所有 Skills
找到 8342 个 Skills
Skills 列表

ontology
类型化知识图谱,用于结构化智能体记忆和可组合技能。在创建/查询实体(Person、Project、Task、Event、Document)、链接相关对象、强制执行约束、将多步操作规划为图转换,或技能需要共享状态时使用。触发词包括“记住”、“我知道关于X的什么”、“链接X到Y”、“显示依赖关系”、实体CRUD或跨技能数据访问。
sundial-org
stock-market-pro
专业的股票价格追踪、基本面分析和财务报告工具。支持全球市场(美国、韩国等)、加密货币和外汇,提供实时数据。(1)实时报价,(2)估值指标(市盈率、每股收益、净资产收益率),(3)财报日历和共识预期,(4)带有技术指标(MA5/20/60)的高质量K线图和折线图。
sundial-org
brand-positioning
Define and sharpen a brand's market positioning — where it sits relative to competitors, what it owns, and how it differentiates. Use when the user says "brand positioning", "positioning statement", "where do we sit in the market", "how are we different", "differentiation strategy", "positioning map", "competitive positioning", "what space do we own", "brand territory", "we're too similar to competitors", "help me position this brand", or wants to find a defensible place in a crowded category.
arnabbagxd
personal-brand
Build a personal brand strategy for founders, executives, creators, and consultants. Use when the user says "personal brand", "personal branding", "build my brand", "founder brand", "executive brand", "thought leadership", "I want to be known for", "grow my personal brand", "LinkedIn presence", "creator brand", "consultant brand", "personal brand strategy", "position myself", "what should I be known for", or wants to establish credibility, grow an audience, or become a recognized voice in their industry.
arnabbagxd
motion-framer
适用于 React 和 JavaScript 的现代动画库。使用 motion 组件、变体、手势(悬停/点击/拖拽)、布局动画、AnimatePresence 退出动画、弹簧物理和基于滚动的效果,创建流畅、生产就绪的动画。在构建交互式 UI 组件、微交互、页面过渡或复杂动画序列时使用。
freshtechbro
threejs-webgl
用于 Three.js 3D Web 开发的综合技能。在构建交互式 3D 场景、WebGL/WebGPU 应用程序、产品配置器、3D 可视化或沉浸式 Web 体验时使用此技能。当任务涉及 Three.js、3D 渲染、场景、相机、网格、材质、灯光、动画、纹理或 WebGL/WebGPU 渲染时触发。
freshtechbro
amazon-keyword-research
Amazon keyword research and market opportunity analysis for sellers. Retrieve autocomplete suggestions (long-tail keywords), analyze competitor landscape, and assess market opportunity for any keyword on 12 Amazon marketplaces (US/UK/DE/FR/IT/ES/JP/CA/AU/IN/MX/BR). No API key required. Make sure to use this skill whenever the user mentions Amazon product research, finding products to sell on Amazon, Amazon keyword ideas, niche analysis, competition analysis for Amazon, market opportunity on Amazon, comparing Amazon keywords, evaluating whether a product is worth selling, Amazon autocomplete data, seasonal demand for Amazon products, or anything related to researching what to sell on Amazon — even if they don't explicitly say 'keyword research'. Also trigger when the user asks vague questions like 'is this a good product to sell?', 'what's the competition like for X on Amazon?', 'should I sell X or Y?', or 'what are people searching for on Amazon?'.
nexscope-ai
home-assistant-best-practices
HA自动化、辅助元素、脚本、控制和仪表板的最佳实践。 触发此技能的场景: - 创建或编辑自动化、脚本、场景或仪表板 - 在模板传感器和内置辅助元素之间做选择 - 重构触发器、条件或自动化模式 - 设置Zigbee按钮/遥控器自动化 - 重命名实体或将device_id迁移为entity_id - 配置仪表板卡片或选择辅助元素 - 查找卡片类型或领域文档 - 编写或审查AppDaemon应用 - 创作或编辑可复用的Blueprint 症状: - 代理在存在原生选项时使用Jinja2模板 - 代理使用device_id而非entity_id - 代理更改实体ID而未检查消费者 - 错误的自动化模式 - 代理硬编码值或使用原始传感器而非辅助元素 - 代理编辑.storage、编写YAML或生成YAML片段 - 代理告诉用户编辑configuration.yaml以进行UI集成 - 代理在Blueprint中硬编码实体或使用自由文本输入而非选择器
homeassistant-ai
amazon-listing-optimization
Amazon listing builder and optimizer for sellers. Two modes: (A) Create — build keyword-optimized listings from scratch using keyword lists + product characteristics + AI copywriting, (B) Optimize — audit existing listings, find keyword gaps, score across 8 dimensions, and rewrite with missing keywords. Integrates with amazon-keyword-research for keyword input. Works on 12 Amazon marketplaces. No API key required. Use when: (1) creating a new Amazon listing from keywords, (2) auditing an existing listing for SEO and conversion, (3) checking keyword coverage in title/bullets/description, (4) generating listing copy with target keywords and tone, (5) comparing listings against competitors, (6) preparing a listing for launch or relaunch.
