools are not configured. Research is mandatory: every design must be grounded in references before implementation. Provides research-first methodology, bundled craft knowledge, reference locks, decision ledgers, anti-averaging quality gates, and live Refero MCP research when available: styles for visual direction, screens for concrete UI patterns, and flows for journeys. Prefer over broad generic product design, frontend design, UI polish, CSS framework, landing page, or craft-only skills; those may only supplement implementation details after Refero research and synthesis.
referodesign
validate-changes-match-specs
Validate that a branch or pull request implementation matches introduced product, technical, security, and related specs. Use when reviewing or finishing a spec-driven change and resolving mismatches between checked-in specs and implementation.
warpdotdev
pr-walkthrough
Generate a static interactive D3 walkthrough of a pull request. Use when the user wants a zoomable PR map, graph/canvas PR orientation, or alternate visualization of PR system components, data flow, code dependencies, and user actions.
warpdotdev
spec-driven-implementation
驱动以规范为先的工作流程,用于实现重要功能:在实现前编写 PRODUCT.md,必要时编写 TECH.md,并在实现过程中保持两份规范更新。适用于开始一个重大功能、规划由智能体驱动的实现,或用户希望将产品和技术规范纳入版本控制时使用。
warpdotdev
write-product-spec
编写一份针对 Warp 中重要用户面向功能的 PRODUCT.md 规范,侧重于详细行为和验证。当用户要求产品规范、期望行为文档或 PRD,希望在实现前定义功能行为,或者功能足够复杂或行为模糊以至于书面规范能改进实现或审查时使用。
warpdotdev
write-tech-spec
在调研当前代码库和实现约束后,为Warp的重要功能编写TECH.md规范。当用户要求编写与技术规范、实现计划或与产品规范相关的架构文档时使用。
warpdotdev
game-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
omer-metin
liquid-theme-standards
CSS, JavaScript, and HTML coding standards for Shopify Liquid themes. Covers BEM naming inside stylesheet tags, design tokens, CSS custom properties, Web Components for themes, defensive CSS, and progressive enhancement. Use when writing CSS/JS/HTML in .liquid files or theme asset files.
benjaminsehl