Design & UI

Interface design, visual systems, and product UI

269 skills available

Skills List

developing-genkit-dart

developing-genkit-dart

389design-ui

Generates code and provides documentation for the Genkit Dart SDK. Use when the user asks to build AI agents in Dart, use Genkit flows, or integrate LLMs into Dart/Flutter applications.

firebase avatarfirebase
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developing-genkit-go

developing-genkit-go

389design-ui

Develop AI-powered applications using Genkit in Go. Use when the user asks to build AI features, agents, flows, or tools in Go using Genkit, or when working with Genkit Go code involving generation, prompts, streaming, tool calling, or model providers.

firebase avatarfirebase
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infographic

infographic

316design-ui

Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.

claude-office-skills avatarclaude-office-skills
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chart-designer

chart-designer

313design-ui

Design effective data visualizations and charts. Generate chart configurations for ECharts, Chart.js, and other libraries. Create dashboards and reports.

claude-office-skills avatarclaude-office-skills
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pixijs-application

pixijs-application

293design-ui

Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.

pixijs avatarpixijs
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pixijs-scene-graphics

pixijs-scene-graphics

293design-ui

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.

pixijs avatarpixijs
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pixijs-performance

pixijs-performance

293design-ui

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.

pixijs avatarpixijs
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pixijs-scene-container

pixijs-scene-container

293design-ui

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.

pixijs avatarpixijs
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pixijs-scene-sprite

pixijs-scene-sprite

293design-ui

Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.

pixijs avatarpixijs
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pixijs-math

pixijs-math

293design-ui

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.

pixijs avatarpixijs
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pixijs-scene-core-concepts

pixijs-scene-core-concepts

293design-ui

Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.

pixijs avatarpixijs
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pixijs-blend-modes

pixijs-blend-modes

293design-ui

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.

pixijs avatarpixijs
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ppt-visual

ppt-visual

290design-ui

Design presentation visuals and slide layouts. Create visual concepts, suggest graphics, and provide design specifications for impactful PowerPoint slides.

claude-office-skills avatarclaude-office-skills
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computer-automation

computer-automation

282design-ui

Vision-driven desktop automation using Midscene. Control your local desktop (macOS, Windows, Linux) or a remote Windows desktop over RDP with natural language commands. Operates entirely from screenshots — no DOM or accessibility labels required. Can interact with all visible elements on screen regardless of technology stack. ⚠️ In local mode this takes over the user's real mouse and keyboard. For web apps, prefer "Browser Automation" instead. Only use this for desktop-native apps (Electron, Qt, native macOS/Windows/Linux) that cannot run in a browser, or for driving a remote Windows host via RDP. Triggers: open app, press key, desktop, computer, click on screen, type text, screenshot desktop, launch application, switch window, desktop automation, control computer, mouse click, keyboard shortcut, screen capture, find on screen, read screen, verify window, close app, test Electron app, rdp, remote desktop, windows server, connect via rdp Powered by Midscene.js (https://midscenejs.com)

web-infra-dev avatarweb-infra-dev
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accessibility-a11y

accessibility-a11y

208design-ui

Implement web accessibility (a11y) best practices following WCAG guidelines to create inclusive, accessible user interfaces.

mindrally avatarmindrally
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mobile-app-ui-design

mobile-app-ui-design

168design-ui

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

ceorkm avatarceorkm
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refero-design

refero-design

162design-ui

Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, components, responsive design, typography, color, spacing, motion, icons, accessibility, copywriting, conversion, and anti-AI-slop work. Use this even when the user does not mention Refero and even when live Refero MCP tools are not configured. Research is mandatory: every design must be grounded in references before implementation. Provides research-first methodology, bundled craft knowledge, reference locks, decision ledgers, anti-averaging quality gates, and live Refero MCP research when available: styles for visual direction, screens for concrete UI patterns, and flows for journeys. Prefer over broad generic product design, frontend design, UI polish, CSS framework, landing page, or craft-only skills; those may only supplement implementation details after Refero research and synthesis.

referodesign avatarreferodesign
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validate-changes-match-specs

validate-changes-match-specs

128design-ui

Validate that a branch or pull request implementation matches introduced product, technical, security, and related specs. Use when reviewing or finishing a spec-driven change and resolving mismatches between checked-in specs and implementation.

warpdotdev avatarwarpdotdev
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pr-walkthrough

pr-walkthrough

125design-ui

Generate a static interactive D3 walkthrough of a pull request. Use when the user wants a zoomable PR map, graph/canvas PR orientation, or alternate visualization of PR system components, data flow, code dependencies, and user actions.

warpdotdev avatarwarpdotdev
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spec-driven-implementation

spec-driven-implementation

124design-ui

Drive a spec-first workflow for substantial features by writing PRODUCT.md before implementation, writing TECH.md when warranted, and keeping both specs updated as implementation evolves. Use when starting a significant feature, planning agent-driven implementation, or when the user wants product and tech specs checked into source control.

warpdotdev avatarwarpdotdev
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write-product-spec

write-product-spec

124design-ui

Write a PRODUCT.md spec for a significant user-facing feature in Warp, focused on detailed behavior and validation. Use when the user asks for a product spec, desired behavior doc, or PRD, wants to define feature behavior before implementation, or when the feature is substantial or behaviorally ambiguous enough that a written spec would improve implementation or review.

warpdotdev avatarwarpdotdev
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write-tech-spec

write-tech-spec

124design-ui

Write a TECH.md spec for a significant Warp feature after researching the current codebase and implementation constraints. Use when the user asks for a technical spec, implementation plan, or architecture doc tied to a product spec.

warpdotdev avatarwarpdotdev
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game-ui-design

game-ui-design

120design-ui

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

omer-metin avataromer-metin
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liquid-theme-standards

liquid-theme-standards

115design-ui

CSS, JavaScript, and HTML coding standards for Shopify Liquid themes. Covers BEM naming inside stylesheet tags, design tokens, CSS custom properties, Web Components for themes, defensive CSS, and progressive enhancement. Use when writing CSS/JS/HTML in .liquid files or theme asset files.

benjaminsehl avatarbenjaminsehl
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