设计与 UI
界面设计、视觉系统和产品 UI
Skills 列表

analyze-and-plan
Use this when you need to define acceptance criteria, write requirements, scope work, or create a definition of done for AEM Edge Delivery Services (EDS) tasks such as new blocks, variants, behavior modifications, CSS-only changes, or bug fixes. Covers analyzing development requirements, producing task breakdowns, identifying edge cases, and documenting the analysis.
adobe
content-modeling
Use this when you are building new AEM Edge Delivery Services blocks or changing the initial structure that authors work with in an existing block. Covers designing content models that are easy for authors to use.
adobe
mobile-app-ui-design
Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.
ceorkm
streamlit-to-marimo
Convert a Streamlit app to a marimo notebook
marimo-team
wireframe
Design the structural anatomy of screens at wireframe fidelity — what goes where and why, before anyone argues about how it looks. Part of the Intent design strategy system. Produces lo-fi idea boards for divergent exploration, complete interactive grayscale wireframes with real labels and real hierarchy, and click-through prototypes that materialize flow logic from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails, "sketch the screen", "lay out this page", "what goes where on this screen", screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow, "wireframe the dashboard", or any request to design the structure of a screen before its visual design. The flow through screens belongs to /journey; the information structure belongs to /organize; the words belong to /articulate — this skill owns the screen itself.
ghaida
refero-design
Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, components, responsive design, typography, color, spacing, motion, icons, accessibility, copywriting, conversion, and anti-AI-slop work. Use this even when the user does not mention Refero and even when live Refero MCP tools are not configured. Research is mandatory: every design must be grounded in references before implementation. Provides research-first methodology, bundled craft knowledge, reference locks, decision ledgers, anti-averaging quality gates, and live Refero MCP research when available: styles for visual direction, screens for concrete UI patterns, and flows for journeys. Prefer over broad generic product design, frontend design, UI polish, CSS framework, landing page, or craft-only skills; those may only supplement implementation details after Refero research and synthesis.
referodesign
ux-writing
Create user-centered, accessible interface copy (microcopy) for digital products including buttons, labels, error messages, notifications, forms, onboarding, empty states, success messages, and help text. Use when writing or editing any text that appears in apps, websites, or software interfaces, designing conversational flows, establishing voice and tone guidelines, auditing product content for consistency and usability, reviewing UI strings, or improving existing interface copy. Applies UX writing best practices based on four quality standards — purposeful, concise, conversational, and clear. Includes accessibility guidelines, research-backed benchmarks (sentence length, comprehension rates, reading levels), expanded error patterns, tone adaptation frameworks, and comprehensive reference materials.
content-designer
interface-kit
Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"
juliusbrussee
evaluate
Structured UX evaluation that produces quantitative assessments, identifies specific issues, and routes to the right Intent skill for resolution. Part of the Intent design strategy system. Runs heuristic evaluations, cognitive walkthroughs, anti-pattern detection, and task success analysis. Scores, categorizes, and prioritizes findings — then maps every issue to the skill that fixes it. Trigger on: UX review, design audit, heuristic evaluation, usability assessment, "review this design", "what's wrong with this", "evaluate the experience", "is this accessible", "check for dark patterns", "how good is this UX", "rate this design", "find the problems", or any request to systematically assess the quality of a user experience. This is the diagnostic entry point of the Intent system — the UX doctor that diagnoses issues and refers to specialists.
ghaida
investigate
Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.
ghaida
specify
Bridges design and engineering by producing detailed specs, organized handoff packages, asset inventories, and cross-functional documentation. Part of the Intent design strategy system. Trigger when: writing design specs, preparing engineering handoffs, documenting for development, creating design reviews, writing test plans, building copy matrices, addressing edge cases, aligning stakeholders, packaging designs "for engineering," or saying "write the spec," "prepare the handoff," "document this," or "what do we need for design review?"
ghaida
fortify
Harden designs for real-world use by systematically identifying and designing for every condition outside the happy path. Part of the Intent design strategy system. Covers state inventories, error recovery, empty states, loading patterns, first-run experiences, stress testing, internationalization readiness, and latency handling. Trigger on: edge cases, error states, empty states, loading states, first-run experience, onboarding, offline mode, "what happens when", "what if the user", "stress test this", "what could go wrong", "harden this design", "edge case review", "what are the failure modes", zero states, timeout handling, or any question about how a design behaves outside ideal conditions. The happy path is a fantasy — this skill designs for the world your users actually live in.
ghaida
articulate
Design the words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips, voice and tone frameworks, and content models. UX writing and content strategy as a deep discipline. Trigger when writing or reviewing UI copy, error messages, empty states, onboarding text, CTAs, tooltips, confirmation dialogs, or any user-facing text in a product. Also trigger for voice and tone frameworks, content models, microcopy patterns, inclusive language guidance, or asking "what should this say?" and "how should we sound?" Use this skill any time the words in an interface are the problem — not the flow they live in, not the structure they navigate, not the visual presentation.
ghaida
blueprint
Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.
ghaida
include
Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.
ghaida
localize
Adapts experiences across cultures and languages — not just translation, but cultural reconception. Part of the Intent design strategy system. When a product enters a new market, everything is in play: information density, navigation patterns, color meaning, icon comprehension, date formats, trust signals, payment flows, and the fundamental assumptions about how people make decisions. Trigger when: planning international expansion, auditing i18n readiness, adapting designs for RTL languages, reviewing cultural assumptions in a design, preparing localization test plans, or when someone says "we need to launch in [country]" and the plan is "just translate it." Also trigger for compliance reviews across markets (GDPR, PIPL, accessibility laws).
ghaida
transpose
Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.
ghaida
intent
The entry point for Intent, a UX and design strategy system. Sets project context, routes to specialized skills, and loads foundational UX knowledge. Activate when starting any UX or product design work, setting project context, routing to other skills, evaluating an existing product's UX, or when the user asks about design intent, user experience strategy, ethical design, dark patterns, or design systems thinking.
ghaida
journey
Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.
ghaida
validate-changes-match-specs
Validate that a branch or pull request implementation matches introduced product, technical, security, and related specs. Use when reviewing or finishing a spec-driven change and resolving mismatches between checked-in specs and implementation.
warpdotdev
pixel-art-sprites
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
omer-metin
pr-walkthrough
Generate a static interactive D3 walkthrough of a pull request. Use when the user wants a zoomable PR map, graph/canvas PR orientation, or alternate visualization of PR system components, data flow, code dependencies, and user actions.
warpdotdev
spec-driven-implementation
Drive a spec-first workflow for substantial features by writing PRODUCT.md before implementation, writing TECH.md when warranted, and keeping both specs updated as implementation evolves. Use when starting a significant feature, planning agent-driven implementation, or when the user wants product and tech specs checked into source control.
warpdotdev
write-product-spec
Write a PRODUCT.md spec for a significant user-facing feature in Warp, focused on detailed behavior and validation. Use when the user asks for a product spec, desired behavior doc, or PRD, wants to define feature behavior before implementation, or when the feature is substantial or behaviorally ambiguous enough that a written spec would improve implementation or review.
warpdotdev