nexscope-ai
revenue-centric-design
面向SaaS和初创企业产品的设计手册,涵盖转化、留存和变现——落地页与CRO、引导/激活、降低流失、定价心理学、行为科学策略、功能纪律、定位/ICP、市场推广以及AI时代的差异化。在就产品设计、用户体验、转化、落地页、引导、试用、定价、留存/流失、增长或初创企业/SaaS的定位提供建议时使用。提炼自产品设计师Richard(@richardrx)。不适用于赌博、博彩或赌场产品。
heliocosta-dev
flags-sdk
Guide for feature flags and A/B tests with the Flags SDK (`flags` npm package) and Vercel Flags. Use when: declaring flags with `flag()`, using `vercelAdapter` or `vercel flags` CLI (add, list, enable, disable, inspect, archive, rm, sdk-keys), setting up providers/adapters (Vercel, Statsig, LaunchDarkly, PostHog, GrowthBook, Hypertune, Global Config, OpenFeature, Split, Flagsmith, Reflag, Optimizely, or custom adapters), implementing precompute patterns for static pages, setting up `identify`/`dedupe`, integrating Flags Explorer/Toolbar, working with flags in Next.js (App Router, Pages Router, Middleware) or SvelteKit, writing custom adapters, or encrypting/decrypting flag values. Triggers: feature flags, A/B testing, experimentation, flags SDK, flag adapters, precompute, Flags Explorer, feature gates, flag overrides, Vercel Flags, vercel flags CLI, vercel flags add, vercel flags list, vercel flags enable, vercel flags disable, `flags/next`, `flags/sveltekit`, `flags/react`, `@flags-sdk/*`.
vercel
levelplay-unity-integration
Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation, configuring ad networks, installing or updating the Ads Mediation package, troubleshooting LevelPlay namespace errors, resolving Android gradle or iOS CocoaPods dependency issues for ads, configuring ATT or privacy settings for ad compliance, tracking impression-level revenue (ILRD), initializing the LevelPlay SDK, or setting up ad unit IDs. Also use when a developer wants to monetize their Unity game with ads, asks how to get started with LevelPlay, ads, or mediation, or needs help with any part of the LevelPlay integration workflow including platform-specific setup for iOS or Android. Also use when upgrading the LevelPlay or IronSource SDK version, migrating from deprecated IronSource.Agent APIs, or migrating a game from Unity Ads to LevelPlay.
unity-technologies
implement-in-app-purchases
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
unity-technologies
brand-identity
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.
arnabbagxd
wps-ppt
WPS 演示智能助手,通过自然语言操控 PPT,解决排版美化、内容生成、动画设置等痛点问题
lc2panda
brand-naming
Full brand naming workflow for founders, agencies, and businesses. Use this skill whenever the user says "help me name this brand", "brand naming", "I need a name for", "name ideas for", "what should I call my brand/company/product", "naming a startup", "brand name suggestions", "help with naming", or shares a brand brief and asks for name options. Also triggers when the user shares existing name options and asks for feedback, evaluation, ranking, or scoring of those names. Auto-detects whether to run the full generation workflow or the evaluation workflow based on what the user provides. Always use this skill for any brand or product naming task — even if the user just casually mentions needing a name.
arnabbagxd
motion-react
Build React animations with Motion (formerly Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG, exit animations, and motion values. Use when: building React animations, adding hover/tap/drag interactions, scroll-triggered effects, layout transitions, shared element animations, exit animations with AnimatePresence, or working with motion values and springs. Triggers: "animate", "motion component", "framer motion", "gesture", "drag", "scroll animation", "layout animation", "exit animation", "spring", "whileHover", "whileTap", "whileInView", "AnimatePresence", "layoutId", "useScroll", "useSpring", "useAnimate", "motion value", "reorder", "parallax".
pedronauck
web-content-fetcher
从任意URL提取文章内容,输出干净的Markdown格式。主要使用Scrapling脚本(自动从快速模式回退到隐身模式),对于简单页面则使用Jina Reader作为备选。保留标题、链接、图片、列表和代码块。当用户想要获取、阅读、提取、抓取或总结URL内容时——包括博客文章、新闻文章、微信公众号文章、文档页面或任何网页——请使用此技能。当用户说“帮我读一下这篇文章”、“抓取这个网页”、“提取正文”或“read this page for me”时,也应触发。
shirenchuang
router
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
gamedev-skills
angular-component
创建遵循 v20+ 最佳实践的现代 Angular 独立组件。用于构建基于信号的输入/输出、OnPush 变更检测、宿主绑定、内容投影和生命周期钩子的 UI 组件。在创建组件、将基于类的输入重构为信号、添加宿主绑定或实现可访问的交互式组件时触发。
analogjs
angular-signals
在 Angular v20+ 中实现基于信号(signal)的响应式状态管理。用于创建响应式状态(signal())、派生状态(computed())、依赖状态(linkedSignal())和副作用(effect())。当涉及状态管理问题、从 BehaviorSubject/Observable 模式迁移到信号、或实现响应式数据流时触发。
analogjs
angular-forms
使用 Angular v21+ 中新的 Signal Forms API 构建基于信号的表单。适用于表单创建,支持自动双向绑定、基于模式的验证、字段状态管理和动态表单。在实现表单、添加验证、创建多步骤表单或构建带有条件字段的表单时触发。Signal Forms 是实验性的,但推荐用于新的 Angular 项目。不要用于不使用信号的模板驱动表单或第三方表单库(如 Formly 或 ngx-formly)。
analogjs
angular-routing
在 Angular v20+ 应用中实现路由,支持懒加载、函数式守卫、解析器和路由参数。用于导航设置、受保护路由、基于路由的数据加载和嵌套路由。触发条件包括路由配置、添加认证守卫、实现懒加载或使用信号读取路由参数。
analogjs
angular-http
使用 Angular v20+ 中的 resource()、httpResource() 和 HttpClient 实现 HTTP 数据获取。适用于 API 调用、基于信号的 data loading、请求/响应处理以及拦截器。触发场景包括数据获取、API 集成、加载状态、错误处理,或将基于 Observable 的 HTTP 模式转换为基于信号的模式。
analogjs